fix #H2081 - named vault guard messages (trunk only)
From a bug report, assigning
a vault guard a name such as Marcel could result in messages like
|The Marcel, confused, disappears.
Many of the guard messages had article "the" hardcoded. This gets rid
of g_monnam() and uses noit_mon_nam() instead.
I haven't been able to test all the modified messages; it's a pain
trying to get some of them to occur.
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@@ -327,6 +327,7 @@ wand explosion feedback about adjacent door was phrased as if for a wand zap
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improve the message sequencing when a thrown poisoned weapon loses is poison
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attempting to open, close, or lock/unlock a door while confused or stunned
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uses up a move regardless of whether direction choice finds a door
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grammar fixes for vault guard messages given after player assigns guard a name
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Platform- and/or Interface-Specific Fixes
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