github issue #1275: curses init vs pauper
Reported by ars3niy, the curses interface could behave strangely on the first turn if the 'pauper' option/conduct was specified. There isn't any definitive flag indicating whether or not the game has started. Since 'moves' has traditionally been initialized to 1 rather than to 0, there were several instances of | if (moves <= 1 && invent != NULL) being used to determine the starting state on the assumption that once hero has inventory, the game has begun. Introduction of the 'pauper' option made the test for non-Null invent become unreliable. For paupers, the program would behave as if the game hadn't started yet until the player finally made a time-consuming move. This changes compile-time initialization of 'moves' from 1 to 0, then sets it to 1 when initial inventory would be bestowed (even when 'pauper' inhibits that). That's probably not the best place for it, but testing for 'moves==0' now should produce an identical effect as 'moves<=1 && invent!=NULL' used to accomplish. It would have been much simpler just to give paupers 1 gold piece, or perhaps one rock, in place of usual starting gear so that their initial inventory wouldn't be empty, but the moves+invent way of checking for start-of-play has always bothered me. Should 'pauper' be preventing 'nethack -X' from giving its starting wand of wishing? Conducts and explore mode don't really overlap so maybe it doesn't matter. Fixes #1275
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1464 $ $NHDT-Date: 1723945837 2024/08/18 01:50:37 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1471 $ $NHDT-Date: 1725138479 2024/08/31 21:07:59 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -2021,6 +2021,9 @@ having #terrain display gas cloud regions as if they were traps didn't work
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when a monster within a gas cloud was displayed on the map because the hero
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was next to it, it remained displayed if hero moved away
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eating a pyrolisk egg on the floor triggered an "object lost" panic
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core object creation and the curses interface's window handling both became
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confused by the 'pauper' option/conduct because they assumed that invent
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being Null meant that the game hadn't started yet
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Fixes to 3.7.0-x Platform and/or Interface Problems Exposed Via git Repository
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