pmnames mons gender naming plus a window port interface change
add MALE, FEMALE, and gender-neutral names for individual monster species
to the mons array. The gender-neutral name (NEUTRAL) is mandatory, the
MALE and FEMALE versions are not.
replace code uses of the mname field of permonst with one of the three
potentially-available gender-specific names.
consolidate some separate mons entries that differed only by species into a
single mons entry (caveman, cavewoman and priest,priestess etc.)
consolidate several "* lord" and "* queen/* king" monst entries into
their single species, and allow both genders on some where it makes some
sense (there is probably more work and cleanup to come out of this at some
point, and the chosen gender-neutral name variations are not cast in stone
if someone has better suggestions).
related function or macro additions:
pmname(pm, gender) to get the gender variation of the permonst name. It
guards against monsters that haven't got anything except NEUTRAL naming
and falls back to the NEUTRAL version if FEMALE and MALE versions are
missing.
Ugender to obtain the current hero gender.
Mgender(mtmp) to obtain the gender of a monster
While the code can safely refer directly to pmnames[NEUTRAL] safely in the
code because it always exists, the other two (pmnames[MALE] and
pmnames[FEMALE] may not exist so use:
pmname(ptr, gidx)
where -ptr is a permonst *
-gidx is an index into the pmnames array field of the
permonst struct
pmname() checks for a valid index and checks for null-pointers for
pmnames[MALE] and pmnames[FEMALE], and will fall back to pmnames[NEUTRAL] if
the pointer requested if the requested variation is unavailable, or if the
gidx is out-of-range.
Allow code to specify makemon flags to request female or male (via MM_MALE
and MM_FEMALE flags respectively)to makedefs, since the species alone doesn't
distinguish male/female anymore. Specifying MM_MALE or MM_FEMALE won't
override the pm M2_MALE and M2_FEMALE flags on a mons[] entry.
male and female tiles have been added to win/share/monsters.txt.
The majority are duplicated placeholders except for those that were
separate mons entries before. Perhaps someone will contribute artwork in the
future to make the male and female variations visually distinguishable.
tilemapping via has the MALE tile indexes in the glyph2tile[]
array produced at build time. If a window port has information that the
FEMALE tile is required, it just has to increment the index returned
from the glyph2tile[] array by 1.
statues already preserved gender of the monster through STATUE_FEMALE
and STATUE_MALE, so ensure that pmnames takes that into consideration.
I expect some refinement will be required after broad play-testing puts it to
the test.
consolidate caveman,cavewoman and priest,priestess monst.c entries etc
This commit will require a bump of editlevel in patchlevel.h because it alters
the index numbers of the monsters due to the consolidation of some. Those
index numbers are saved in some other structures, even though the mons[] array
itself is not part of the savefile.
Window Port Interface Change
Also add a parameter to print_glyph to convey additional information beyond
the glyph to the window ports. Every single window port was calling back to
mapglyph for the information anyway, so just included it in the interface and
produce the information right in the display core.
The mapglyph() function uses will be eliminated, although there are still some
in the code yet to be dealt with.
win32, tty, x11, Qt, msdos window ports have all had adjustments done to
utilize the new parameter instead of calling mapglyph, but some of those
window ports have not been thoroughly tested since the changes.
Interface change additional info:
print_glyph(window, x, y, glyph, bkglyph, *glyphmod)
-- Print the glyph at (x,y) on the given window. Glyphs are
integers at the interface, mapped to whatever the window-
port wants (symbol, font, color, attributes, ...there's
a 1-1 map between glyphs and distinct things on the map).
-- bkglyph is a background glyph for potential use by some
graphical or tiled environments to allow the depiction
to fall against a background consistent with the grid
around x,y. If bkglyph is NO_GLYPH, then the parameter
should be ignored (do nothing with it).
-- glyphmod provides extended information about the glyph
that window ports can use to enhance the display in
various ways.
unsigned int glyphmod[NUM_GLYPHMOD]
where:
glyphmod[GM_TTYCHAR] is the text characters associated
with the original NetHack display.
glyphmod[GM_FLAGS] are the special flags that denote
additional information that window
ports can use.
glyphmod[GM_COLOR] is the text character
color associated with the original
NetHack display.
Support for including the glyphmod info in the display glyph buffer
alongside the glyph itself was added and is the default operation.
That can be turned off by defining UNBUFFERED_GLYPHMOD at compile time.
With UNBUFFERED_GLYPHMOD operation, a call will be placed to map_glyphmod()
immediately prior to every print_glyph() call.
This commit is contained in:
@@ -79,24 +79,6 @@ enum dismount_types {
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DISMOUNT_BYCHOICE = 6
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};
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/* mgflags for mapglyph() */
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#define MG_FLAG_NORMAL 0x00
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#define MG_FLAG_NOOVERRIDE 0x01
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/* Special returns from mapglyph() */
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#define MG_CORPSE 0x0001
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#define MG_INVIS 0x0002
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#define MG_DETECT 0x0004
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#define MG_PET 0x0008
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#define MG_RIDDEN 0x0010
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#define MG_STATUE 0x0020
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#define MG_OBJPILE 0x0040 /* more than one stack of objects */
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#define MG_BW_LAVA 0x0080 /* 'black & white lava': highlight lava if it
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can't be distringuished from water by color */
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#define MG_BW_ICE 0x0100 /* similar for ice vs floor */
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#define MG_NOTHING 0x0200 /* char represents GLYPH_NOTHING */
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#define MG_UNEXPL 0x0400 /* char represents GLYPH_UNEXPLORED */
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/* sellobj_state() states */
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#define SELL_NORMAL (0)
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#define SELL_DELIBERATE (1)
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@@ -216,6 +198,9 @@ typedef struct {
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#define SYM_OFF_X (SYM_OFF_W + WARNCOUNT)
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#define SYM_MAX (SYM_OFF_X + MAXOTHER)
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/* glyphmod entries */
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enum { GM_FLAGS, GM_TTYCHAR, GM_COLOR, NUM_GLYPHMOD };
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#include "rect.h"
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#include "region.h"
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#include "decl.h"
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@@ -293,10 +278,12 @@ typedef struct sortloot_item Loot;
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#define MM_ASLEEP 0x002000L /* monsters should be generated asleep */
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#define MM_NOGRP 0x004000L /* suppress creation of monster groups */
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#define MM_NOTAIL 0x008000L /* if a long worm, don't give it a tail */
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#define MM_MALE 0x010000L /* male variation */
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#define MM_FEMALE 0x020000L /* female variation */
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/* if more MM_ flag masks are added, skip or renumber the GP_ one(s) */
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#define GP_ALLOW_XY 0x010000L /* [actually used by enexto() to decide whether
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#define GP_ALLOW_XY 0x040000L /* [actually used by enexto() to decide whether
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* to make an extra call to goodpos()] */
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#define GP_ALLOW_U 0x020000L /* don't reject hero's location */
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#define GP_ALLOW_U 0x080000L /* don't reject hero's location */
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/* flags for make_corpse() and mkcorpstat() */
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#define CORPSTAT_NONE 0x00
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