Saving grace
Once per game, if receiving a killing blow from above 90% HP, allow the hero to survive with 1 HP.
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@@ -1753,6 +1753,7 @@ mdamageu(struct monst *mtmp, int n)
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if (u.mh < 1)
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rehumanize();
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} else {
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n = saving_grace(n);
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u.uhp -= n;
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if (u.uhp < 1)
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done_in_by(mtmp, DIED);
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