Guidebook: implicit_uncursed
Some old beta-tester mail suggested mentioning the implicit_uncursed option in the "Curses and Blessings" section; this patch does that. It also mentions that option in the "Configuring Menu Colors" section since anyone trying to specify a color for " uncursed " will want objects to be explicitly described as "uncursed". The changes to the LaTeX version haven't been tested. The generated plain text version has a lot of spurious changes due to the padding method it uses to right-justify short lines.
This commit is contained in:
+11
-1
@@ -1,4 +1,4 @@
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.\" $NHDT-Branch: master $:$NHDT-Revision: 1.181 $ $NHDT-Date: 1438735256 2015/08/05 00:40:56 $
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.\" $NHDT-Branch: master $:$NHDT-Revision: 1.186 $ $NHDT-Date: 1448917136 2015/11/30 20:58:56 $
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.ds h0 "NetHack Guidebook
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.ds h0 "NetHack Guidebook
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.ds h1
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.ds h1
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.ds h2 %
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.ds h2 %
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@@ -1314,6 +1314,10 @@ by the presence of the word ``cursed'', ``uncursed'' or ``blessed'' in the
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description of the item.
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description of the item.
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In some cases ``uncursed'' will be omitted as being redundant when
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In some cases ``uncursed'' will be omitted as being redundant when
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enough other information is displayed.
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enough other information is displayed.
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The
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.op implicit_uncursed
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option can be used to control this; toggle it off to have ``uncursed''
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be displayed even when that can be deduced from other attributes.
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.hn 2
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.hn 2
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Weapons (`)')
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Weapons (`)')
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.pg
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.pg
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@@ -2798,6 +2802,12 @@ on the same line will be shown in red color and underlined.
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You can have multiple MENUCOLOR entries in your config file,
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You can have multiple MENUCOLOR entries in your config file,
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and the last MENUCOLOR-line in your config file that matches
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and the last MENUCOLOR-line in your config file that matches
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a menu line will be used for the line.
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a menu line will be used for the line.
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.pg
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Note that if you intend to have one or more color specifications match
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" uncursed ", you will probably want to turn the
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.op implicit_uncursed
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option off so that all items known to be uncursed are actually
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displayed with the ``uncursed'' description.
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.hn 2
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.hn 2
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Configuring User Sounds
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Configuring User Sounds
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.pg
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.pg
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@@ -1607,6 +1607,10 @@ by the presence of the word ``cursed'', ``uncursed'' or ``blessed'' in the
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description of the item.
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description of the item.
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In some cases ``uncursed'' will be omitted as being redundant when
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In some cases ``uncursed'' will be omitted as being redundant when
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enough other information is displayed.
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enough other information is displayed.
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The
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{\it implicit\verb+_+uncursed\/}
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option can be used to control this; toggle it off to have ``uncursed''
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be displayed even when that can be deduced from other attributes.
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%.hn 2
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%.hn 2
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\subsection*{Weapons (`{\tt )}')}
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\subsection*{Weapons (`{\tt )}')}
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@@ -3374,6 +3378,13 @@ You can have multiple MENUCOLOR entries in your config file,
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and the last MENUCOLOR-line in your config file that matches
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and the last MENUCOLOR-line in your config file that matches
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a menu line will be used for the line.
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a menu line will be used for the line.
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%.pg
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Note that if you intend to have one or more color specifications match
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" uncursed ", you will probably want to turn the
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{\it implicit\verb+_+uncursed\/}
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option off so that all items known to be uncursed are actually
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displayed with the ``uncursed'' description.
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%.lp
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%.lp
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%.hn 2
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%.hn 2
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\subsection*{Configuring User Sounds}
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\subsection*{Configuring User Sounds}
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+99
-99
@@ -1639,9 +1639,9 @@
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distinguished in your inventory by the presence of the word
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distinguished in your inventory by the presence of the word
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``cursed'', ``uncursed'' or ``blessed'' in the description of the
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``cursed'', ``uncursed'' or ``blessed'' in the description of the
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item. In some cases ``uncursed'' will be omitted as being redun-
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item. In some cases ``uncursed'' will be omitted as being redun-
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dant when enough other information is displayed.
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dant when enough other information is displayed. The implic-
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it_uncursed option can be used to control this; toggle it off to
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have ``uncursed'' be displayed even when that can be deduced from
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NetHack 3.6 June 22, 2015
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NetHack 3.6 June 22, 2015
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@@ -1654,6 +1654,8 @@
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other attributes.
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7.2. Weapons (`)')
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7.2. Weapons (`)')
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Given a chance, most monsters in the Mazes of Menace will
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Given a chance, most monsters in the Mazes of Menace will
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@@ -1705,9 +1707,7 @@
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mand which allows you to unwield the current weapon in addition
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mand which allows you to unwield the current weapon in addition
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to taking off other worn items.
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to taking off other worn items.
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Those of you in the audience who are AD&D players, be aware
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that each weapon which existed in AD&D does roughly the same dam-
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age to monsters in NetHack. Some of the more obscure weapons
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NetHack 3.6 June 22, 2015
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NetHack 3.6 June 22, 2015
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@@ -1720,6 +1720,9 @@
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Those of you in the audience who are AD&D players, be aware
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that each weapon which existed in AD&D does roughly the same dam-
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age to monsters in NetHack. Some of the more obscure weapons
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(such as the aklys, lucern hammer, and bec-de-corbin) are defined
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(such as the aklys, lucern hammer, and bec-de-corbin) are defined
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in an appendix to Unearthed Arcana, an AD&D supplement.
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in an appendix to Unearthed Arcana, an AD&D supplement.
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@@ -1768,12 +1771,9 @@
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in the same direction; if the first ones kill a monster, the oth-
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in the same direction; if the first ones kill a monster, the oth-
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ers can still continue beyond that spot.
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ers can still continue beyond that spot.
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7.2.2. Weapon proficiency
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You will have varying degrees of skill in the weapons avail-
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able. Weapon proficiency, or weapon skills, affect how well you
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can use particular types of weapons, and you'll be able to im-
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prove your skills as you progress through a game, depending on
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NetHack 3.6 June 22, 2015
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NetHack 3.6 June 22, 2015
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@@ -1786,6 +1786,12 @@
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7.2.2. Weapon proficiency
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||||||
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||||||
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You will have varying degrees of skill in the weapons avail-
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||||||
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able. Weapon proficiency, or weapon skills, affect how well you
|
||||||
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can use particular types of weapons, and you'll be able to im-
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||||||
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prove your skills as you progress through a game, depending on
|
||||||
your role, your experience level, and use of the weapons.
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your role, your experience level, and use of the weapons.
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For the purposes of proficiency, weapons have been divided
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For the purposes of proficiency, weapons have been divided
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@@ -1834,12 +1840,6 @@
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one is considered secondary. The most noticeable difference is
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one is considered secondary. The most noticeable difference is
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after you stop--or before you begin, for that matter--wielding
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after you stop--or before you begin, for that matter--wielding
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two weapons at once. The primary is your wielded weapon and the
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two weapons at once. The primary is your wielded weapon and the
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secondary is just an item in your inventory that's been designat-
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ed as alternate weapon.)
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If your primary weapon is wielded but your off hand is empty
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or has the wrong weapon, use the sequence 'x', 'w', 'x' to first
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||||||
swap your primary into your off hand, wield whatever you want as
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NetHack 3.6 June 22, 2015
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NetHack 3.6 June 22, 2015
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@@ -1852,6 +1852,12 @@
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||||||
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||||||
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secondary is just an item in your inventory that's been designat-
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ed as alternate weapon.)
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||||||
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If your primary weapon is wielded but your off hand is empty
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or has the wrong weapon, use the sequence 'x', 'w', 'x' to first
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||||||
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swap your primary into your off hand, wield whatever you want as
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secondary weapon, then swap them both back into the intended
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secondary weapon, then swap them both back into the intended
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hands. If your secondary or alternate weapon is correct but your
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hands. If your secondary or alternate weapon is correct but your
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primary one is not, simply use 'w' to wield the primary. Lastly,
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primary one is not, simply use 'w' to wield the primary. Lastly,
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@@ -1899,12 +1905,6 @@
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orcish ring mail 8
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orcish ring mail 8
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leather armor 8
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leather armor 8
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leather jacket 9
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leather jacket 9
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no armor 10
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You can also wear other pieces of armor (ex. helmets, boots,
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shields, cloaks) to lower your armor class even further, but you
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can only wear one item of each category (one suit of armor, one
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cloak, one helmet, one shield, and so on) at a time.
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@@ -1918,6 +1918,13 @@
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no armor 10
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||||||
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You can also wear other pieces of armor (ex. helmets, boots,
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||||||
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shields, cloaks) to lower your armor class even further, but you
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||||||
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can only wear one item of each category (one suit of armor, one
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cloak, one helmet, one shield, and so on) at a time.
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||||||
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||||||
If a piece of armor is enchanted, its armor protection will
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If a piece of armor is enchanted, its armor protection will
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be better (or worse) than normal, and its ``plus'' (or minus)
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be better (or worse) than normal, and its ``plus'' (or minus)
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will subtract from your armor class. For example, a +1 chain
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will subtract from your armor class. For example, a +1 chain
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@@ -1966,13 +1973,6 @@
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``THANX MAUD'' backwards). Scrolls disappear after you read them
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``THANX MAUD'' backwards). Scrolls disappear after you read them
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(except for blank ones, without magic spells on them).
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(except for blank ones, without magic spells on them).
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||||||
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||||||
One of the most useful of these is the scroll of identify,
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||||||
which can be used to determine what another object is, whether it
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is cursed or blessed, and how many uses it has left. Some ob-
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||||||
jects of subtle enchantment are difficult to identify without
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||||||
these.
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NetHack 3.6 June 22, 2015
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NetHack 3.6 June 22, 2015
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@@ -1984,6 +1984,12 @@
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|||||||
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||||||
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||||||
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||||||
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One of the most useful of these is the scroll of identify,
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||||||
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which can be used to determine what another object is, whether it
|
||||||
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is cursed or blessed, and how many uses it has left. Some ob-
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||||||
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jects of subtle enchantment are difficult to identify without
|
||||||
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these.
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||||||
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||||||
A mail daemon may run up and deliver mail to you as a scroll
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A mail daemon may run up and deliver mail to you as a scroll
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of mail (on versions compiled with this feature). To use this
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of mail (on versions compiled with this feature). To use this
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||||||
feature on versions where NetHack mail delivery is triggered by
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feature on versions where NetHack mail delivery is triggered by
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||||||
@@ -2031,13 +2037,7 @@
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|||||||
such an explosion starts out very small and increases each time
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such an explosion starts out very small and increases each time
|
||||||
the wand is recharged.
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the wand is recharged.
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||||||
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|
||||||
In a truly desperate situation, when your back is up against
|
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||||||
the wall, you might decide to go for broke and break your wand.
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|
||||||
This is not for the faint of heart. Doing so will almost cer-
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||||||
tainly cause a catastrophic release of magical energies.
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||||||
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|
||||||
When you have fully identified a particular wand, inventory
|
|
||||||
display will include additional information in parentheses: the
|
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||||||
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||||||
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||||||
NetHack 3.6 June 22, 2015
|
NetHack 3.6 June 22, 2015
|
||||||
@@ -2050,6 +2050,13 @@
|
|||||||
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|
||||||
|
|
||||||
|
|
||||||
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In a truly desperate situation, when your back is up against
|
||||||
|
the wall, you might decide to go for broke and break your wand.
|
||||||
|
This is not for the faint of heart. Doing so will almost cer-
|
||||||
|
tainly cause a catastrophic release of magical energies.
|
||||||
|
|
||||||
|
When you have fully identified a particular wand, inventory
|
||||||
|
display will include additional information in parentheses: the
|
||||||
number of times it has been recharged followed by a colon and
|
number of times it has been recharged followed by a colon and
|
||||||
then by its current number of charges. A current charge count of
|
then by its current number of charges. A current charge count of
|
||||||
-1 is a special case indicating that the wand has been cancelled.
|
-1 is a special case indicating that the wand has been cancelled.
|
||||||
@@ -2097,13 +2104,6 @@
|
|||||||
Some spells are directional--you must give a direction in
|
Some spells are directional--you must give a direction in
|
||||||
which to cast them. You can also cast them at yourself (just
|
which to cast them. You can also cast them at yourself (just
|
||||||
give a `.' or `s' for the direction). Be warned, however, for
|
give a `.' or `s' for the direction). Be warned, however, for
|
||||||
this is often unwise. Other spells are nondirectional--they
|
|
||||||
don't require a direction.
|
|
||||||
|
|
||||||
Just as weapons are divided into groups in which a character
|
|
||||||
can become proficient (to varying degrees), spells are similarly
|
|
||||||
grouped. Successfully casting a spell exercises its skill group;
|
|
||||||
using the `#enhance' command to advance a sufficiently exercised
|
|
||||||
|
|
||||||
|
|
||||||
NetHack 3.6 June 22, 2015
|
NetHack 3.6 June 22, 2015
|
||||||
@@ -2116,6 +2116,13 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
this is often unwise. Other spells are nondirectional--they
|
||||||
|
don't require a direction.
|
||||||
|
|
||||||
|
Just as weapons are divided into groups in which a character
|
||||||
|
can become proficient (to varying degrees), spells are similarly
|
||||||
|
grouped. Successfully casting a spell exercises its skill group;
|
||||||
|
using the `#enhance' command to advance a sufficiently exercised
|
||||||
skill will affect all spells within the group. Advanced skill
|
skill will affect all spells within the group. Advanced skill
|
||||||
may increase the potency of spells, reduce their risk of failure
|
may increase the potency of spells, reduce their risk of failure
|
||||||
during casting attempts, and improve the accuracy of the estimate
|
during casting attempts, and improve the accuracy of the estimate
|
||||||
@@ -2163,13 +2170,6 @@
|
|||||||
Like rings, amulets have various magical properties, some benefi-
|
Like rings, amulets have various magical properties, some benefi-
|
||||||
cial, some harmful, which are activated by putting them on.
|
cial, some harmful, which are activated by putting them on.
|
||||||
|
|
||||||
Only one amulet may be worn at a time, around your neck.
|
|
||||||
|
|
||||||
The commands to use amulets are the same as for rings, `P'
|
|
||||||
(put on) and `R' (remove).
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
NetHack 3.6 June 22, 2015
|
NetHack 3.6 June 22, 2015
|
||||||
@@ -2182,6 +2182,11 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Only one amulet may be worn at a time, around your neck.
|
||||||
|
|
||||||
|
The commands to use amulets are the same as for rings, `P'
|
||||||
|
(put on) and `R' (remove).
|
||||||
|
|
||||||
7.12. Gems (`*')
|
7.12. Gems (`*')
|
||||||
|
|
||||||
Some gems are valuable, and can be sold for a lot of gold.
|
Some gems are valuable, and can be sold for a lot of gold.
|
||||||
@@ -2231,11 +2236,6 @@
|
|||||||
a physiological need for water; thus there is no restriction on
|
a physiological need for water; thus there is no restriction on
|
||||||
drinking beverages, even if they provide some minor food bene-
|
drinking beverages, even if they provide some minor food bene-
|
||||||
fits. Calling upon your god for help with starvation does not
|
fits. Calling upon your god for help with starvation does not
|
||||||
violate any food challenges either.
|
|
||||||
|
|
||||||
A strict vegan diet is one which avoids any food derived
|
|
||||||
from animals. The primary source of nutrition is fruits and veg-
|
|
||||||
etables. The corpses and tins of blobs (`b'), jellies (`j'), and
|
|
||||||
|
|
||||||
|
|
||||||
NetHack 3.6 June 22, 2015
|
NetHack 3.6 June 22, 2015
|
||||||
@@ -2248,6 +2248,11 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
violate any food challenges either.
|
||||||
|
|
||||||
|
A strict vegan diet is one which avoids any food derived
|
||||||
|
from animals. The primary source of nutrition is fruits and veg-
|
||||||
|
etables. The corpses and tins of blobs (`b'), jellies (`j'), and
|
||||||
fungi (`F') are also considered to be vegetable matter. Certain
|
fungi (`F') are also considered to be vegetable matter. Certain
|
||||||
human food is prepared without animal products; namely, lembas
|
human food is prepared without animal products; namely, lembas
|
||||||
wafers, cram rations, food rations (gunyoki), K-rations, and C-
|
wafers, cram rations, food rations (gunyoki), K-rations, and C-
|
||||||
@@ -2298,11 +2303,6 @@
|
|||||||
figure; a true atheist would hear the words but attach no special
|
figure; a true atheist would hear the words but attach no special
|
||||||
meaning to them.
|
meaning to them.
|
||||||
|
|
||||||
Most players fight with a wielded weapon (or tool intended
|
|
||||||
to be wielded as a weapon). Another challenge is to win the game
|
|
||||||
without using such a wielded weapon. You are still permitted to
|
|
||||||
throw, fire, and kick weapons; use a wand, spell, or other type
|
|
||||||
|
|
||||||
|
|
||||||
NetHack 3.6 June 22, 2015
|
NetHack 3.6 June 22, 2015
|
||||||
|
|
||||||
@@ -2314,6 +2314,10 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Most players fight with a wielded weapon (or tool intended
|
||||||
|
to be wielded as a weapon). Another challenge is to win the game
|
||||||
|
without using such a wielded weapon. You are still permitted to
|
||||||
|
throw, fire, and kick weapons; use a wand, spell, or other type
|
||||||
of item; or fight with your hands and feet.
|
of item; or fight with your hands and feet.
|
||||||
|
|
||||||
In NetHack, a pacifist refuses to cause the death of any
|
In NetHack, a pacifist refuses to cause the death of any
|
||||||
@@ -2366,10 +2370,6 @@
|
|||||||
configuration for system administrators.
|
configuration for system administrators.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
NetHack 3.6 June 22, 2015
|
NetHack 3.6 June 22, 2015
|
||||||
|
|
||||||
|
|
||||||
@@ -3609,6 +3609,11 @@
|
|||||||
file, and the last MENUCOLOR-line in your config file that
|
file, and the last MENUCOLOR-line in your config file that
|
||||||
matches a menu line will be used for the line.
|
matches a menu line will be used for the line.
|
||||||
|
|
||||||
|
Note that if you intend to have one or more color specifica-
|
||||||
|
tions match " uncursed ", you will probably want to turn the im-
|
||||||
|
plicit_uncursed option off so that all items known to be uncursed
|
||||||
|
are actually displayed with the ``uncursed'' description.
|
||||||
|
|
||||||
9.11. Configuring User Sounds
|
9.11. Configuring User Sounds
|
||||||
|
|
||||||
Some platforms allow you to define sound files to be played
|
Some platforms allow you to define sound files to be played
|
||||||
@@ -3616,11 +3621,6 @@
|
|||||||
to the message window. At this time the Qt port and the win32tty
|
to the message window. At this time the Qt port and the win32tty
|
||||||
and win32gui ports support the use of user sounds.
|
and win32gui ports support the use of user sounds.
|
||||||
|
|
||||||
The following config file entries are relevant to mapping
|
|
||||||
user sounds to messages:
|
|
||||||
|
|
||||||
SOUNDDIR
|
|
||||||
The directory that houses the sound files to be played.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -3634,6 +3634,12 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
The following config file entries are relevant to mapping
|
||||||
|
user sounds to messages:
|
||||||
|
|
||||||
|
SOUNDDIR
|
||||||
|
The directory that houses the sound files to be played.
|
||||||
|
|
||||||
SOUND
|
SOUND
|
||||||
An entry that maps a sound file to a user-specified message
|
An entry that maps a sound file to a user-specified message
|
||||||
pattern. Each SOUND entry is broken down into the following
|
pattern. Each SOUND entry is broken down into the following
|
||||||
@@ -3683,12 +3689,6 @@
|
|||||||
Allowed attributes are bold, inverse, normal. Note that the
|
Allowed attributes are bold, inverse, normal. Note that the
|
||||||
platform used may interpret the attributes any way it wants.
|
platform used may interpret the attributes any way it wants.
|
||||||
|
|
||||||
Behaviours can occur based on percentage thresholds, updown, or
|
|
||||||
absolute values. The in-game options menu can help you deter-
|
|
||||||
mine the correct syntax for a config file.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
NetHack 3.6 June 22, 2015
|
NetHack 3.6 June 22, 2015
|
||||||
|
|
||||||
@@ -3700,6 +3700,10 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Behaviours can occur based on percentage thresholds, updown, or
|
||||||
|
absolute values. The in-game options menu can help you deter-
|
||||||
|
mine the correct syntax for a config file.
|
||||||
|
|
||||||
The whole feature can be disabled by setting option sta-
|
The whole feature can be disabled by setting option sta-
|
||||||
tushilites off.
|
tushilites off.
|
||||||
|
|
||||||
@@ -3749,10 +3753,6 @@
|
|||||||
( S_boomright (boomerang open right)
|
( S_boomright (boomerang open right)
|
||||||
` S_boulder (boulder)
|
` S_boulder (boulder)
|
||||||
- S_brcorn (bottom right corner)
|
- S_brcorn (bottom right corner)
|
||||||
C S_centaur (centaur)
|
|
||||||
_ S_chain (iron chain)
|
|
||||||
# S_cloud (cloud)
|
|
||||||
c S_cockatrice (cockatrice)
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -3766,6 +3766,10 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
C S_centaur (centaur)
|
||||||
|
_ S_chain (iron chain)
|
||||||
|
# S_cloud (cloud)
|
||||||
|
c S_cockatrice (cockatrice)
|
||||||
$ S_coin (pile of coins)
|
$ S_coin (pile of coins)
|
||||||
# S_corr (corridor)
|
# S_corr (corridor)
|
||||||
- S_crwall (wall)
|
- S_crwall (wall)
|
||||||
@@ -3815,10 +3819,6 @@
|
|||||||
j S_jelly (jelly)
|
j S_jelly (jelly)
|
||||||
k S_kobold (kobold)
|
k S_kobold (kobold)
|
||||||
K S_kop (Keystone Kop)
|
K S_kop (Keystone Kop)
|
||||||
^ S_land_mine (land mine)
|
|
||||||
} S_lava (molten lava)
|
|
||||||
l S_leprechaun (leprechaun)
|
|
||||||
^ S_level_teleporter (level teleporter)
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -3832,6 +3832,10 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
^ S_land_mine (land mine)
|
||||||
|
} S_lava (molten lava)
|
||||||
|
l S_leprechaun (leprechaun)
|
||||||
|
^ S_level_teleporter (level teleporter)
|
||||||
L S_lich (lich)
|
L S_lich (lich)
|
||||||
y S_light (light)
|
y S_light (light)
|
||||||
# S_litcorr (lit corridor)
|
# S_litcorr (lit corridor)
|
||||||
@@ -3881,10 +3885,6 @@
|
|||||||
| S_sw_ml (swallow middle left)
|
| S_sw_ml (swallow middle left)
|
||||||
| S_sw_mr (swallow middle right)
|
| S_sw_mr (swallow middle right)
|
||||||
- S_sw_tc (swallow top center)
|
- S_sw_tc (swallow top center)
|
||||||
/ S_sw_tl (swallow top left)
|
|
||||||
`\' S_sw_tr (swallow top right)
|
|
||||||
- S_tdwall (wall)
|
|
||||||
^ S_teleportation_trap (teleportation trap)
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -3898,6 +3898,10 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/ S_sw_tl (swallow top left)
|
||||||
|
`\' S_sw_tr (swallow top right)
|
||||||
|
- S_tdwall (wall)
|
||||||
|
^ S_teleportation_trap (teleportation trap)
|
||||||
S_throne (opulent throne)
|
S_throne (opulent throne)
|
||||||
- S_tlcorn (top left corner)
|
- S_tlcorn (top left corner)
|
||||||
| S_tlwall (wall)
|
| S_tlwall (wall)
|
||||||
@@ -3947,11 +3951,7 @@
|
|||||||
examine this Guidebook before playing so you have an idea what
|
examine this Guidebook before playing so you have an idea what
|
||||||
the screen layout is like. You'll also need to be able to locate
|
the screen layout is like. You'll also need to be able to locate
|
||||||
the PC cursor. It is always where your character is located.
|
the PC cursor. It is always where your character is located.
|
||||||
Merely searching for an @-sign will not always find your charac-
|
Merely searching for an @-sign will not always find your
|
||||||
ter since there are other humanoids represented by the same sign.
|
|
||||||
Your screen-reader should also have a function which gives you
|
|
||||||
the row and column of your review cursor and the PC cursor.
|
|
||||||
These co-ordinates are often useful in giving players a better
|
|
||||||
|
|
||||||
|
|
||||||
NetHack 3.6 June 22, 2015
|
NetHack 3.6 June 22, 2015
|
||||||
@@ -3964,6 +3964,10 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
character since there are other humanoids represented by the same
|
||||||
|
sign. Your screen-reader should also have a function which gives
|
||||||
|
you the row and column of your review cursor and the PC cursor.
|
||||||
|
These co-ordinates are often useful in giving players a better
|
||||||
sense of the overall location of items on the screen.
|
sense of the overall location of items on the screen.
|
||||||
|
|
||||||
While it is not difficult for experienced users to edit the
|
While it is not difficult for experienced users to edit the
|
||||||
@@ -4014,10 +4018,6 @@
|
|||||||
EXPLORERS A list of users who are allowed to use the explore
|
EXPLORERS A list of users who are allowed to use the explore
|
||||||
mode. The syntax is the same as WIZARDS.
|
mode. The syntax is the same as WIZARDS.
|
||||||
|
|
||||||
MAXPLAYERS Limit the maximum number of games that can be run-
|
|
||||||
ning at the same time.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
NetHack 3.6 June 22, 2015
|
NetHack 3.6 June 22, 2015
|
||||||
@@ -4030,6 +4030,9 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
MAXPLAYERS Limit the maximum number of games that can be run-
|
||||||
|
ning at the same time.
|
||||||
|
|
||||||
SUPPORT A string explaining how to get local support (no de-
|
SUPPORT A string explaining how to get local support (no de-
|
||||||
fault value).
|
fault value).
|
||||||
|
|
||||||
@@ -4083,9 +4086,6 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
NetHack 3.6 June 22, 2015
|
NetHack 3.6 June 22, 2015
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user