suppress monster health
For the time being at least, take out "uninjured/barely wounded/ slightly wounded/wounded/heavily wounded/nearly dead" description on monsters examined with ';' or '//' or '/m' and on final tombstone and logfile entry if hero gets directly killed by a monster. Maybe it will be revisited later....
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.529 $ $NHDT-Date: 1620548001 2021/05/09 08:13:21 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.530 $ $NHDT-Date: 1620590081 2021/05/09 19:54:41 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -949,6 +949,7 @@ add 'sortdiscoveries' option to control output of '\' and '`' commands
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include an indication of monsters' health during farlook feedback (including
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/M and autodescribe); also include it in death reason when killed by
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a monster: "killed by {an uninjured newt,a heavily injured mumak}"
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[later: suppress the indication of monsters' health]
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make DOAGAIN (^A) become unconditional; commenting it out in config.h makes
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it be bound to NUL, a no-op, but allows BIND=k:repeat to set it to k
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add support for a single monster species to have distinct male, female,
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