Band-Aid (tm) for #H5091 - old passive attack
Change the wording slightly if the hero simultaneously (in theory) reverts to normal form and splahes acid on his/her attacker. Giving the passive counterattack message first would be better, but several types of counterattacks need to know in advance whether the hero has reverted, producing a chicken-vs-egg seqeuncing situation. I also took out 'register' directives from a bunch of declarations since they'd been pretty much applied blindly rather than in circumstances where someone evaluated the situation and decided that they might matter.
This commit is contained in:
@@ -421,6 +421,11 @@ add database entry for "martial arts"
|
||||
starting inventory for rogues specified +9 lock pick, where +/-N is meaningless
|
||||
fix pile mark when picking up all-but-one items while invisible
|
||||
improve config file error reporting
|
||||
when polymorphed into something with a passive counterattack, being 'killed'
|
||||
and returning to normal form allows a subset of counterattacks to
|
||||
continue after telling the player than the hero has reverted; change
|
||||
"Mon is splashed by your acid" to "Mon is splashed by acid" in that
|
||||
situation so that the message sequence doesn't look quite so strange
|
||||
|
||||
|
||||
Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
|
||||
|
||||
Reference in New Issue
Block a user