fix pull request #470 - two riding fixes
Post-3.6 change to monster inventory handling could result in hero remaining mounted on an unsaddled steed (if saddle was removed via opening magic). Hero falling out of saddle would fall to the ground and take damage even if levitating or flying without steed's help after dismount. Fixes #470
This commit is contained in:
@@ -410,6 +410,8 @@ remove superfluous "All" from "All foos are already nonexistent." when blessed
|
||||
genocide tries to remove something which has already been genocided
|
||||
"#dip <item> into -" produced a scrambled message:
|
||||
You mime dip <item> intoing something.
|
||||
mounted hero falling out of saddle shouldn't hit ground and take damage when
|
||||
levitating or flying (if done without steed's help)
|
||||
|
||||
|
||||
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
|
||||
@@ -540,6 +542,7 @@ change wizard mode command #wizmgender to wizard mode option 'wizmgender'
|
||||
engraving with non-blade dulled the weapon anyway (pr #464)
|
||||
'sortdiscoveries:s' had a spurious generic header shown at the start of the
|
||||
last class if there were any artifacts or unique items discovered
|
||||
loss of saddle by opening magic left hero mounted on unsaddled steed
|
||||
|
||||
curses: 'msg_window' option wasn't functional for curses unless the binary
|
||||
also included tty support
|
||||
|
||||
Reference in New Issue
Block a user