diff --git a/doc/fixes34.1 b/doc/fixes34.1 index 46098ee00..ebb8e005c 100644 --- a/doc/fixes34.1 +++ b/doc/fixes34.1 @@ -100,6 +100,7 @@ fix goodpos() so worm segments don't get placed on top of each other (causing fix fountain noises on some special levels (castle, valk home, various mines) disallow mounting a trapped steed to avoid inappropriate trap effects #chat with meditating monster will rouse it +suppress redundant message when stoning effect transforms a golem Platform- and/or Interface-Specific Fixes diff --git a/src/trap.c b/src/trap.c index de5a97c8e..7ccbc1652 100644 --- a/src/trap.c +++ b/src/trap.c @@ -1,4 +1,4 @@ -/* SCCS Id: @(#)trap.c 3.4 2002/04/06 */ +/* SCCS Id: @(#)trap.c 3.4 2002/05/08 */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* NetHack may be freely redistributed. See license for details. */ @@ -1950,12 +1950,12 @@ struct monst *mon; boolean byplayer; { if (resists_ston(mon)) return; - if (cansee(mon->mx, mon->my)) - pline("%s turns to stone.", Monnam(mon)); if (poly_when_stoned(mon->data)) { mon_to_stone(mon); return; } + if (cansee(mon->mx, mon->my)) + pline("%s turns to stone.", Monnam(mon)); if (byplayer) { stoned = TRUE; xkilled(mon,0);