livelog revisions
Some changes to fix things I noticed in the dumplog referenced by github issue #687 about showing all logged events under the header "major events". (This doesn't address that. I figured it was intentional while #chronicle is having any bugs worked out.) Sequencing: show the event corresponding to an achievement for entering a dungeon branch before the livelog-specific event of entering a level for the first time. You enter the branch before arriving at the new level. Missing feedback: the you-won achievement didn't produce any "ascended" event. That turned out to be a side-effect to suppressing achievements that take place after the gameover flag has been set (so blind-from-birth and/or nudist when applicable plus duplicate obtained-amulet and ascended due to manipulation to reposition the amulet achievement to be right before ascended so that the alternate wording it has in the achievements listing looks better). Instead of just forcing the ascended achievement to produce an ascended event, this adds a more general game-over event. While in there, change the classification of attaining level 14 from minor livelog event to major since questing keys off of it.
This commit is contained in:
24
src/do.c
24
src/do.c
@@ -1,4 +1,4 @@
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/* NetHack 3.7 do.c $NHDT-Date: 1627516694 2021/07/28 23:58:14 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.270 $ */
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/* NetHack 3.7 do.c $NHDT-Date: 1646084773 2022/02/28 21:46:13 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.294 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Derek S. Ray, 2015. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1503,9 +1503,6 @@ goto_level(
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}
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mklev();
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new = TRUE; /* made the level */
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livelog_printf(LL_DEBUG, "entered new level %d, %s",
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dunlev(&u.uz), g.dungeons[u.uz.dnum].dname);
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familiar = bones_include_name(g.plname);
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} else {
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/* returning to previously visited level; reload it */
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@@ -1762,6 +1759,9 @@ goto_level(
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if (!In_quest(&u.uz0) && at_dgn_entrance("The Quest")
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&& !(u.uevent.qcompleted || u.uevent.qexpelled
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|| g.quest_status.leader_is_dead)) {
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/* [TODO: copy of same TODO below; if an anchievement for
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receiving quest call from leader gets added, that should
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come after logging new level entry] */
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if (!u.uevent.qcalled) {
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u.uevent.qcalled = 1;
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/* main "leader needs help" message */
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@@ -1773,6 +1773,21 @@ goto_level(
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}
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}
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/* this was originally done earlier; moved here to be logged after
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any achievement related to entering a dungeon branch
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[TODO: if an anchievement for receiving quest call from leader
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gets added, that should come after this rather than take place
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where the message is delivered above] */
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if (new)
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/* FIXME: this shows level number relative to the start of the
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branch (so "entered new level 3, Vlad's Tower" when going
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into the first level of that branch); it should be changed
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to show the level number that appears on the status lines;
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also in the endgame it shows arbitrary level number instead
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of elemental plane name */
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livelog_printf(LL_DEBUG, "entered new level %d, %s",
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dunlev(&u.uz), g.dungeons[u.uz.dnum].dname);
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assign_level(&u.uz0, &u.uz); /* reset u.uz0 */
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#ifdef INSURANCE
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save_currentstate();
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@@ -1798,6 +1813,7 @@ goto_level(
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}
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(void) pickup(1);
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return;
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}
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RESTORE_WARNING_FORMAT_NONLITERAL
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