Moving a monster with telekinesis hurles it through the air
... and at the end of the flight, it can't avoid a trap, if it lands on one.
This commit is contained in:
@@ -390,6 +390,7 @@ typedef struct sortloot_item Loot;
|
||||
#define TOOKPLUNGE 0x10 /* used '>' to enter pit below you */
|
||||
#define VIASITTING 0x20 /* #sit while at trap location (affects message) */
|
||||
#define FAILEDUNTRAP 0x40 /* trap activated by failed untrap attempt */
|
||||
#define HURTLING 0x80 /* monster is hurtling through air */
|
||||
|
||||
/* Flags to control test_move in hack.c */
|
||||
#define DO_MOVE 0 /* really doing the move */
|
||||
|
||||
Reference in New Issue
Block a user