fix #H2645 - invulnerability during prayer is vulernable to stinking cloud
From a bug report, stinking cloud
harms hero even when u.uninvulnerable is set during successful prayer.
This makes the cloud harmless during prayer as he suggested.
It also makes being inside a stinking cloud become a major trouble
that prayer can fix. (With magical breathing such a cloud is harmless and
with poison resistance it is just a nuisance; it won't be considered to be
trouble in such cases.) The fix is to clear away the cloud, or to teleport
the hero if he's inside multiple overlapping clouds or in one that is
marked as permanent (which I think isn't currently possible).
This commit is contained in:
@@ -838,6 +838,7 @@ declining to attack a peaceful monster via movement used up nutrition even
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though no action took place
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declining to attack a peaceful monster via kicking woke nearby monsters and
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scuffed engraving at hero's location even though no action took place
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make hero be immune from stinking cloud damage during successful prayer
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Platform- and/or Interface-Specific Fixes
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@@ -1043,6 +1044,8 @@ repeatedly setting the fruit option will check to see if fruits have been
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created, so the user can't easily overflow the maximum this way
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bones files now include extra data to identify dead hero and reason for death
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dipping multiple potions in another potion may only dip part of their stack
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make being inside a stinking cloud (when not immune or resistant) become a
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major trouble which is fixable by prayer
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Platform- and/or Interface-Specific New Features
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