Lava walls cover objects
Items landing into a wall of lava are covered up by it. Kicking behaves the same as wall of water: splashes, but doesn't move the item.
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@@ -216,7 +216,8 @@
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* "cover" any objects or traps that might be there.
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*/
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#define covers_objects(xx, yy) \
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((is_pool(xx, yy) && !Underwater) || (levl[xx][yy].typ == LAVAPOOL))
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((is_pool(xx, yy) && !Underwater) || (levl[xx][yy].typ == LAVAPOOL) \
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|| (levl[xx][yy].typ == LAVAWALL))
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#define covers_traps(xx, yy) covers_objects(xx, yy)
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