fix pull request #470 - two riding fixes
Post-3.6 change to monster inventory handling could result in hero remaining mounted on an unsaddled steed (if saddle was removed via opening magic). Hero falling out of saddle would fall to the ground and take damage even if levitating or flying without steed's help after dismount. Fixes #470
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@@ -671,7 +671,7 @@ mdrop_obj(
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boolean verbosely)
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{
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int omx = mon->mx, omy = mon->my;
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boolean unwornmask = obj->owornmask;
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long unwornmask = obj->owornmask;
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extract_from_minvent(mon, obj, FALSE, TRUE);
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/* don't charge for an owned saddle on dead steed (provided
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