boulder pickup: contradictory message sequence
Poly'd into a giant with a full inventory that already contains at least one boulder, moving onto a boulder (that can't be pushed due to a wall or other obstacle) yielded You try to move the boulder, but in vain. However, you can easily pick it up. You are carrying too much stuff to pick up another boulder. You see here a boulder. The second and third statements contradict each other. Make the code that dishes out the second message smarter. If autopickup is set for it and you will pick up the boulder: However, you easily pick it up. If autopickup is not set for it but would have worked if it was: However, you could easily pick it up. If your inventory is full and you have a boulder (or are in Sokoban) However, you easily push it aside. That last one is instead of "however, you can squeeze yourself into a small opening" that you'd get if not a giant and not carrying much.
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 extern.h $NHDT-Date: 1508479720 2017/10/20 06:08:40 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.618 $ */
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/* NetHack 3.6 extern.h $NHDT-Date: 1508549428 2017/10/21 01:30:28 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.619 $ */
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/* Copyright (c) Steve Creps, 1988. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1830,6 +1830,7 @@ E int FDECL(use_container, (struct obj **, int, BOOLEAN_P));
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E int FDECL(loot_mon, (struct monst *, int *, boolean *));
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E int NDECL(dotip);
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E boolean FDECL(is_autopickup_exception, (struct obj *, BOOLEAN_P));
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E boolean FDECL(autopick_testobj, (struct obj *, BOOLEAN_P));
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/* ### pline.c ### */
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