fix 'blind sink behavior'
Reported directly to devteam: teleporting or polymorphing a sink when dropping the relevant ring into it was suppressed if the hero couldn't see it happen. Being unable to see the sink transform or vanish shouldn't stop that from happening. Since the hero is known to not be levitating (because of the sink), it can be assumed that he can feel the transformation or vanishment (is that a real word?), so use the same messages regardless of blindness.
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@@ -70,6 +70,8 @@ use alternate rejection message if attempting to name an unnameable monster
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cockatrice corpse no longer leaves multiple statues for shape-shifted vampire
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alter name of monster causing hero's death if name contains characters that
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could cause confusion when using record, logfile, or xlogfile later
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teleporting or polymorphing a sink via ring drop shouldn't depend upon being
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able to see it happen
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Platform- and/or Interface-Specific Fixes
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