suppress monster health

For the time being at least, take out "uninjured/barely wounded/
slightly wounded/wounded/heavily wounded/nearly dead" description
on monsters examined with ';' or '//' or '/m' and on final tombstone
and logfile entry if hero gets directly killed by a monster.

Maybe it will be revisited later....
This commit is contained in:
PatR
2021-05-09 12:54:45 -07:00
parent d2b331abf7
commit 09b71fcc95
2 changed files with 11 additions and 3 deletions

View File

@@ -1,4 +1,4 @@
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.529 $ $NHDT-Date: 1620548001 2021/05/09 08:13:21 $
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.530 $ $NHDT-Date: 1620590081 2021/05/09 19:54:41 $
General Fixes and Modified Features
-----------------------------------
@@ -949,6 +949,7 @@ add 'sortdiscoveries' option to control output of '\' and '`' commands
include an indication of monsters' health during farlook feedback (including
/M and autodescribe); also include it in death reason when killed by
a monster: "killed by {an uninjured newt,a heavily injured mumak}"
[later: suppress the indication of monsters' health]
make DOAGAIN (^A) become unconditional; commenting it out in config.h makes
it be bound to NUL, a no-op, but allows BIND=k:repeat to set it to k
add support for a single monster species to have distinct male, female,