more cursed potion of invisibility

Give feedback if a visible monster drinks a potion of invisibility
that happens to be cursed so monster fails to become invisible, or if
hero hits a visible monster with a cursed potion of invisibility and
it fails to become invisible.
This commit is contained in:
PatR
2026-02-16 19:51:04 -08:00
parent b702be4449
commit 0d2752d05d
2 changed files with 10 additions and 0 deletions

View File

@@ -1785,6 +1785,9 @@ potionhit(struct monst *mon, struct obj *obj, int how)
if (sawit && !canspotmon(mon)) {
if (cansee(mon->mx, mon->my))
map_invisible(mon->mx, mon->my);
} else if (sawit && cursed_potion) {
pline("%s briefly seems to be transparent.", Monnam(mon));
/* see use_misc(muse.c) for comment about map_invisible() */
} else if (!sawit && canspotmon(mon)) {
/* if an invisible mon glyph was present, mon_set_minvis()'s
newsym() has gotten rid of it */