change references from winnt to windows
rename sys/winnt to sys/windows move vs (visual studio) folder out of win/win32 and into sys/windows rename include/ntconf.h to include/windconf.h rename winnt.c to windsys.c place visual studio projects into individual subfolders. This will hopefully resolve GitHub issue #484 as well.
This commit is contained in:
18
sys/windows/vs/makedefs/aftermakedefs.proj
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18
sys/windows/vs/makedefs/aftermakedefs.proj
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\dirs.props"/>
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<Import Project="$(vsDir)files.props"/>
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<Target Name="Build"
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Inputs="$(ToolsDir)makedefs.exe"
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Outputs="@(Defs)">
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<Exec Command=""$(ToolsDir)makedefs.exe" -v" WorkingDirectory="$(UtilDir)"/>
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<Exec Command=""$(ToolsDir)makedefs.exe" -o" WorkingDirectory="$(UtilDir)"/>
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<Exec Command=""$(ToolsDir)makedefs.exe" -p" WorkingDirectory="$(UtilDir)"/>
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<Exec Command=""$(ToolsDir)makedefs.exe" -d" WorkingDirectory="$(DatDir)"/>
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<Exec Command=""$(ToolsDir)makedefs.exe" -r" WorkingDirectory="$(DatDir)"/>
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<Exec Command=""$(ToolsDir)makedefs.exe" -s" WorkingDirectory="$(DatDir)"/>
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<Exec Command=""$(ToolsDir)makedefs.exe" -h" WorkingDirectory="$(DatDir)"/>
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</Target>
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<Target Name="Clean">
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<Delete Files="@(Defs)"/>
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</Target>
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</Project>
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73
sys/windows/vs/makedefs/makedefs.vcxproj
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73
sys/windows/vs/makedefs/makedefs.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\config.props" />
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<Import Project="..\dirs.props" />
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<PropertyGroup Label="Globals">
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<ProjectGuid>{BA3DD34C-04B7-40D0-B373-9329AA9E8945}</ProjectGuid>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Import Project="$(vsDir)default.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(vsDir)NetHackProperties.props" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(vsDir)NetHackProperties.props" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(vsDir)NetHackProperties.props" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(vsDir)NetHackProperties.props" />
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</ImportGroup>
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<Import Project="$(vsDir)console.props" />
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<Import Project="$(vsDir)common.props" />
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<Import Project="$(vsDir)files.props" />
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>$(IncDir);$(SysWindDir);$(LuaDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32CON;DLB;MSWIN_GRAPHICS;ENUM_PM;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="$(RootDir)util\makedefs.c" />
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<ClCompile Include="$(RootDir)src\monst.c" />
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<ClCompile Include="$(RootDir)src\objects.c" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="$(IncDir)config.h" />
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<ClInclude Include="$(IncDir)config1.h" />
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<ClInclude Include="$(IncDir)context.h" />
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<ClInclude Include="$(IncDir)coord.h" />
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<ClInclude Include="$(IncDir)global.h" />
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<ClInclude Include="$(IncDir)monattk.h" />
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<ClInclude Include="$(IncDir)monflag.h" />
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<ClInclude Include="$(IncDir)monsym.h" />
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<ClInclude Include="$(IncDir)windconf.h" />
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<ClInclude Include="$(IncDir)objclass.h" />
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<ClInclude Include="$(IncDir)patchlevel.h" />
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<ClInclude Include="$(IncDir)tradstdc.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Target
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Name="GenerateHeader"
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BeforeTargets="ClCompile"
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Outputs="$(IncDir)\nhlua.h">
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<Message Text="Generating $(IncDir)nhlua.h" />
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<Exec Command="echo /* nhlua.h - generated by makdefs.vcxproj ClCompile */ > nhlua.h" WorkingDirectory="$(IncDir)"/>
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<Exec Command="echo #include %22$(SubmodulesDir)lua/lua.h%22 >> nhlua.h" WorkingDirectory="$(IncDir)"/>
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<Exec Command="echo LUA_API int (lua_error) (lua_State *L) NORETURN; >> nhlua.h" WorkingDirectory="$(IncDir)"/>
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<Exec Command="echo #include %22$(SubmodulesDir)lua/lualib.h%22 >> nhlua.h" WorkingDirectory="$(IncDir)"/>
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<Exec Command="echo #include %22$(SubmodulesDir)lua/lauxlib.h%22 >> nhlua.h" WorkingDirectory="$(IncDir)"/>
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<Exec Command="echo /*nhlua.h*/ >> nhlua.h" WorkingDirectory="$(IncDir)"/>
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</Target>
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<Target Name="AfterBuild">
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<MSBuild Projects="aftermakedefs.proj" Targets="Build" Properties="Configuration=$(Configuration)" />
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</Target>
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<Target Name="AfterClean">
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<MSBuild Projects="aftermakedefs.proj" Targets="Clean" Properties="Configuration=$(Configuration)" />
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</Target>
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<Target Name="AfterRebuild">
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<MSBuild Projects="aftermakedefs.proj" Targets="Build" Properties="Configuration=$(Configuration)" />
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</Target>
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</Project>
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