Moving a monster with telekinesis hurles it through the air

... and at the end of the flight, it can't avoid a trap, if it
lands on one.
This commit is contained in:
Pasi Kallinen
2022-02-24 19:27:56 +02:00
parent 9ae2ec1f98
commit 0c20bf116c
3 changed files with 9 additions and 3 deletions

View File

@@ -390,6 +390,7 @@ typedef struct sortloot_item Loot;
#define TOOKPLUNGE 0x10 /* used '>' to enter pit below you */
#define VIASITTING 0x20 /* #sit while at trap location (affects message) */
#define FAILEDUNTRAP 0x40 /* trap activated by failed untrap attempt */
#define HURTLING 0x80 /* monster is hurtling through air */
/* Flags to control test_move in hack.c */
#define DO_MOVE 0 /* really doing the move */