Merge branch 'NetHack-3.6.2'
This commit is contained in:
@@ -1,4 +1,4 @@
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.\" $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.303 $ $NHDT-Date: 1554134322 2019/04/01 15:58:42 $
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.\" $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.304 $ $NHDT-Date: 1554849951 2019/04/09 22:45:51 $
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.\"
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.\" This is an excerpt from the 'roff' man page from the 'groff' package.
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.\" NetHack's Guidebook.mn currently does *not* adhere to these guidelines.
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@@ -24,7 +24,7 @@
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.ds vr "NetHack 3.6
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.ds f0 "\*(vr
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.ds f1
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.ds f2 "March 24, 2019
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.ds f2 "April 9, 2019
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.
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.\" A note on some special characters:
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.\" \(lq = left double quote
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@@ -4112,9 +4112,12 @@ If no attribute is defined, no attribute is used.
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The pattern should be a regular expression.
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.lp ""
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Allowed colors are black, red, green, brown, blue, magenta, cyan, gray,
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orange, lightgreen, yellow, lightblue, lightmagenta, lightcyan, and white.
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orange, light-green, yellow, light-blue, light-magenta, light-cyan, and white.
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And \f(CRno-color\fP, the default foreground color, which isn't necessarily
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the same as any of the other colors.
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.lp ""
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Allowed attributes are none, bold, dim, underline, blink, and inverse.
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\(lqNormal\(rq is a synonym for \(lqnone\(rq.
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Note that the platform used may interpret the attributes any way it
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wants.
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.lp ""
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@@ -4179,36 +4182,62 @@ If so, you can customize your game display by setting thresholds to
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change the color or appearance of fields in the status display.
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.pg
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The format for defining status colors is:
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.si
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.lp "OPTION=hilite_status: field-name/behavior/color&attributes"
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.ei
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.SD n
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\f(CROPTION=hilite_status:\fIfield-name\fP/\fIbehavior\fP/\fIcolor\fP&\fIattributes\fP\fP
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.ED
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.pg
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For example, the following line in your config file will cause
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For example, the following line in your configuration file will cause
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the hitpoints field to display in the color red if your hitpoints
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drop to or below a threshold of 30%:
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.si
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.lp "OPTION=hilite_status: hitpoints/<=30%/red/normal"
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.ei
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.SD n
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\f(CROPTION=hilite_status:hitpoints/<=30%/red/normal\fP
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.ED
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(That example is actually specifying \f(CRred&normal\fP for <=30%
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and \f(CRno-color&normal\fP for >30%.)
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.pg
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For another example, the following line in your config file will cause
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wisdom to be displayed red if it drops and green if it rises.
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.si
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.lp "OPTION=hilite_status: wisdom/down/red/up/green"
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.ei
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For another example, the following line in your configuration file will cause
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wisdom to be displayed red if it drops and green if it rises:
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.SD n
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\f(CROPTION=hilite_status:wisdom/down/red/up/green\fP
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.ED
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.pg
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You can adjust the display of the following status fields:
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Allowed colors are black, red, green, brown, blue, magenta, cyan, gray,
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orange, light-green, yellow, light-blue, light-magenta, light-cyan, and white.
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And \(lqno-color\(rq, the default foreground color on the display, which
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is not necessarily the same as black or white or any of the other colors.
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.pg
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Allowed attributes are none, bold, dim, underline, blink, and inverse.
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\(lqNormal\(rq is a synonym for \(lqnone\(rq; they should not be used in
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combination with any of the other attributes.
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.pg
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To specify both a color and an attribute, use \(oq&\(cq to combine them.
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To specify multiple attributes, use \(oq\+\(cq to combine those.
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For example: \(lqmagenta&inverse\+dim\(rq.
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.pg
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Note that the display may substitute or ignore particular attributes
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depending upon its capabilities, and in general may interpret the
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attributes any way it wants.
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For example, on some display systems a request for bold might yield
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blink or vice versa.
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On others, issuing an attribute request while another is already
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set up will replace the earlier attribute rather than combine with it.
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Since NetHack issues attribute requests sequentially (at least with
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the \f(CRtty\fP interface) rather than all at once, the only way a
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situation like that can be controlled is to specify just one attribute.
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.pg
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You can adjust the appearance of the following status fields:
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.TS S
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center;
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c c c.
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.\"TABLE_START
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title strength dexterity
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constitution intelligence wisdom
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charisma alignment score
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carrying-capacity gold power
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power-max experience-level armor-class
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HD time hunger
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hitpoints hitpoints-max dungeon-level
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experience condition
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title dungeon-level experience-level
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strength gold experience
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dexterity hitpoints HD
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constitution hitpoints-max time
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intelligence power hunger
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wisdom power-max carrying-capacity
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charisma armor-class condition
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alignment score
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.\"TABLE_END Do not delete this line.
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.TE
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.lp ""
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@@ -4274,20 +4303,14 @@ and \(lqtitle\(rq.
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For title, only the role's rank title
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is tested; the character's name is ignored.
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.ei
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.lp ""
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Allowed colors are black, red, green, brown, blue, magenta, cyan, gray,
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orange, lightgreen, yellow, lightblue, lightmagenta, lightcyan, and white.
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.lp ""
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Allowed attributes are bold, inverse, underline, blink, dim, and normal.
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Note that the platform used may interpret the attributes any way it
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wants.
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.lp ""
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.pg
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The in-game options menu can help you determine the correct syntax for a
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config file.
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.lp ""
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The whole feature can be disabled by setting option
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statushilites to 0.
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.lp ""
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.pg
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The whole feature can be disabled by setting option
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.op statushilites
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to 0.
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.pg
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Example hilites:
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.sd
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.si
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@@ -45,7 +45,7 @@
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%.au
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\author{Original version - Eric S. Raymond\\
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(Edited and expanded for 3.6 by Mike Stephenson and others)}
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\date{March 24, 2019}
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\date{April 9, 2019}
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\maketitle
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@@ -4582,12 +4582,15 @@ The pattern should be a regular expression.
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%.lp ""
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Allowed colors are {\it black}, {\it red}, {\it green}, {\it brown},
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{\it blue}, {\it magenta}, {\it cyan}, {\it gray}, {\it orange},
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{\it lightgreen}, {\it yellow}, {\it lightblue}, {\it lightmagenta},
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{\it lightcyan}, and {\it white}.
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{\it light-green}, {\it yellow}, {\it light-blue}, {\it light-magenta},
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{\it light-cyan}, and {\it white}.
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And {\itno-color}, the default foreground color, which isn't necessarily
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the same as any of the other colors.
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%.lp ""
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Allowed attributes are {\it none}, {\it bold}, {\it dim}, {\it underline},
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{\it blink}, and {\it inverse}.
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{\it Normal\/} is a synonym for {\it none}.
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Note that the platform used may interpret the attributes any way it
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wants.
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@@ -4657,40 +4660,68 @@ The pattern should be a regular expression.
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\subsection*{Configuring Status Hilites}
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%.pg
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Your copy of {\it NetHack\/} may have been compiled with support for {\it Status Hilites}.
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Your copy of {\it NetHack\/} may have been compiled with support
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for {\it Status Hilites}.
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If so, you can customize your game display by setting thresholds to
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change the color or appearance of fields in the status display.
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%.pg
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The format for defining status colors is:
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The format for defining status colors is:\\
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\begin{verbatim}
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OPTION=hilite_status: field-name/behavior/color&attributes
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OPTION=hilite_status:field-name/behavior/color&attributes
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\end{verbatim}
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%.pg
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For example, the following line in your config file will cause
|
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|
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For example, the following line in your configuration file will cause
|
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the hitpoints field to display in the color red if your hitpoints
|
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drop to or below a threshold of 30%:
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drop to or below a threshold of 30%:\\
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\begin{verbatim}
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OPTION=hilite_status: hitpoints/<=30%/red/normal
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\end{verbatim}
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%.pg
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For another example, the following line in your config file will cause
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wisdom to be displayed red if it drops and green if it rises.
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OPTION=hilite_status:hitpoints/<=30%/red/normal
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\end{verbatim}\\
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(That example is actually specifying {\tt red\&normal} for <=30\%
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and {\tt no-color\&normal} for >30\%.)\\
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|
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For another example, the following line in your configuration file will cause
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wisdom to be displayed red if it drops and green if it rises:\\
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\begin{verbatim}
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OPTION=hilite_status: wisdom/down/red/up/green
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OPTION=hilite_status:wisdom/down/red/up/green
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\end{verbatim}
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Allowed colors are black, red, green, brown, blue, magenta, cyan, gray,
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orange, light-green, yellow, light-blue, light-magenta, light-cyan, and white.
|
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And {\it no-color}, the default foreground color on the display, which
|
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is not necessarily the same as black or white or any of the other colors.
|
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|
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Allowed attributes are none, bold, dim, underline, blink, and inverse.
|
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``Normal'' is a synonym for ``none''; they should not be used in
|
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combination with any of the other attributes.
|
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|
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To specify both a color and an attribute, use `\&' to combine them.
|
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To specify multiple attributes, use `+' to combine those.
|
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For example: {\tt magenta\&inverse+dim}.
|
||||
|
||||
Note that the display may substitute or ignore particular attributes
|
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depending upon its capabilities, and in general may interpret the
|
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attributes any way it wants.
|
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For example, on some display systems a request for bold might yield
|
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blink or vice versa.
|
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On others, issuing an attribute request while another is already
|
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set up will replace the earlier attribute rather than combine with it.
|
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Since nethack issues attribute requests sequentially (at least with
|
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the {\it tty} interface) rather than all at once, the only way a
|
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situation like that can be controlled is to specify just one attribute.
|
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|
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You can adjust the display of the following status fields:
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%.sd
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\begin{center}
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\begin{tabular}{lll}
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%TABLE_START
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title & strength & dexterity\\
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constitution & intelligence & wisdom\\
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charisma & alignment & score\\
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carrying-capacity & gold & power\\
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power-max & experience-level & armor-class\\
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HD & time & hunger\\
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hitpoints & hitpoints-max & dungeon-level\\
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experience & condition\\
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title & dungeon-level & experience-level\\
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strength & gold & experience\\
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dexterity & hitpoints & HD\\
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constitution & hitpoints-max & time\\
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intelligence & power & hunger\\
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wisdom & power-max & carrying-capacity\\
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charisma & armor-class & condition\\
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alignment & & score\\
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%TABLE_END Do not delete this line.
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\end{tabular}
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\end{center}
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@@ -4764,26 +4795,11 @@ is tested; the character's name is ignored.
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%.ei
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\elist
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%.lp ""
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Allowed colors are {\it black}, {\it red}, {\it green}, {\it brown},
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{\it blue}, {\it magenta}, {\it cyan}, {\it gray}, {\it orange},
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{\it lightgreen}, {\it yellow}, {\it lightblue}, {\it lightmagenta},
|
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{\it lightcyan}, and {\it white}.
|
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|
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%.lp ""
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Allowed attributes are {\it bold}, {\it inverse}, {\it underline},
|
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{\it blink}, {\it dim}, and {\it normal}.
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Note that the platform used may interpret the attributes any way it
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wants.
|
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|
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%.lp ""
|
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The in-game options menu can help you determine the correct syntax for a
|
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config file.
|
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|
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%.lp ""
|
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The whole feature can be disable by setting option {\it statushilites} to 0.
|
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|
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%.lp ""
|
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Example hilites:
|
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\begin{verbatim}
|
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OPTION=hilite_status: gold/up/yellow/down/brown
|
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|
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Reference in New Issue
Block a user