fix pull request #470 - two riding fixes
Post-3.6 change to monster inventory handling could result in hero remaining mounted on an unsaddled steed (if saddle was removed via opening magic). Hero falling out of saddle would fall to the ground and take damage even if levitating or flying without steed's help after dismount. Fixes #470
This commit is contained in:
24
src/steed.c
24
src/steed.c
@@ -482,30 +482,38 @@ dismount_steed(
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{
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struct monst *mtmp;
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struct obj *otmp;
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const char *verb;
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coord cc, steedcc;
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const char *verb = "fall";
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boolean repair_leg_damage = (Wounded_legs != 0L);
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unsigned save_utrap = u.utrap;
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boolean have_spot = landing_spot(&cc, reason, 0);
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boolean ulev, ufly,
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repair_leg_damage = (Wounded_legs != 0L),
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have_spot = landing_spot(&cc, reason, 0);
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mtmp = u.usteed; /* make a copy of steed pointer */
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/* Sanity check */
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if (!mtmp) /* Just return silently */
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return;
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u.usteed = 0; /* affects Fly test; could hypothetically affect Lev */
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ufly = Flying ? TRUE : FALSE;
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ulev = Levitation ? TRUE : FALSE;
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u.usteed = mtmp;
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/* Check the reason for dismounting */
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otmp = which_armor(mtmp, W_SADDLE);
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switch (reason) {
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case DISMOUNT_THROWN:
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verb = "are thrown";
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/*FALLTHRU*/
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case DISMOUNT_FELL:
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verb = (reason == DISMOUNT_THROWN) ? "are thrown"
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: ulev ? "float" : ufly ? "fly" : "fall";
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You("%s off of %s!", verb, mon_nam(mtmp));
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if (!have_spot)
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have_spot = landing_spot(&cc, reason, 1);
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losehp(Maybe_Half_Phys(rn1(10, 10)), "riding accident", KILLED_BY_AN);
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set_wounded_legs(BOTH_SIDES, (int) HWounded_legs + rn1(5, 5));
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repair_leg_damage = FALSE;
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if (!ulev && !ufly) {
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losehp(Maybe_Half_Phys(rn1(10, 10)), "riding accident",
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KILLED_BY_AN);
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set_wounded_legs(BOTH_SIDES, (int) HWounded_legs + rn1(5, 5));
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repair_leg_damage = FALSE;
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}
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break;
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case DISMOUNT_POLY:
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You("can no longer ride %s.", mon_nam(u.usteed));
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