Refactor getobj() to use callbacks on candidate objects

This replaces the arcane system previously used by getobj where the
caller would pass in a "string" whose characters were object class
numbers, with the first up to four characters being special constants
that effectively acted as flags and had to be in a certain order.
Because there are many places where getobj must behave more granularly
than just object class filtering, this was supplemented by over a
hundred lines enumerating all these special cases and "ugly checks", as
well as other ugly code spread around in getobj callers that formatted
the "string".

Now, getobj callers pass in a callback which will return one of five
possible values for any given object in the player's inventory. The
logic of determining the eligibility of a given object is handled in the
caller, which greatly simplifies the code and makes it clearer to read.
Particularly since there's no real need to cram everything into one if
statement.

This is related to pull request #77 by FIQ; it's largely a
reimplementation of its callbacks system, without doing a bigger than
necessary refactor of getobj or adding the ability to select a
floor/trap/dungeon feature with getobj. Differences in implementation
are mostly minor:
- using enum constants for returns instead of magic numbers
- 5 possible return values for callbacks instead of 3, due to trying to
  make it behave exactly as it did previously. PR #77 would sometimes
  outright exclude objects because it lacked semantics for invalid
  objects that should be selectable anyway, or give slightly different
  messages.
- passing a bitmask of flags to getobj rather than booleans (easier to
  add more flags later - such as FIQ's "allow floor features" flag, if
  that becomes desirable)
- renaming some of getobj's variables to clearer versions
- naming all callbacks consistently with "_ok"
- generally more comments explaining things

The callbacks use the same logic from getobj_obj_exclude,
getobj_obj_exclude_too and getobj_obj_acceptable_unlisted (and in a few
cases, from special cases still within getobj). In a number of them, I
added comments suggesting possible further refinements to what is and
isn't eligible (e.g. should a bullwhip really be presented as a
candidate for readying a thrown weapon?)

This also removed ALLOW_COUNT and ALLOW_NONE, relics of the old system,
and moved ALLOW_ALL's definition into detect.c which is the only place
it's used now (unrelated to getobj). The ALLOW_ALL functionality still
exists as the GETOBJ_PROMPT flag, because its main use is to force
getobj to prompt for input even if nothing is valid.

I did not refactor ggetobj() as part of this change.
This commit is contained in:
copperwater
2021-01-07 11:05:59 -05:00
parent 39fbf083a2
commit 0b638592a4
20 changed files with 792 additions and 456 deletions

View File

@@ -18,25 +18,28 @@ static void FDECL(use_candelabrum, (struct obj *));
static void FDECL(use_candle, (struct obj **));
static void FDECL(use_lamp, (struct obj *));
static void FDECL(light_cocktail, (struct obj **));
static int FDECL(rub_ok, (struct obj *));
static void FDECL(display_jump_positions, (int));
static void FDECL(use_tinning_kit, (struct obj *));
static void FDECL(use_figurine, (struct obj **));
static int FDECL(grease_ok, (struct obj *));
static void FDECL(use_grease, (struct obj *));
static void FDECL(use_trap, (struct obj *));
static int FDECL(touchstone_ok, (struct obj *));
static void FDECL(use_stone, (struct obj *));
static int NDECL(set_trap); /* occupation callback */
static int FDECL(use_whip, (struct obj *));
static void FDECL(display_polearm_positions, (int));
static int FDECL(use_pole, (struct obj *));
static int FDECL(use_cream_pie, (struct obj *));
static int FDECL(jelly_ok, (struct obj *));
static int FDECL(use_royal_jelly, (struct obj *));
static int FDECL(use_grapple, (struct obj *));
static int FDECL(do_break_wand, (struct obj *));
static int FDECL(apply_ok, (struct obj *));
static int FDECL(flip_through_book, (struct obj *));
static boolean FDECL(figurine_location_checks, (struct obj *,
coord *, BOOLEAN_P));
static void FDECL(add_class, (char *, CHAR_P));
static void FDECL(setapplyclasses, (char *));
static boolean FDECL(check_jump, (genericptr_t, int, int));
static boolean FDECL(is_valid_jump_pos, (int, int, int, BOOLEAN_P));
static boolean FDECL(get_valid_jump_position, (int, int));
@@ -1552,9 +1555,22 @@ struct obj **optr;
*optr = obj;
}
static NEARDATA const char
cuddly[] = { TOOL_CLASS, GEM_CLASS, 0 },
cuddlier[] = { TOOL_CLASS, GEM_CLASS, FOOD_CLASS, 0 };
/* getobj callback for object to be rubbed - not selecting a secondary object to
* rub on a gray stone or rub jelly on */
static int
rub_ok(obj)
struct obj *obj;
{
if (!obj)
return GETOBJ_EXCLUDE;
if (obj->otyp == OIL_LAMP || obj->otyp == MAGIC_LAMP
|| obj->otyp == BRASS_LANTERN || is_graystone(obj)
|| obj->otyp == LUMP_OF_ROYAL_JELLY)
return GETOBJ_SUGGEST;
return GETOBJ_EXCLUDE;
}
int
dorub()
@@ -1565,7 +1581,7 @@ dorub()
You("aren't able to rub anything without hands.");
return 0;
}
obj = getobj(carrying(LUMP_OF_ROYAL_JELLY) ? cuddlier : cuddly, "rub");
obj = getobj("rub", rub_ok, GETOBJ_NOFLAGS);
if (!obj) {
/* pline1(Never_mind); -- handled by getobj() */
return 0;
@@ -2331,7 +2347,24 @@ struct obj **optr;
*optr = 0;
}
static NEARDATA const char lubricables[] = { ALL_CLASSES, ALLOW_NONE, 0 };
/* getobj callback for object to apply grease to */
static int
grease_ok(obj)
struct obj *obj;
{
if (!obj)
return GETOBJ_SUGGEST;
if (obj->oclass == COIN_CLASS)
return GETOBJ_EXCLUDE;
if (inaccessible_equipment(obj, (const char *) 0, FALSE))
return GETOBJ_EXCLUDE_INACCESS;
/* Possible extension: don't suggest greasing objects which are already
* greased. */
return GETOBJ_SUGGEST;
}
static void
use_grease(obj)
@@ -2357,7 +2390,7 @@ struct obj *obj;
dropx(obj);
return;
}
otmp = getobj(lubricables, "grease");
otmp = getobj("grease", grease_ok, GETOBJ_PROMPT);
if (!otmp)
return;
if (inaccessible_equipment(otmp, "grease", FALSE))
@@ -2386,31 +2419,52 @@ struct obj *obj;
update_inventory();
}
/* getobj callback for object to rub on a known touchstone */
static int
touchstone_ok(obj)
struct obj *obj;
{
if (!obj)
return GETOBJ_EXCLUDE;
/* Gold being suggested as a rub target is questionable - it fits the
* real-world historic use of touchstones, but doesn't do anything
* significant in the game. */
if (obj->oclass == COIN_CLASS)
return GETOBJ_SUGGEST;
/* don't suggest identified gems */
if (obj->oclass == GEM_CLASS
&& !(obj->dknown && objects[obj->otyp].oc_name_known))
return GETOBJ_SUGGEST;
return GETOBJ_DOWNPLAY;
}
/* touchstones - by Ken Arnold */
static void
use_stone(tstone)
struct obj *tstone;
{
static const char scritch[] = "\"scritch, scritch\"";
static const char allowall[3] = { COIN_CLASS, ALL_CLASSES, 0 };
static const char coins_gems[3] = { COIN_CLASS, GEM_CLASS, 0 };
struct obj *obj;
boolean do_scratch;
const char *streak_color, *choices;
const char *streak_color;
char stonebuf[QBUFSZ];
int oclass;
boolean known;
/* in case it was acquired while blinded */
if (!Blind)
tstone->dknown = 1;
known = (tstone->otyp == TOUCHSTONE && tstone->dknown
&& objects[TOUCHSTONE].oc_name_known);
Sprintf(stonebuf, "rub on the stone%s", plur(tstone->quan));
/* when the touchstone is fully known, don't bother listing extra
junk as likely candidates for rubbing */
choices = (tstone->otyp == TOUCHSTONE && tstone->dknown
&& objects[TOUCHSTONE].oc_name_known)
? coins_gems
: allowall;
Sprintf(stonebuf, "rub on the stone%s", plur(tstone->quan));
if ((obj = getobj(choices, stonebuf)) == 0)
if ((obj = getobj(stonebuf, known ? touchstone_ok : any_obj_ok,
GETOBJ_PROMPT)) == 0)
return;
if (obj == tstone && obj->quan == 1L) {
@@ -3180,11 +3234,21 @@ struct obj *obj;
return 0;
}
/* getobj callback for object to rub royal jelly on */
static int
jelly_ok(obj)
struct obj *obj;
{
if (obj && obj->otyp == EGG)
return GETOBJ_SUGGEST;
return GETOBJ_EXCLUDE;
}
static int
use_royal_jelly(obj)
struct obj *obj;
{
static const char allowall[2] = { ALL_CLASSES, 0 };
int oldcorpsenm;
unsigned was_timed;
struct obj *eobj;
@@ -3196,7 +3260,7 @@ struct obj *obj;
freeinv(obj);
/* right now you can rub one royal jelly on an entire stack of eggs */
eobj = getobj(allowall, "rub the royal jelly on");
eobj = getobj("rub the royal jelly on", jelly_ok, GETOBJ_PROMPT);
if (!eobj) {
addinv(obj); /* put the unused lump back; if it came from
* a split, it should merge back */
@@ -3624,64 +3688,53 @@ discard_broken_wand:
return 1;
}
static void
add_class(cl, class)
char *cl;
char class;
/* getobj callback for object to apply - this is more complex than most other
* callbacks because there are a lot of appliables */
static int
apply_ok(obj)
struct obj *obj;
{
char tmp[2];
if (!obj)
return GETOBJ_EXCLUDE;
tmp[0] = class;
tmp[1] = '\0';
Strcat(cl, tmp);
}
/* all tools, all wands (breaking), all spellbooks (flipping through -
* including blank/novel/Book of the Dead) */
if (obj->oclass == TOOL_CLASS || obj->oclass == WAND_CLASS
|| obj->oclass == SPBOOK_CLASS)
return GETOBJ_SUGGEST;
static const char tools[] = { TOOL_CLASS, WEAPON_CLASS, WAND_CLASS, 0 };
/* certain weapons */
if (obj->oclass == WEAPON_CLASS
&& (is_pick(obj) || is_axe(obj) || is_pole(obj)
|| obj->otyp == BULLWHIP))
return GETOBJ_SUGGEST;
/* augment tools[] if various items are carried */
static void
setapplyclasses(class_list)
char class_list[];
{
register struct obj *otmp;
int otyp;
boolean knowoil, knowtouchstone;
boolean addpotions, addstones, addfood, addspellbooks;
/* only applicable potion is oil, and it will only be offered as a choice
* when already discovered */
if (obj->otyp == POT_OIL && obj->dknown
&& objects[obj->otyp].oc_name_known)
return GETOBJ_SUGGEST;
knowoil = objects[POT_OIL].oc_name_known;
knowtouchstone = objects[TOUCHSTONE].oc_name_known;
addpotions = addstones = addfood = addspellbooks = FALSE;
for (otmp = g.invent; otmp; otmp = otmp->nobj) {
otyp = otmp->otyp;
if (otyp == POT_OIL
|| (otmp->oclass == POTION_CLASS
&& (!otmp->dknown
|| (!knowoil && !objects[otyp].oc_name_known))))
addpotions = TRUE;
if (otyp == TOUCHSTONE
|| (is_graystone(otmp)
&& (!otmp->dknown
|| (!knowtouchstone && !objects[otyp].oc_name_known))))
addstones = TRUE;
if (otyp == CREAM_PIE || otyp == EUCALYPTUS_LEAF
|| otyp == LUMP_OF_ROYAL_JELLY)
addfood = TRUE;
if (otmp->oclass == SPBOOK_CLASS)
addspellbooks = TRUE;
/* certain foods */
if (obj->otyp == CREAM_PIE || obj->otyp == EUCALYPTUS_LEAF
|| obj->otyp == LUMP_OF_ROYAL_JELLY)
return GETOBJ_SUGGEST;
if (is_graystone(obj)) {
/* The only case where we don't suggest a gray stone is if we KNOW it
* isn't a touchstone. */
if (!obj->dknown)
return GETOBJ_SUGGEST;
if (obj->otyp != TOUCHSTONE
&& (objects[TOUCHSTONE].oc_name_known
|| objects[obj->otyp].oc_name_known))
return GETOBJ_EXCLUDE;
return GETOBJ_SUGGEST;
}
class_list[0] = '\0';
if (addpotions || addstones)
add_class(class_list, ALL_CLASSES);
Strcat(class_list, tools);
if (addpotions)
add_class(class_list, POTION_CLASS);
if (addstones)
add_class(class_list, GEM_CLASS);
if (addfood)
add_class(class_list, FOOD_CLASS);
if (addspellbooks)
add_class(class_list, SPBOOK_CLASS);
return GETOBJ_EXCLUDE;
}
/* the 'a' command */
@@ -3690,7 +3743,6 @@ doapply()
{
struct obj *obj;
register int res = 1;
char class_list[MAXOCLASSES + 2];
if (nohands(g.youmonst.data)) {
You("aren't able to use or apply tools in your current form.");
@@ -3699,8 +3751,7 @@ doapply()
if (check_capacity((char *) 0))
return 0;
setapplyclasses(class_list); /* tools[] */
obj = getobj(class_list, "use or apply");
obj = getobj("use or apply", apply_ok, GETOBJ_NOFLAGS);
if (!obj)
return 0;