fix pull request #470 - two riding fixes

Post-3.6 change to monster inventory handling could result in hero
remaining mounted on an unsaddled steed (if saddle was removed via
opening magic).

Hero falling out of saddle would fall to the ground and take damage
even if levitating or flying without steed's help after dismount.

Fixes #470
This commit is contained in:
PatR
2021-03-16 11:01:43 -07:00
parent b3d21fd337
commit 0cca010ff1
4 changed files with 34 additions and 19 deletions

View File

@@ -410,6 +410,8 @@ remove superfluous "All" from "All foos are already nonexistent." when blessed
genocide tries to remove something which has already been genocided
"#dip <item> into -" produced a scrambled message:
You mime dip <item> intoing something.
mounted hero falling out of saddle shouldn't hit ground and take damage when
levitating or flying (if done without steed's help)
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
@@ -540,6 +542,7 @@ change wizard mode command #wizmgender to wizard mode option 'wizmgender'
engraving with non-blade dulled the weapon anyway (pr #464)
'sortdiscoveries:s' had a spurious generic header shown at the start of the
last class if there were any artifacts or unique items discovered
loss of saddle by opening magic left hero mounted on unsaddled steed
curses: 'msg_window' option wasn't functional for curses unless the binary
also included tty support