diff --git a/dat/dungeon.def b/dat/dungeon.def index eeb0cbbe1..d4d61fbaf 100644 --- a/dat/dungeon.def +++ b/dat/dungeon.def @@ -1,4 +1,4 @@ -# NetHack 3.6 dungeon.def $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.13 $ +# NetHack 3.6 dungeon.def $NHDT-Date: 1462486876 2016/05/05 22:21:16 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.14 $ # Copyright (c) 1990-95 by M. Stephenson # NetHack may be freely redistributed. See license for details. # @@ -119,6 +119,10 @@ DESCRIPTION: mazelike ALIGNMENT: chaotic ENTRY: -1 LEVEL: "tower1" "none" @ (1, 0) +# it isn't necessary to list these last two, but doing so makes them +# show up in ^O output and in the level teleport menu +LEVEL: "tower2" "none" @ (2, 0) +LEVEL: "tower3" "none" @ (3, 0) # # The Endgame levels diff --git a/doc/fixes36.1 b/doc/fixes36.1 index b1879b438..724ed89d5 100644 --- a/doc/fixes36.1 +++ b/doc/fixes36.1 @@ -227,6 +227,7 @@ digging down on a grave converted the terrain to floor but did not create a when feel_location removed a remembered-unseen-monster glyph from a known water location while hero was levitating, the map was redrawn showing floor instead of water at that spot +Vlad's tower2 and tower3 didn't show up in wizard-mode ^O output or ^V? menu Fixes to Post-3.6.0 Problems that Were Exposed Via git Respository