Make coalescence message be smart about status
- honor blindness and hallucination - honor ability to see one of the mergees - provide audible feedback if appropriate - merging inside pack gets special-cased so player knows something different/unusual is happening
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@@ -301,7 +301,7 @@ struct obj **potmp, **pobj;
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* free the other object automatically so we can just
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* return out from here. */
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if (Is_pudding(obj)) {
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pline("The %s coalesce.", makeplural(obj_typename(obj->otyp)));
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pudding_merge_message(otmp, obj);
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obj_absorb(potmp, pobj);
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return(1);
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}
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