detect rng seed strength at runtime based on algorithm not compile time based on platform features
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@@ -120,6 +120,7 @@ NEARDATA boolean mrg_to_wielded = FALSE;
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/* weapon picked is merged with wielded one */
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NEARDATA boolean in_steed_dismounting = FALSE;
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NEARDATA boolean has_strong_rngseed = FALSE;
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NEARDATA coord bhitpos = DUMMY;
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NEARDATA coord doors[DOORMAX] = { DUMMY };
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