diff --git a/src/mail.c b/src/mail.c index cfb737cf6..1a026f88b 100644 --- a/src/mail.c +++ b/src/mail.c @@ -568,7 +568,7 @@ ckmailstatus(void) void read_simplemail(const char *mbox, boolean adminmsg) { - FILE* mb = fopen(mbox, "r"); + FILE *mb = fopen(mbox, "r"); char curline[128], *msg; boolean seen_one_already = FALSE; #ifdef SIMPLE_MAIL diff --git a/src/mkmap.c b/src/mkmap.c index d2ed76f97..89a87ad22 100644 --- a/src/mkmap.c +++ b/src/mkmap.c @@ -449,7 +449,7 @@ litstate_rnd(int litstate) } void -mkmap(lev_init* init_lev) +mkmap(lev_init *init_lev) { schar bg_typ = init_lev->bg, fg_typ = init_lev->fg; boolean smooth = init_lev->smoothed, join = init_lev->joined; diff --git a/src/mkmaze.c b/src/mkmaze.c index 60ebeeea2..db752a2f3 100644 --- a/src/mkmaze.c +++ b/src/mkmaze.c @@ -715,7 +715,7 @@ migrate_orc(struct monst *mtmp, unsigned long mflags) } static void -shiny_orc_stuff(struct monst* mtmp) +shiny_orc_stuff(struct monst *mtmp) { int gemprob, goldprob, otyp; struct obj *otmp; @@ -747,7 +747,7 @@ shiny_orc_stuff(struct monst* mtmp) } static void -migr_booty_item(int otyp, const char* gang) +migr_booty_item(int otyp, const char *gang) { struct obj *otmp; @@ -1672,7 +1672,7 @@ water_friction(void) } void -save_waterlevel(NHFILE* nhfp) +save_waterlevel(NHFILE *nhfp) { struct bubble *b; @@ -1882,7 +1882,7 @@ mk_bubble(coordxy x, coordxy y, int n) * This property also makes leaving a bubble slightly difficult. */ static void -mv_bubble(struct bubble* b, coordxy dx, coordxy dy, boolean ini) +mv_bubble(struct bubble *b, coordxy dx, coordxy dy, boolean ini) { int i, j, colli = 0; coordxy x, y; diff --git a/src/mkobj.c b/src/mkobj.c index 28f514939..5044d59c1 100644 --- a/src/mkobj.c +++ b/src/mkobj.c @@ -3571,7 +3571,7 @@ obj_absorb(struct obj **obj1, struct obj **obj2) * cleanly (since we don't know which we want to stay around) */ struct obj * -obj_meld(struct obj** obj1, struct obj** obj2) +obj_meld(struct obj **obj1, struct obj **obj2) { struct obj *otmp1, *otmp2, *result = 0; int ox, oy; diff --git a/src/mkroom.c b/src/mkroom.c index 17eebe3f6..5607ca953 100644 --- a/src/mkroom.c +++ b/src/mkroom.c @@ -34,7 +34,7 @@ static boolean invalid_shop_shape(struct mkroom *sroom); extern const struct shclass shtypes[]; /* defined in shknam.c */ static boolean -isbig(struct mkroom* sroom) +isbig(struct mkroom *sroom) { int area = (sroom->hx - sroom->lx + 1) * (sroom->hy - sroom->ly + 1); @@ -268,7 +268,7 @@ mk_zoo_thronemon(coordxy x, coordxy y) } void -fill_zoo(struct mkroom* sroom) +fill_zoo(struct mkroom *sroom) { struct monst *mon; int sx, sy, i; @@ -628,7 +628,7 @@ nexttodoor(int sx, int sy) } boolean -has_dnstairs(struct mkroom* sroom) +has_dnstairs(struct mkroom *sroom) { stairway *stway = gs.stairs; @@ -641,7 +641,7 @@ has_dnstairs(struct mkroom* sroom) } boolean -has_upstairs(struct mkroom* sroom) +has_upstairs(struct mkroom *sroom) { stairway *stway = gs.stairs; @@ -654,19 +654,19 @@ has_upstairs(struct mkroom* sroom) } int -somex(struct mkroom* croom) +somex(struct mkroom *croom) { return rn1(croom->hx - croom->lx + 1, croom->lx); } int -somey(struct mkroom* croom) +somey(struct mkroom *croom) { return rn1(croom->hy - croom->ly + 1, croom->ly); } boolean -inside_room(struct mkroom* croom, coordxy x, coordxy y) +inside_room(struct mkroom *croom, coordxy x, coordxy y) { if (croom->irregular) { int i = (int) ((croom - gr.rooms) + ROOMOFFSET); @@ -682,7 +682,7 @@ inside_room(struct mkroom* croom, coordxy x, coordxy y) can return a non-accessible location, eg. inside a wall if a themed room is not irregular, but has some non-room terrain */ boolean -somexy(struct mkroom *croom,coord *c) +somexy(struct mkroom *croom, coord *c) { int try_cnt = 0; int i; @@ -832,7 +832,7 @@ squadmon(void) * (if any). */ static void -save_room(NHFILE* nhfp, struct mkroom* r) +save_room(NHFILE *nhfp, struct mkroom *r) { short i; @@ -852,7 +852,7 @@ save_room(NHFILE* nhfp, struct mkroom* r) * save_rooms : Save all the rooms on disk! */ void -save_rooms(NHFILE* nhfp) +save_rooms(NHFILE *nhfp) { short i; @@ -864,7 +864,7 @@ save_rooms(NHFILE* nhfp) } static void -rest_room(NHFILE* nhfp, struct mkroom* r) +rest_room(NHFILE *nhfp, struct mkroom *r) { short i; @@ -883,7 +883,7 @@ rest_room(NHFILE* nhfp, struct mkroom* r) * the disk. */ void -rest_rooms(NHFILE* nhfp) +rest_rooms(NHFILE *nhfp) { short i; diff --git a/src/mon.c b/src/mon.c index f95f65ca8..2118a5afe 100644 --- a/src/mon.c +++ b/src/mon.c @@ -282,7 +282,7 @@ mon_sanity_check(void) /* Does not check for actual poison gas at the location. */ /* Returns one of M_POISONGAS_foo */ int -m_poisongas_ok(struct monst* mtmp) +m_poisongas_ok(struct monst *mtmp) { int px, py; boolean is_you = (mtmp == &gy.youmonst); @@ -733,7 +733,7 @@ make_corpse(struct monst *mtmp, unsigned int corpseflags) /* check mtmp and water/lava for compatibility, 0 (survived), 1 (died) */ int -minliquid(struct monst* mtmp) +minliquid(struct monst *mtmp) { int res; @@ -747,7 +747,7 @@ minliquid(struct monst* mtmp) /* guts of minliquid() */ static int -minliquid_core(struct monst* mtmp) +minliquid_core(struct monst *mtmp) { boolean inpool, inlava, infountain; boolean waterwall = is_waterwall(mtmp->mx,mtmp->my); @@ -1594,7 +1594,7 @@ mon_givit(struct monst *mtmp, struct permonst *ptr) } void -mpickgold(struct monst* mtmp) +mpickgold(struct monst *mtmp) { struct obj *gold; int mat_idx; @@ -1681,7 +1681,7 @@ mpickstuff(struct monst *mtmp) } int -curr_mon_load(struct monst* mtmp) +curr_mon_load(struct monst *mtmp) { int curload = 0; struct obj *obj; @@ -1695,7 +1695,7 @@ curr_mon_load(struct monst* mtmp) } int -max_mon_load(struct monst* mtmp) +max_mon_load(struct monst *mtmp) { long maxload; @@ -1758,7 +1758,7 @@ can_touch_safely(struct monst *mtmp, struct obj *otmp) * likesgold handling m_move results in picking up the whole stack. */ int -can_carry(struct monst* mtmp, struct obj* otmp) +can_carry(struct monst *mtmp, struct obj *otmp) { int iquan, otyp = otmp->otyp, newload = otmp->owt; struct permonst *mdat = mtmp->data; @@ -1832,7 +1832,7 @@ monlineu(struct monst *mon, int nx, int ny) /* return flags based on monster data, for mfndpos() */ long -mon_allowflags(struct monst* mtmp) +mon_allowflags(struct monst *mtmp) { long allowflags = 0L; boolean can_open = !(nohands(mtmp->data) || verysmall(mtmp->data)); @@ -2336,7 +2336,7 @@ relmon( } void -copy_mextra(struct monst* mtmp2, struct monst* mtmp1) +copy_mextra(struct monst *mtmp2, struct monst *mtmp1) { if (!mtmp2 || !mtmp1 || !mtmp1->mextra) return; @@ -2382,7 +2382,7 @@ copy_mextra(struct monst* mtmp2, struct monst* mtmp1) } void -dealloc_mextra(struct monst* m) +dealloc_mextra(struct monst *m) { struct mextra *x = m->mextra; @@ -2556,7 +2556,7 @@ set_mon_min_mhpmax( /* find the worn amulet of life saving which will save a monster */ struct obj * -mlifesaver(struct monst* mon) +mlifesaver(struct monst *mon) { if (!nonliving(mon->data) || is_vampshifter(mon)) { struct obj *otmp = which_armor(mon, W_AMUL); @@ -2568,7 +2568,7 @@ mlifesaver(struct monst* mon) } static void -lifesaved_monster(struct monst* mtmp) +lifesaved_monster(struct monst *mtmp) { boolean surviver; struct obj *lifesave = mlifesaver(mtmp); @@ -2936,7 +2936,7 @@ corpse_chance( /* drop (perhaps) a cadaver and remove monster */ void -mondied(struct monst* mdef) +mondied(struct monst *mdef) { mondead(mdef); if (!DEADMONSTER(mdef)) @@ -2950,7 +2950,7 @@ mondied(struct monst* mdef) /* monster disappears, not dies */ void -mongone(struct monst* mdef) +mongone(struct monst *mdef) { mdef->mhp = 0; /* can skip some inventory bookkeeping */ @@ -2970,7 +2970,7 @@ mongone(struct monst* mdef) /* drop a statue or rock and remove monster */ void -monstone(struct monst* mdef) +monstone(struct monst *mdef) { struct obj *otmp, *obj, *oldminvent; coordxy x = mdef->mx, y = mdef->my; @@ -3152,7 +3152,7 @@ unstuck(struct monst *mtmp) } void -killed(struct monst* mtmp) +killed(struct monst *mtmp) { xkilled(mtmp, XKILL_GIVEMSG); } @@ -3414,7 +3414,7 @@ xkilled( /* changes the monster into a stone monster of the same type this should only be called when poly_when_stoned() is true */ void -mon_to_stone(struct monst* mtmp) +mon_to_stone(struct monst *mtmp) { if (mtmp->data->mlet == S_GOLEM) { /* it's a golem, and not a stone golem */ @@ -3756,7 +3756,7 @@ mnearto( /* monster responds to player action; not the same as a passive attack; assumes reason for response has been tested, and response _must_ be made */ void -m_respond(struct monst* mtmp) +m_respond(struct monst *mtmp) { if (mtmp->data->msound == MS_SHRIEK) { if (!Deaf) { @@ -3910,7 +3910,7 @@ peacefuls_respond(struct monst *mtmp) where mtmp was already hostile; it checks for situations where the player shouldn't be attacking and any ramifications /that/ might have. */ void -setmangry(struct monst* mtmp, boolean via_attack) +setmangry(struct monst *mtmp, boolean via_attack) { if (via_attack && sengr_at("Elbereth", u.ux, u.uy, TRUE) /* only hypocritical if monster is vulnerable to Elbereth (or @@ -3977,7 +3977,7 @@ wake_msg(struct monst *mtmp, boolean interesting) /* wake up a monster, possibly making it angry in the process */ void -wakeup(struct monst* mtmp, boolean via_attack) +wakeup(struct monst *mtmp, boolean via_attack) { boolean was_sleeping = mtmp->msleeping; @@ -4047,7 +4047,7 @@ wake_nearto(coordxy x, coordxy y, int distance) /* NOTE: we must check for mimicry before calling this routine */ void -seemimic(struct monst* mtmp) +seemimic(struct monst *mtmp) { boolean is_blocker_appear = (is_lightblocker_mappear(mtmp)); @@ -4395,7 +4395,7 @@ hideunder(struct monst *mtmp) /* called when returning to a previously visited level */ void -hide_monst(struct monst* mon) +hide_monst(struct monst *mon) { boolean hider_under = hides_under(mon->data) || mon->data->mlet == S_EEL; @@ -4566,7 +4566,7 @@ pickvampshape(struct monst *mon) /* nonshapechangers who warrant special polymorph handling */ static boolean -isspecmon(struct monst* mon) +isspecmon(struct monst *mon) { return (mon->isshk || mon->ispriest || mon->isgd || mon->m_id == gq.quest_status.leader_m_id); @@ -4576,7 +4576,7 @@ isspecmon(struct monst* mon) vault guards) to forms that allow them to behave sensibly (catching gold, speaking?) so that they don't need too much extra code */ static boolean -validspecmon(struct monst* mon, int mndx) +validspecmon(struct monst *mon, int mndx) { if (mndx == NON_PM) return TRUE; /* caller wants random */ @@ -4611,7 +4611,7 @@ valid_vampshiftform(int base, int form) /* prevent wizard mode user from specifying invalid vampshifter shape when using monpolycontrol to assign a new form to a vampshifter */ boolean -validvamp(struct monst* mon, int* mndx_p, int monclass) +validvamp(struct monst *mon, int *mndx_p, int monclass) { /* simplify caller's usage */ if (!is_vampshifter(mon)) @@ -4739,7 +4739,7 @@ wiz_force_cham_form(struct monst *mon) } int -select_newcham_form(struct monst* mon) +select_newcham_form(struct monst *mon) { int mndx = NON_PM, tryct; @@ -5169,7 +5169,7 @@ dead_species(int m_idx, boolean egg) /* kill off any eggs of genocided monsters */ static void -kill_eggs(struct obj* obj_list) +kill_eggs(struct obj *obj_list) { struct obj *otmp; @@ -5240,7 +5240,7 @@ kill_genocided_monsters(void) } void -golemeffects(struct monst* mon, int damtype, int dam) +golemeffects(struct monst *mon, int damtype, int dam) { int heal = 0, slow = 0; @@ -5339,7 +5339,7 @@ pacify_guards(void) } void -mimic_hit_msg(struct monst* mtmp, short otyp) +mimic_hit_msg(struct monst *mtmp, short otyp) { short ap = mtmp->mappearance; @@ -5359,7 +5359,7 @@ mimic_hit_msg(struct monst* mtmp, short otyp) } boolean -usmellmon(struct permonst* mdat) +usmellmon(struct permonst *mdat) { int mndx; boolean nonspecific = FALSE; diff --git a/src/monmove.c b/src/monmove.c index be379f233..321b73c5d 100644 --- a/src/monmove.c +++ b/src/monmove.c @@ -102,7 +102,7 @@ monhaskey( } void -mon_yells(struct monst* mon, const char* shout) +mon_yells(struct monst *mon, const char *shout) { if (Deaf) { if (canspotmon(mon)) @@ -158,7 +158,7 @@ m_break_boulder(struct monst *mtmp, coordxy x, coordxy y) } static void -watch_on_duty(struct monst* mtmp) +watch_on_duty(struct monst *mtmp) { coordxy x, y; @@ -366,7 +366,7 @@ find_pmmonst(int pm) will eat it if there is no queen bee on the level; return 1: mon died, 0: mon ate jelly and lived; -1: mon didn't eat jelly to use its move */ int -bee_eat_jelly(struct monst* mon, struct obj* obj) +bee_eat_jelly(struct monst *mon, struct obj *obj) { int m_delay; struct monst *mtmp = find_pmmonst(PM_QUEEN_BEE); @@ -519,7 +519,7 @@ distfleeck( /* perform a special one-time action for a monster; returns -1 if nothing special happened, 0 if monster uses up its turn, 1 if monster is killed */ static int -m_arrival(struct monst* mon) +m_arrival(struct monst *mon) { mon->mstrategy &= ~STRAT_ARRIVE; /* always reset */ @@ -528,7 +528,7 @@ m_arrival(struct monst* mon) /* a mind flayer unleashes a mind blast */ static void -mind_blast(struct monst* mtmp) +mind_blast(struct monst *mtmp) { struct monst *m2, *nmon = (struct monst *) 0; @@ -597,7 +597,7 @@ mind_blast(struct monst* mtmp) * code. --KAA */ int -dochug(struct monst* mtmp) +dochug(struct monst *mtmp) { struct permonst *mdat; int status = MMOVE_NOTHING; @@ -964,7 +964,7 @@ mon_would_consume_item(struct monst *mtmp, struct obj *otmp) } boolean -itsstuck(struct monst* mtmp) +itsstuck(struct monst *mtmp) { if (sticks(gy.youmonst.data) && mtmp == u.ustuck && !u.uswallow) { pline("%s cannot escape from you!", Monnam(mtmp)); @@ -1088,7 +1088,7 @@ leppie_stash(struct monst *mtmp) /* does monster want to avoid you? */ static boolean -m_balks_at_approaching(struct monst* mtmp) +m_balks_at_approaching(struct monst *mtmp) { /* peaceful, far away, or can't see you */ if (mtmp->mpeaceful @@ -2156,7 +2156,7 @@ undesirable_disp( * Used by can_ooze() and can_fog(). */ static boolean -stuff_prevents_passage(struct monst* mtmp) +stuff_prevents_passage(struct monst *mtmp) { struct obj *chain, *obj; @@ -2193,7 +2193,7 @@ stuff_prevents_passage(struct monst* mtmp) } boolean -can_ooze(struct monst* mtmp) +can_ooze(struct monst *mtmp) { if (!amorphous(mtmp->data) || stuff_prevents_passage(mtmp)) return FALSE; @@ -2202,7 +2202,7 @@ can_ooze(struct monst* mtmp) /* monster can change form into a fog if necessary */ boolean -can_fog(struct monst* mtmp) +can_fog(struct monst *mtmp) { if (!(gm.mvitals[PM_FOG_CLOUD].mvflags & G_GENOD) && is_vampshifter(mtmp) && !Protection_from_shape_changers && !stuff_prevents_passage(mtmp)) diff --git a/src/mplayer.c b/src/mplayer.c index 01651e9e9..23a6db735 100644 --- a/src/mplayer.c +++ b/src/mplayer.c @@ -92,7 +92,7 @@ get_mplname(struct monst* mtmp, char *nam) } static void -mk_mplayer_armor(struct monst* mon, short typ) +mk_mplayer_armor(struct monst *mon, short typ) { struct obj *obj; @@ -351,7 +351,7 @@ create_mplayers(int num, boolean special) } void -mplayer_talk(struct monst* mtmp) +mplayer_talk(struct monst *mtmp) { static const char *same_class_msg[3] = { diff --git a/src/mthrowu.c b/src/mthrowu.c index e2c413faf..09b67def5 100644 --- a/src/mthrowu.c +++ b/src/mthrowu.c @@ -8,7 +8,7 @@ static int monmulti(struct monst *, struct obj *, struct obj *); static void monshoot(struct monst *, struct obj *, struct obj *); static boolean ucatchgem(struct obj *, struct monst *); -static const char* breathwep_name(int); +static const char *breathwep_name(int); static boolean drop_throw(struct obj *, boolean, coordxy, coordxy); static boolean blocking_terrain(coordxy, coordxy); static int m_lined_up(struct monst *, struct monst *) NONNULLARG12; @@ -53,7 +53,7 @@ rnd_hallublast(void) } boolean -m_has_launcher_and_ammo(struct monst* mtmp) +m_has_launcher_and_ammo(struct monst *mtmp) { struct obj *mwep = MON_WEP(mtmp); @@ -196,7 +196,7 @@ drop_throw( /* calculate multishot volley count for mtmp throwing otmp (if not ammo) or shooting otmp with mwep (if otmp is ammo and mwep appropriate launcher) */ static int -monmulti(struct monst* mtmp, struct obj* otmp, struct obj* mwep) +monmulti(struct monst *mtmp, struct obj *otmp, struct obj *mwep) { int multishot = 1; @@ -255,7 +255,7 @@ monmulti(struct monst* mtmp, struct obj* otmp, struct obj* mwep) /* mtmp throws otmp, or shoots otmp with mwep, at hero or at monster mtarg */ static void -monshoot(struct monst* mtmp, struct obj* otmp, struct obj* mwep) +monshoot(struct monst *mtmp, struct obj *otmp, struct obj *mwep) { struct monst *mtarg = gm.mtarget; int dm = distmin(mtmp->mx, mtmp->my, @@ -776,7 +776,7 @@ m_throw( /* Monster throws item at another monster */ int -thrwmm(struct monst* mtmp, struct monst* mtarg) +thrwmm(struct monst *mtmp, struct monst *mtarg) { struct obj *otmp, *mwep; coordxy x, y; @@ -823,7 +823,7 @@ thrwmm(struct monst* mtmp, struct monst* mtarg) /* monster spits substance at monster */ int -spitmm(struct monst* mtmp, struct attack* mattk, struct monst* mtarg) +spitmm(struct monst *mtmp, struct attack *mattk, struct monst *mtarg) { struct obj *otmp; @@ -899,7 +899,7 @@ breathwep_name(int typ) /* monster breathes at monster (ranged) */ int -breamm(struct monst* mtmp, struct attack* mattk, struct monst* mtarg) +breamm(struct monst *mtmp, struct attack *mattk, struct monst *mtarg) { int typ = get_atkdam_type(mattk->adtyp); @@ -960,7 +960,7 @@ breamm(struct monst* mtmp, struct attack* mattk, struct monst* mtarg) /* remove an entire item from a monster's inventory; destroy that item */ void -m_useupall(struct monst* mon, struct obj* obj) +m_useupall(struct monst *mon, struct obj *obj) { extract_from_minvent(mon, obj, TRUE, FALSE); obfree(obj, (struct obj *) 0); @@ -968,7 +968,7 @@ m_useupall(struct monst* mon, struct obj* obj) /* remove one instance of an item from a monster's inventory */ void -m_useup(struct monst* mon, struct obj* obj) +m_useup(struct monst *mon, struct obj *obj) { if (obj->quan > 1L) { obj->quan--; @@ -980,7 +980,7 @@ m_useup(struct monst* mon, struct obj* obj) /* monster attempts ranged weapon attack against player */ void -thrwmu(struct monst* mtmp) +thrwmu(struct monst *mtmp) { struct obj *otmp, *mwep; coordxy x, y; @@ -1065,14 +1065,14 @@ thrwmu(struct monst* mtmp) /* monster spits substance at you */ int -spitmu(struct monst* mtmp, struct attack* mattk) +spitmu(struct monst *mtmp, struct attack *mattk) { return spitmm(mtmp, mattk, &gy.youmonst); } /* monster breathes at you (ranged) */ int -breamu(struct monst* mtmp, struct attack* mattk) +breamu(struct monst *mtmp, struct attack *mattk) { return breamm(mtmp, mattk, &gy.youmonst); } @@ -1173,7 +1173,7 @@ linedup( } static int -m_lined_up(struct monst* mtarg, struct monst* mtmp) +m_lined_up(struct monst *mtarg, struct monst *mtmp) { boolean utarget = (mtarg == &gy.youmonst); coordxy tx = utarget ? mtmp->mux : mtarg->mx; @@ -1195,7 +1195,7 @@ m_lined_up(struct monst* mtarg, struct monst* mtmp) /* is mtmp in position to use ranged attack on hero? */ boolean -lined_up(struct monst* mtmp) +lined_up(struct monst *mtmp) { return m_lined_up(&gy.youmonst, mtmp) ? TRUE : FALSE; } diff --git a/src/music.c b/src/music.c index 3b8db0421..d7fe2b2c6 100644 --- a/src/music.c +++ b/src/music.c @@ -481,7 +481,7 @@ const char *beats[] = { * The player is trying to extract something from his/her instrument. */ static int -do_improvisation(struct obj* instr) +do_improvisation(struct obj *instr) { int damage, mode, do_spec = !(Stunned || Confusion); struct obj itmp; @@ -736,7 +736,7 @@ improvised_notes(boolean *same_as_last_time) * So you want music... */ int -do_play_instrument(struct obj* instr) +do_play_instrument(struct obj *instr) { char buf[BUFSZ] = DUMMY, c = 'y'; char *s; diff --git a/src/o_init.c b/src/o_init.c index c54018aa1..d56e0689f 100644 --- a/src/o_init.c +++ b/src/o_init.c @@ -49,7 +49,7 @@ shuffle_tiles(void) #endif /* TILES_IN_GLYPHMAP */ static void -setgemprobs(d_level* dlev) +setgemprobs(d_level *dlev) { int j, first, lev, sum = 0; @@ -365,7 +365,7 @@ oinit(void) } void -savenames(NHFILE* nhfp) +savenames(NHFILE *nhfp) { int i; unsigned int len; @@ -398,7 +398,7 @@ savenames(NHFILE* nhfp) } void -restnames(NHFILE* nhfp) +restnames(NHFILE *nhfp) { int i; unsigned int len = 0; diff --git a/src/objnam.c b/src/objnam.c index 9dfd3394b..95082c121 100644 --- a/src/objnam.c +++ b/src/objnam.c @@ -321,7 +321,7 @@ safe_typename(int otyp) } boolean -obj_is_pname(struct obj* obj) +obj_is_pname(struct obj *obj) { if (!obj->oartifact || !has_oname(obj)) return FALSE; @@ -1687,21 +1687,21 @@ doname_base( } char * -doname(struct obj* obj) +doname(struct obj *obj) { return doname_base(obj, (unsigned) 0); } /* Name of object including price. */ char * -doname_with_price(struct obj* obj) +doname_with_price(struct obj *obj) { return doname_base(obj, DONAME_WITH_PRICE); } /* "some" instead of precise quantity if obj->dknown not set */ char * -doname_vague_quan(struct obj* obj) +doname_vague_quan(struct obj *obj) { /* Used by farlook. * If it hasn't been seen up close and quantity is more than one, @@ -1720,7 +1720,7 @@ doname_vague_quan(struct obj* obj) /* used from invent.c */ boolean -not_fully_identified(struct obj* otmp) +not_fully_identified(struct obj *otmp) { /* gold doesn't have any interesting attributes [yet?] */ if (otmp->oclass == COIN_CLASS) @@ -1857,7 +1857,7 @@ corpse_xname( /* xname doesn't include monster type for "corpse"; cxname does */ char * -cxname(struct obj* obj) +cxname(struct obj *obj) { if (obj->otyp == CORPSE) return corpse_xname(obj, (const char *) 0, CXN_NORMAL); @@ -1866,7 +1866,7 @@ cxname(struct obj* obj) /* like cxname, but ignores quantity */ char * -cxname_singular(struct obj* obj) +cxname_singular(struct obj *obj) { if (obj->otyp == CORPSE) return corpse_xname(obj, (const char *) 0, CXN_SINGULAR); @@ -1875,7 +1875,7 @@ cxname_singular(struct obj* obj) /* treat an object as fully ID'd when it might be used as reason for death */ char * -killer_xname(struct obj* obj) +killer_xname(struct obj *obj) { struct obj save_obj; unsigned save_ocknown; @@ -2023,7 +2023,7 @@ short_oname( * Used if only one of a collection of objects is named (e.g. in eat.c). */ const char * -singular(struct obj* otmp, char* (*func)(OBJ_P)) +singular(struct obj *otmp, char *(*func)(OBJ_P)) { long savequan; char *nam; @@ -2103,7 +2103,7 @@ An(const char *str) * Use type_is_pname() for monster names, not the(). the() is idempotent. */ char * -the(const char* str) +the(const char *str) { const char *aname; char *buf = nextobuf(); @@ -2725,7 +2725,7 @@ singplur_compound(char *str) * 3.6.0: made case-insensitive. */ char * -makeplural(const char* oldstr) +makeplural(const char *oldstr) { char *spot; char lo_c, *str = nextobuf(); @@ -2926,7 +2926,7 @@ makeplural(const char* oldstr) * 3.6.0: made case-insensitive. */ char * -makesingular(const char* oldstr) +makesingular(const char *oldstr) { char *p, *bp; const char *excess = 0; diff --git a/src/read.c b/src/read.c index dd9522bc2..5d5a5efc1 100644 --- a/src/read.c +++ b/src/read.c @@ -65,7 +65,7 @@ learnscrolltyp(short scrolltyp) /* also called from teleport.c for scroll of teleportation */ void -learnscroll(struct obj* sobj) +learnscroll(struct obj *sobj) { /* it's implied that sobj->dknown is set; we couldn't be reading this scroll otherwise */ @@ -75,7 +75,7 @@ learnscroll(struct obj* sobj) /* max spe is +99, min is -99 */ static void -cap_spe(struct obj* obj) +cap_spe(struct obj *obj) { if (obj) { if (abs(obj->spe) > SPE_LIM) @@ -84,7 +84,7 @@ cap_spe(struct obj* obj) } static char * -erode_obj_text(struct obj* otmp, char* buf) +erode_obj_text(struct obj *otmp, char *buf) { int erosion = greatest_erosion(otmp); @@ -95,7 +95,7 @@ erode_obj_text(struct obj* otmp, char* buf) } char * -tshirt_text(struct obj* tshirt, char* buf) +tshirt_text(struct obj *tshirt, char *buf) { static const char *const shirt_msgs[] = { /* Scott Bigham */ @@ -248,7 +248,7 @@ hawaiian_design(struct obj *shirt, char *buf) } char * -apron_text(struct obj* apron, char* buf) +apron_text(struct obj *apron, char *buf) { static const char *const apron_msgs[] = { "Kiss the cook", @@ -290,7 +290,7 @@ static const char *const candy_wrappers[] = { /* return the text of a candy bar's wrapper */ const char * -candy_wrapper_text(struct obj* obj) +candy_wrapper_text(struct obj *obj) { /* modulo operation is just bullet proofing; 'spe' is already in range */ return candy_wrappers[obj->spe % SIZE(candy_wrappers)]; @@ -298,7 +298,7 @@ candy_wrapper_text(struct obj* obj) /* assign a wrapper to a candy bar stack */ void -assign_candy_wrapper(struct obj* obj) +assign_candy_wrapper(struct obj *obj) { if (obj->otyp == CANDY_BAR) { /* skips candy_wrappers[0] */ @@ -309,7 +309,7 @@ assign_candy_wrapper(struct obj* obj) /* getobj callback for object to read */ static int -read_ok(struct obj* obj) +read_ok(struct obj *obj) { if (!obj) return GETOBJ_EXCLUDE; @@ -644,7 +644,7 @@ doread(void) RESTORE_WARNING_FORMAT_NONLITERAL static void -stripspe(struct obj* obj) +stripspe(struct obj *obj) { if (obj->blessed || obj->spe <= 0) { pline1(nothing_happens); @@ -659,13 +659,13 @@ stripspe(struct obj* obj) } static void -p_glow1(struct obj* otmp) +p_glow1(struct obj *otmp) { pline("%s briefly.", Yobjnam2(otmp, Blind ? "vibrate" : "glow")); } static void -p_glow2(struct obj* otmp, const char* color) +p_glow2(struct obj *otmp, const char *color) { pline("%s%s%s for a moment.", Yobjnam2(otmp, Blind ? "vibrate" : "glow"), Blind ? "" : " ", Blind ? "" : hcolor(color)); @@ -673,7 +673,7 @@ p_glow2(struct obj* otmp, const char* color) /* getobj callback for object to charge */ int -charge_ok(struct obj* obj) +charge_ok(struct obj *obj) { if (!obj) return GETOBJ_EXCLUDE; @@ -713,7 +713,7 @@ charge_ok(struct obj* obj) /* recharge an object; curse_bless is -1 if the recharging implement was cursed, +1 if blessed, 0 otherwise. */ void -recharge(struct obj* obj, int curse_bless) +recharge(struct obj *obj, int curse_bless) { int n; boolean is_cursed, is_blessed; @@ -2882,7 +2882,7 @@ do_genocide( } void -punish(struct obj* sobj) +punish(struct obj *sobj) { /* angrygods() calls this with NULL sobj arg */ struct obj *reuse_ball = (sobj && sobj->otyp == HEAVY_IRON_BALL) diff --git a/src/rect.c b/src/rect.c index fb077ec08..e0009777d 100644 --- a/src/rect.c +++ b/src/rect.c @@ -56,7 +56,7 @@ free_rect(void) */ int -get_rect_ind(NhRect* r) +get_rect_ind(NhRect *r) { NhRect *rectp; int lx, ly, hx, hy; @@ -78,7 +78,7 @@ get_rect_ind(NhRect* r) */ NhRect * -get_rect(NhRect* r) +get_rect(NhRect *r) { NhRect *rectp; int lx, ly, hx, hy; @@ -112,7 +112,7 @@ rnd_rect(void) */ static boolean -intersect(NhRect* r1, NhRect* r2, NhRect* r3) +intersect(NhRect *r1, NhRect *r2, NhRect *r3) { if (r2->lx > r1->hx || r2->ly > r1->hy || r2->hx < r1->lx || r2->hy < r1->ly) @@ -143,7 +143,7 @@ rect_bounds(NhRect r1, NhRect r2, NhRect *r3) */ void -remove_rect(NhRect* r) +remove_rect(NhRect *r) { int ind; @@ -157,7 +157,7 @@ remove_rect(NhRect* r) */ void -add_rect(NhRect* r) +add_rect(NhRect *r) { if (rect_cnt >= n_rects) { impossible("n_rects may be too small."); @@ -178,7 +178,7 @@ add_rect(NhRect* r) */ void -split_rects(NhRect* r1, NhRect* r2) +split_rects(NhRect *r1, NhRect *r2) { NhRect r, old_r; int i; diff --git a/src/role.c b/src/role.c index a9148c3d6..23e1c40c7 100644 --- a/src/role.c +++ b/src/role.c @@ -2106,7 +2106,7 @@ role_init(void) } const char * -Hello(struct monst* mtmp) +Hello(struct monst *mtmp) { switch (Role_switch) { case PM_KNIGHT: diff --git a/src/shk.c b/src/shk.c index b225800d2..5bf1c76ce 100644 --- a/src/shk.c +++ b/src/shk.c @@ -105,7 +105,7 @@ static const char *const angrytexts[] = { * if the monster kept the change. */ long -money2mon(struct monst* mon, long amount) +money2mon(struct monst *mon, long amount) { struct obj *ygold = findgold(gi.invent); @@ -134,7 +134,7 @@ money2mon(struct monst* mon, long amount) * the priest gives you money for an ale. */ void -money2u(struct monst* mon, long amount) +money2u(struct monst *mon, long amount) { struct obj *mongold = findgold(mon->minvent); @@ -565,7 +565,7 @@ remote_burglary(coordxy x, coordxy y) /* shop merchandise has been taken; pay for it with any credit available; return false if the debt is fully covered by credit, true otherwise */ static boolean -rob_shop(struct monst* shkp) +rob_shop(struct monst *shkp) { struct eshk *eshkp; long total; @@ -601,7 +601,7 @@ rob_shop(struct monst* shkp) /* give a message when entering an untended shop (caller has verified that) */ static void -deserted_shop(/*const*/ char* enterstring) +deserted_shop(/*const*/ char *enterstring) { struct monst *mtmp; struct mkroom *r = &gr.rooms[(int) *enterstring - ROOMOFFSET]; @@ -799,7 +799,7 @@ u_entered_shop(char *enterstring) /* called when removing a pick-axe or mattock from a container */ void -pick_pick(struct obj* obj) +pick_pick(struct obj *obj) { struct monst *shkp; @@ -833,7 +833,7 @@ pick_pick(struct obj* obj) quoted by the shopkeeper and also that they both belong to the same shk. */ boolean -same_price(struct obj* obj1, struct obj* obj2) +same_price(struct obj *obj1, struct obj *obj2) { struct monst *shkp1, *shkp2; struct bill_x *bp1 = 0, *bp2 = 0; @@ -868,7 +868,7 @@ same_price(struct obj* obj1, struct obj* obj2) * level is bones data which has a shk on the warpath. */ static long -shop_debt(struct eshk* eshkp) +shop_debt(struct eshk *eshkp) { struct bill_x *bp; int ct; @@ -1035,7 +1035,7 @@ onshopbill(struct obj *obj, struct monst *shkp, boolean silent) /* check whether an object or any of its contents belongs to a shop */ boolean -is_unpaid(struct obj* obj) +is_unpaid(struct obj *obj) { return (boolean) (obj->unpaid || (Has_contents(obj) && count_unpaid(obj->cobj))); @@ -1043,7 +1043,7 @@ is_unpaid(struct obj* obj) /* Delete the contents of the given object. */ void -delete_contents(struct obj* obj) +delete_contents(struct obj *obj) { struct obj *curr; @@ -1055,7 +1055,7 @@ delete_contents(struct obj* obj) /* called with two args on merge */ void -obfree(struct obj* obj, struct obj* merge) +obfree(struct obj *obj, struct obj *merge) { struct bill_x *bp; struct bill_x *bpm; @@ -1151,7 +1151,7 @@ obfree(struct obj* obj, struct obj* merge) } static long -check_credit(long tmp, struct monst* shkp) +check_credit(long tmp, struct monst *shkp) { long credit = ESHK(shkp)->credit; @@ -1170,7 +1170,7 @@ check_credit(long tmp, struct monst* shkp) } static void -pay(long tmp, struct monst* shkp) +pay(long tmp, struct monst *shkp) { long robbed = ESHK(shkp)->robbed; long balance = ((tmp <= 0L) ? tmp : check_credit(tmp, shkp)); @@ -2296,7 +2296,7 @@ get_cost_of_shop_item( } static long -get_pricing_units(struct obj* obj) +get_pricing_units(struct obj *obj) { long units = obj->quan; @@ -2314,7 +2314,7 @@ get_pricing_units(struct obj* obj) /* decide whether to apply a surcharge (or hypothetically, a discount) to obj if it had ID number 'oid'; returns 1: increase, 0: normal, -1: decrease */ int -oid_price_adjustment(struct obj* obj, unsigned int oid) +oid_price_adjustment(struct obj *obj, unsigned int oid) { int res = 0, otyp = obj->otyp; @@ -2528,7 +2528,7 @@ dropped_container( } void -picked_container(struct obj* obj) +picked_container(struct obj *obj) { struct obj *otmp; @@ -2591,7 +2591,7 @@ special_stock( /* calculate how much the shk will pay when buying [all of] an object */ static long -set_cost(struct obj* obj, struct monst* shkp) +set_cost(struct obj *obj, struct monst *shkp) { long tmp, unit_price = getprice(obj, TRUE), multiplier = 1L, divisor = 1L; @@ -2794,7 +2794,7 @@ add_one_tobill(struct obj *obj, boolean dummy, struct monst *shkp) } static void -add_to_billobjs(struct obj* obj) +add_to_billobjs(struct obj *obj) { if (obj->where != OBJ_FREE) panic("add_to_billobjs: obj not free"); @@ -3126,7 +3126,7 @@ sub_one_frombill(struct obj* obj, struct monst* shkp) /* recursive check of unpaid objects within nested containers. */ void -subfrombill(struct obj* obj, struct monst* shkp) +subfrombill(struct obj *obj, struct monst *shkp) { struct obj *otmp; @@ -3745,7 +3745,7 @@ corpsenm_price_adj(struct obj *obj) } static long -getprice(struct obj* obj, boolean shk_buying) +getprice(struct obj *obj, boolean shk_buying) { long tmp = (long) objects[obj->otyp].oc_cost; @@ -4539,7 +4539,7 @@ shopdig(int fall) } static void -makekops(coord* mm) +makekops(coord *mm) { static const short k_mndx[4] = { PM_KEYSTONE_KOP, PM_KOP_SERGEANT, PM_KOP_LIEUTENANT, PM_KOP_KAPTAIN }; @@ -4883,7 +4883,7 @@ price_quote(struct obj *first_obj) } static const char * -shk_embellish(struct obj* itm, long cost) +shk_embellish(struct obj *itm, long cost) { if (!rn2(3)) { int o, choice = rn2(5); @@ -4936,7 +4936,7 @@ const char *Izchak_speaks[] = { }; void -shk_chat(struct monst* shkp) +shk_chat(struct monst *shkp) { struct eshk *eshk; long shkmoney; @@ -5103,7 +5103,7 @@ DISABLE_WARNING_FORMAT_NONLITERAL * when an object is completely used. */ void -check_unpaid_usage(struct obj* otmp, boolean altusage) +check_unpaid_usage(struct obj *otmp, boolean altusage) { struct monst *shkp; const char *fmt, *arg1, *arg2; @@ -5391,7 +5391,7 @@ sasc_bug(struct obj *op, unsigned x) * 4. player_owned glob merging into player_owned glob */ void -globby_bill_fixup(struct obj* obj_absorber, struct obj* obj_absorbed) +globby_bill_fixup(struct obj *obj_absorber, struct obj *obj_absorbed) { int x = 0, y = 0; struct bill_x *bp, *bp_absorber = (struct bill_x *) 0; diff --git a/src/shknam.c b/src/shknam.c index 64b4d3097..a2ae21171 100644 --- a/src/shknam.c +++ b/src/shknam.c @@ -447,7 +447,7 @@ mkveggy_at(int sx, int sy) /* make an object of the appropriate type for a shop square */ static void -mkshobj_at(const struct shclass* shp, int sx, int sy, boolean mkspecl) +mkshobj_at(const struct shclass *shp, int sx, int sy, boolean mkspecl) { struct monst *mtmp; struct permonst *ptr; @@ -480,7 +480,7 @@ mkshobj_at(const struct shclass* shp, int sx, int sy, boolean mkspecl) /* extract a shopkeeper name for the given shop type */ static void -nameshk(struct monst* shk, const char* const* nlp) +nameshk(struct monst *shk, const char *const *nlp) { int i, trycnt, names_avail; const char *shname = 0; @@ -550,7 +550,7 @@ nameshk(struct monst* shk, const char* const* nlp) } void -neweshk(struct monst* mtmp) +neweshk(struct monst *mtmp) { if (!mtmp->mextra) mtmp->mextra = newmextra(); @@ -561,7 +561,7 @@ neweshk(struct monst* mtmp) } void -free_eshk(struct monst* mtmp) +free_eshk(struct monst *mtmp) { if (mtmp->mextra && ESHK(mtmp)) { free((genericptr_t) ESHK(mtmp)); @@ -620,7 +620,7 @@ good_shopdoor(struct mkroom *sroom, coordxy *sx, coordxy *sy) /* create a new shopkeeper in the given room */ static int -shkinit(const struct shclass* shp, struct mkroom* sroom) +shkinit(const struct shclass *shp, struct mkroom *sroom) { int sh; coordxy sx, sy; @@ -683,7 +683,7 @@ shkinit(const struct shclass* shp, struct mkroom* sroom) } static boolean -stock_room_goodpos(struct mkroom* sroom, int rmno, int sh, int sx, int sy) +stock_room_goodpos(struct mkroom *sroom, int rmno, int sh, int sx, int sy) { if (sroom->irregular) { if (levl[sx][sy].edge @@ -706,7 +706,7 @@ stock_room_goodpos(struct mkroom* sroom, int rmno, int sh, int sx, int sy) /* stock a newly-created room with objects */ void -stock_room(int shp_indx, struct mkroom* sroom) +stock_room(int shp_indx, struct mkroom *sroom) { /* * Someday soon we'll dispatch on the shdist field of shclass to do @@ -793,7 +793,7 @@ stock_room(int shp_indx, struct mkroom* sroom) /* does shkp's shop stock this item type? */ boolean -saleable(struct monst* shkp, struct obj* obj) +saleable(struct monst *shkp, struct obj *obj) { int i, shp_indx = ESHK(shkp)->shoptype - SHOPBASE; const struct shclass *shp = &shtypes[shp_indx]; @@ -831,7 +831,7 @@ get_shop_item(int type) /* version of shkname() for beginning of sentence */ char * -Shknam(struct monst* mtmp) +Shknam(struct monst *mtmp) { char *nam = shkname(mtmp); @@ -844,7 +844,7 @@ Shknam(struct monst* mtmp) will yield some other shopkeeper's name (not necessarily one residing in the current game's dungeon, or who keeps same type of shop) */ char * -shkname(struct monst* mtmp) +shkname(struct monst *mtmp) { char *nam; unsigned save_isshk = mtmp->isshk; @@ -888,7 +888,7 @@ shkname(struct monst* mtmp) } boolean -shkname_is_pname(struct monst* mtmp) +shkname_is_pname(struct monst *mtmp) { const char *shknm = ESHK(mtmp)->shknam; @@ -896,7 +896,7 @@ shkname_is_pname(struct monst* mtmp) } boolean -is_izchak(struct monst* shkp, boolean override_hallucination) +is_izchak(struct monst *shkp, boolean override_hallucination) { const char *shknm; diff --git a/src/sounds.c b/src/sounds.c index ec36612e7..5a2d12ee0 100644 --- a/src/sounds.c +++ b/src/sounds.c @@ -17,7 +17,7 @@ static int mon_in_room(struct monst *, int); /* this easily could be a macro, but it might overtax dumb compilers */ static int -mon_in_room(struct monst* mon, int rmtyp) +mon_in_room(struct monst *mon, int rmtyp) { int rno = levl[mon->mx][mon->my].roomno; if (rno >= ROOMOFFSET) @@ -346,7 +346,7 @@ static const char *const h_sounds[] = { }; const char * -growl_sound(struct monst* mtmp) +growl_sound(struct monst *mtmp) { const char *ret; @@ -397,7 +397,7 @@ growl_sound(struct monst* mtmp) /* the sounds of a seriously abused pet, including player attacking it */ void -growl(struct monst* mtmp) +growl(struct monst *mtmp) { const char *growl_verb = 0; @@ -422,7 +422,7 @@ growl(struct monst* mtmp) /* the sounds of mistreated pets */ void -yelp(struct monst* mtmp) +yelp(struct monst *mtmp) { const char *yelp_verb = 0; enum sound_effect_entries se = se_yelp; @@ -474,7 +474,7 @@ yelp(struct monst* mtmp) /* the sounds of distressed pets */ void -whimper(struct monst* mtmp) +whimper(struct monst *mtmp) { const char *whimper_verb = 0; enum sound_effect_entries se = se_canine_whine; @@ -514,7 +514,7 @@ whimper(struct monst* mtmp) /* pet makes "I'm hungry" noises */ void -beg(struct monst* mtmp) +beg(struct monst *mtmp) { if (helpless(mtmp) || !(carnivorous(mtmp->data) || herbivorous(mtmp->data))) @@ -541,7 +541,7 @@ beg(struct monst* mtmp) /* hero has attacked a peaceful monster within 'mon's view */ const char * -maybe_gasp(struct monst* mon) +maybe_gasp(struct monst *mon) { static const char *const Exclam[] = { "Gasp!", "Uh-oh.", "Oh my!", "What?", "Why?", @@ -675,7 +675,7 @@ mon_is_gecko(struct monst *mon) DISABLE_WARNING_FORMAT_NONLITERAL static int /* check calls to this */ -domonnoise(struct monst* mtmp) +domonnoise(struct monst *mtmp) { char verbuf[BUFSZ]; const char *pline_msg = 0, /* Monnam(mtmp) will be prepended */ @@ -1546,7 +1546,7 @@ char *sounddir = 0; /* set in files.c */ /* adds a sound file mapping, returns 0 on failure, 1 on success */ int -add_sound_mapping(const char* mapping) +add_sound_mapping(const char *mapping) { char text[256]; char filename[256]; @@ -1616,7 +1616,7 @@ add_sound_mapping(const char* mapping) } static audio_mapping * -sound_matches_message(const char* msg) +sound_matches_message(const char *msg) { audio_mapping *snd = soundmap; @@ -1629,7 +1629,7 @@ sound_matches_message(const char* msg) } void -play_sound_for_message(const char* msg) +play_sound_for_message(const char *msg) { audio_mapping *snd; @@ -1646,7 +1646,7 @@ play_sound_for_message(const char* msg) } void -maybe_play_sound(const char* msg) +maybe_play_sound(const char *msg) { audio_mapping *snd; diff --git a/src/spell.c b/src/spell.c index b0330dffa..49617c21d 100644 --- a/src/spell.c +++ b/src/spell.c @@ -121,7 +121,7 @@ spell_let_to_idx(char ilet) /* TRUE: book should be destroyed by caller */ static boolean -cursed_book(struct obj* bp) +cursed_book(struct obj *bp) { boolean was_in_use; int lev = objects[bp->otyp].oc_level; @@ -180,7 +180,7 @@ cursed_book(struct obj* bp) /* study while confused: returns TRUE if the book is destroyed */ static boolean -confused_book(struct obj* spellbook) +confused_book(struct obj *spellbook) { boolean gone = FALSE; @@ -222,7 +222,7 @@ deadbook_pacify_undead(struct monst *mtmp) /* special effects for The Book of the Dead; reading it while blind is allowed so that needs to be taken into account too */ static void -deadbook(struct obj* book2) +deadbook(struct obj *book2) { struct monst *mtmp; coord mm; @@ -448,7 +448,7 @@ learn(void) RESTORE_WARNING_FORMAT_NONLITERAL int -study_book(struct obj* spellbook) +study_book(struct obj *spellbook) { int booktype = spellbook->otyp, i; boolean confused = (Confusion != 0); @@ -624,7 +624,7 @@ study_book(struct obj* spellbook) /* a spellbook has been destroyed or the character has changed levels; the stored address for the current book is no longer valid */ void -book_disappears(struct obj* obj) +book_disappears(struct obj *obj) { if (obj == gc.context.spbook.book) { gc.context.spbook.book = (struct obj *) 0; @@ -636,7 +636,7 @@ book_disappears(struct obj* obj) so the sequence start reading, get interrupted, name the book, resume reading would read the "new" book from scratch */ void -book_substitution(struct obj* old_obj, struct obj* new_obj) +book_substitution(struct obj *old_obj, struct obj *new_obj) { if (old_obj == gc.context.spbook.book) { gc.context.spbook.book = new_obj; @@ -693,7 +693,7 @@ rejectcasting(void) * parameter. Otherwise return FALSE. */ static boolean -getspell(int* spell_no) +getspell(int *spell_no) { int nspells, idx; char ilet, lets[BUFSZ], qbuf[QBUFSZ]; @@ -2252,7 +2252,7 @@ spellretention(int idx, char * outbuf) /* Learn a spell during creation of the initial inventory */ void -initialspell(struct obj* obj) +initialspell(struct obj *obj) { int i, otyp = obj->otyp; diff --git a/src/steal.c b/src/steal.c index b7117f468..092835e0c 100644 --- a/src/steal.c +++ b/src/steal.c @@ -55,7 +55,7 @@ somegold(long lmoney) * Deals in gold only, as leprechauns don't care for lesser coins. */ struct obj * -findgold(struct obj* argchain) +findgold(struct obj *argchain) { struct obj *chain = argchain; /* allow arg to be nonnull */ @@ -68,7 +68,7 @@ findgold(struct obj* argchain) * Steal gold coins only. Leprechauns don't care for lesser coins. */ void -stealgold(struct monst* mtmp) +stealgold(struct monst *mtmp) { struct obj *fgold = g_at(u.ux, u.uy); struct obj *ygold; @@ -356,7 +356,7 @@ worn_item_removal( * doesn't become a superset of leprechaun's "steal gold" attack). */ int -steal(struct monst* mtmp, char* objnambuf) +steal(struct monst *mtmp, char *objnambuf) { struct obj *otmp; char Monnambuf[BUFSZ]; @@ -699,7 +699,7 @@ mpickobj(struct monst *mtmp, struct obj *otmp) /* called for AD_SAMU (the Wizard and quest nemeses) */ void -stealamulet(struct monst* mtmp) +stealamulet(struct monst *mtmp) { char buf[BUFSZ]; struct obj *otmp = 0, *obj = 0; diff --git a/src/steed.c b/src/steed.c index 850276237..bd2b3ec24 100644 --- a/src/steed.c +++ b/src/steed.c @@ -23,7 +23,7 @@ rider_cant_reach(void) /* Can this monster wear a saddle? */ boolean -can_saddle(struct monst* mtmp) +can_saddle(struct monst *mtmp) { struct permonst *ptr = mtmp->data; @@ -33,7 +33,7 @@ can_saddle(struct monst* mtmp) } int -use_saddle(struct obj* otmp) +use_saddle(struct obj *otmp) { struct monst *mtmp; struct permonst *ptr; @@ -138,7 +138,7 @@ use_saddle(struct obj* otmp) } void -put_saddle_on_mon(struct obj* saddle, struct monst* mtmp) +put_saddle_on_mon(struct obj *saddle, struct monst *mtmp) { if (!can_saddle(mtmp) || which_armor(mtmp, W_SADDLE)) return; @@ -154,7 +154,7 @@ put_saddle_on_mon(struct obj* saddle, struct monst* mtmp) /* Can we ride this monster? Caller should also check can_saddle() */ boolean -can_ride(struct monst* mtmp) +can_ride(struct monst *mtmp) { return (mtmp->mtame && humanoid(gy.youmonst.data) && !verysmall(gy.youmonst.data) && !bigmonst(gy.youmonst.data) @@ -811,7 +811,7 @@ dismount_steed( /* when attempting to saddle or mount a sleeping steed, try to wake it up (for the saddling case, it won't be u.usteed yet) */ static void -maybewakesteed(struct monst* steed) +maybewakesteed(struct monst *steed) { int frozen = (int) steed->mfrozen; boolean wasimmobile = helpless(steed); @@ -882,7 +882,7 @@ stucksteed(boolean checkfeeding) } void -place_monster(struct monst* mon, coordxy x, coordxy y) +place_monster(struct monst *mon, coordxy x, coordxy y) { struct monst *othermon; const char *monnm, *othnm; diff --git a/src/symbols.c b/src/symbols.c index f9df31f3e..c11dfe81b 100644 --- a/src/symbols.c +++ b/src/symbols.c @@ -295,25 +295,25 @@ switch_symbols(int nondefault) } void -update_ov_primary_symset(const struct symparse* symp, int val) +update_ov_primary_symset(const struct symparse *symp, int val) { go.ov_primary_syms[symp->idx] = val; } void -update_ov_rogue_symset(const struct symparse* symp, int val) +update_ov_rogue_symset(const struct symparse *symp, int val) { go.ov_rogue_syms[symp->idx] = val; } void -update_primary_symset(const struct symparse* symp, int val) +update_primary_symset(const struct symparse *symp, int val) { gp.primary_syms[symp->idx] = val; } void -update_rogue_symset(const struct symparse* symp, int val) +update_rogue_symset(const struct symparse *symp, int val) { gr.rogue_syms[symp->idx] = val; } diff --git a/src/teleport.c b/src/teleport.c index 970317564..cb273d0d5 100644 --- a/src/teleport.c +++ b/src/teleport.c @@ -26,7 +26,7 @@ m_blocks_teleporting(struct monst *mtmp) /* teleporting is prevented on this level for this monster? */ boolean -noteleport_level(struct monst* mon) +noteleport_level(struct monst *mon) { /* demon court in Gehennom prevent others from teleporting */ if (In_hell(&u.uz) && !(is_dlord(mon->data) || is_dprince(mon->data))) @@ -759,7 +759,7 @@ vault_tele(void) } boolean -teleport_pet(struct monst* mtmp, boolean force_it) +teleport_pet(struct monst *mtmp, boolean force_it) { struct obj *otmp; @@ -794,7 +794,7 @@ tele(void) /* teleport the hero; usually discover scroll of teleportation if via scroll */ void -scrolltele(struct obj* scroll) +scrolltele(struct obj *scroll) { coord cc; @@ -1836,7 +1836,7 @@ control_mon_tele( } static void -mvault_tele(struct monst* mtmp) +mvault_tele(struct monst *mtmp) { struct mkroom *croom = search_special(VAULT); coord c; @@ -1849,7 +1849,7 @@ mvault_tele(struct monst* mtmp) } boolean -tele_restrict(struct monst* mon) +tele_restrict(struct monst *mon) { if (noteleport_level(mon)) { if (canseemon(mon)) @@ -1861,7 +1861,7 @@ tele_restrict(struct monst* mon) } void -mtele_trap(struct monst* mtmp, struct trap* trap, int in_sight) +mtele_trap(struct monst *mtmp, struct trap *trap, int in_sight) { char *monname; @@ -2141,7 +2141,7 @@ random_teleport_level(void) /* you teleport a monster (via wand, spell, or poly'd q.mechanic attack); return false iff the attempt fails */ boolean -u_teleport_mon(struct monst* mtmp, boolean give_feedback) +u_teleport_mon(struct monst *mtmp, boolean give_feedback) { coord cc; diff --git a/src/timeout.c b/src/timeout.c index 4e4e2b297..ca480d983 100644 --- a/src/timeout.c +++ b/src/timeout.c @@ -449,7 +449,7 @@ burn_away_slime(void) /* countdown timer for turning into green slime has run out; kill our hero */ static void -slimed_to_death(struct kinfo* kptr) +slimed_to_death(struct kinfo *kptr) { uchar save_mvflags; @@ -929,7 +929,7 @@ fall_asleep(int how_long, boolean wakeup_msg) * existing hatch timer. Pass 0L for random hatch time. */ void -attach_egg_hatch_timeout(struct obj* egg, long when) +attach_egg_hatch_timeout(struct obj *egg, long when) { int i; @@ -957,7 +957,7 @@ attach_egg_hatch_timeout(struct obj* egg, long when) /* prevent an egg from ever hatching */ void -kill_egg(struct obj* egg) +kill_egg(struct obj *egg) { /* stop previous timer, if any */ (void) stop_timer(HATCH_EGG, obj_to_any(egg)); @@ -1943,7 +1943,7 @@ kind_name(short kind) } static void -print_queue(winid win, timer_element* base) +print_queue(winid win, timer_element *base) { timer_element *curr; char buf[BUFSZ]; @@ -2249,7 +2249,7 @@ peek_timer(short type, anything *arg) * Move all object timers from src to dest, leaving src untimed. */ void -obj_move_timers(struct obj* src, struct obj* dest) +obj_move_timers(struct obj *src, struct obj *dest) { int count; timer_element *curr; @@ -2269,7 +2269,7 @@ obj_move_timers(struct obj* src, struct obj* dest) * Find all object timers and duplicate them for the new object "dest". */ void -obj_split_timers(struct obj* src, struct obj* dest) +obj_split_timers(struct obj *src, struct obj *dest) { timer_element *curr, *next_timer = 0; @@ -2287,7 +2287,7 @@ obj_split_timers(struct obj* src, struct obj* dest) * all object pointers are unique. */ void -obj_stop_timers(struct obj* obj) +obj_stop_timers(struct obj *obj) { timeout_proc cleanup_func; timer_element *curr, *prev, *next_timer = 0; @@ -2313,7 +2313,7 @@ obj_stop_timers(struct obj* obj) * Check whether object has a timer of type timer_type. */ boolean -obj_has_timer(struct obj* object, short timer_type) +obj_has_timer(struct obj *object, short timer_type) { long timeout = peek_timer(timer_type, obj_to_any(object)); @@ -2375,7 +2375,7 @@ spot_time_left(coordxy x, coordxy y, short func_index) /* Insert timer into the global queue */ static void -insert_timer(timer_element* gnu) +insert_timer(timer_element *gnu) { timer_element *curr, *prev; @@ -2413,7 +2413,7 @@ remove_timer( } static void -write_timer(NHFILE* nhfp, timer_element* timer) +write_timer(NHFILE *nhfp, timer_element *timer) { anything arg_save; @@ -2473,7 +2473,7 @@ DISABLE_WARNING_UNREACHABLE_CODE * saved. */ boolean -obj_is_local(struct obj* obj) +obj_is_local(struct obj *obj) { switch (obj->where) { case OBJ_INVENT: @@ -2497,7 +2497,7 @@ obj_is_local(struct obj* obj) * level is saved. */ static boolean -mon_is_local(struct monst* mon) +mon_is_local(struct monst *mon) { struct monst *curr; @@ -2516,7 +2516,7 @@ mon_is_local(struct monst* mon) * level when the level is saved. */ static boolean -timer_is_local(timer_element* timer) +timer_is_local(timer_element *timer) { switch (timer->kind) { case TIMER_LEVEL: @@ -2540,7 +2540,7 @@ RESTORE_WARNING_UNREACHABLE_CODE * be written. If write_it is true, actually write the timer. */ static int -maybe_write_timer(NHFILE* nhfp, int range, boolean write_it) +maybe_write_timer(NHFILE *nhfp, int range, boolean write_it) { int count = 0; timer_element *curr; @@ -2581,7 +2581,7 @@ maybe_write_timer(NHFILE* nhfp, int range, boolean write_it) * + timeouts that stay with the level (obj & monst) */ void -save_timers(NHFILE* nhfp, int range) +save_timers(NHFILE *nhfp, int range) { timer_element *curr, *prev, *next_timer = 0; int count; @@ -2620,7 +2620,7 @@ save_timers(NHFILE* nhfp, int range) * monster pointers. */ void -restore_timers(NHFILE* nhfp, int range, long adjust) +restore_timers(NHFILE *nhfp, int range, long adjust) { int count = 0; timer_element *curr;