fix 'blind sink behavior'

Reported directly to devteam:  teleporting or polymorphing a sink when
dropping the relevant ring into it was suppressed if the hero couldn't
see it happen.

Being unable to see the sink transform or vanish shouldn't stop that
from happening.  Since the hero is known to not be levitating (because
of the sink), it can be assumed that he can feel the transformation or
vanishment (is that a real word?), so use the same messages regardless
of blindness.
This commit is contained in:
PatR
2015-12-28 17:32:31 -08:00
parent a05826d06d
commit 0c2443ebd0
2 changed files with 33 additions and 13 deletions

View File

@@ -70,6 +70,8 @@ use alternate rejection message if attempting to name an unnameable monster
cockatrice corpse no longer leaves multiple statues for shape-shifted vampire
alter name of monster causing hero's death if name contains characters that
could cause confusion when using record, logfile, or xlogfile later
teleporting or polymorphing a sink via ring drop shouldn't depend upon being
able to see it happen
Platform- and/or Interface-Specific Fixes