detect rng seed strength at runtime based on algorithm not compile time based on platform features
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@@ -220,6 +220,7 @@ E NEARDATA boolean mrg_to_wielded;
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E NEARDATA boolean defer_see_monsters;
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E NEARDATA boolean in_steed_dismounting;
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E NEARDATA boolean has_strong_rngseed;
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E const int shield_static[];
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