github issue #1275: curses init vs pauper
Reported by ars3niy, the curses interface could behave strangely on the first turn if the 'pauper' option/conduct was specified. There isn't any definitive flag indicating whether or not the game has started. Since 'moves' has traditionally been initialized to 1 rather than to 0, there were several instances of | if (moves <= 1 && invent != NULL) being used to determine the starting state on the assumption that once hero has inventory, the game has begun. Introduction of the 'pauper' option made the test for non-Null invent become unreliable. For paupers, the program would behave as if the game hadn't started yet until the player finally made a time-consuming move. This changes compile-time initialization of 'moves' from 1 to 0, then sets it to 1 when initial inventory would be bestowed (even when 'pauper' inhibits that). That's probably not the best place for it, but testing for 'moves==0' now should produce an identical effect as 'moves<=1 && invent!=NULL' used to accomplish. It would have been much simpler just to give paupers 1 gold piece, or perhaps one rock, in place of usual starting gear so that their initial inventory wouldn't be empty, but the moves+invent way of checking for start-of-play has always bothered me. Should 'pauper' be preventing 'nethack -X' from giving its starting wand of wishing? Conducts and explore mode don't really overlap so maybe it doesn't matter. Fixes #1275
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 attrib.c $NHDT-Date: 1651908297 2022/05/07 07:24:57 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.86 $ */
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/* NetHack 3.7 attrib.c $NHDT-Date: 1725138479 2024/08/31 21:07:59 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.127 $ */
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/* Copyright 1988, 1989, 1990, 1992, M. Stephenson */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1072,7 +1072,7 @@ newhp(void)
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hp += rnd(gu.urole.hpadv.inrnd);
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if (gu.urace.hpadv.inrnd > 0)
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hp += rnd(gu.urace.hpadv.inrnd);
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if (svm.moves <= 1L) { /* initial hero; skip for polyself to new man */
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if (svm.moves == 0) { /* initial hero; skip for polyself to new man */
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/* Initialize alignment stuff */
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u.ualign.type = aligns[flags.initalign].value;
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u.ualign.record = gu.urole.initrecord;
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