remove STATIC_DCL, STATIC_OVL, STATIC_VAR, STATIC_PTR from core
This commit is contained in:
137
src/apply.c
137
src/apply.c
@@ -5,46 +5,46 @@
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#include "hack.h"
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STATIC_DCL int FDECL(use_camera, (struct obj *));
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STATIC_DCL int FDECL(use_towel, (struct obj *));
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STATIC_DCL boolean FDECL(its_dead, (int, int, int *));
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STATIC_DCL int FDECL(use_stethoscope, (struct obj *));
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STATIC_DCL void FDECL(use_whistle, (struct obj *));
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STATIC_DCL void FDECL(use_magic_whistle, (struct obj *));
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STATIC_DCL int FDECL(use_leash, (struct obj *));
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STATIC_DCL int FDECL(use_mirror, (struct obj *));
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STATIC_DCL void FDECL(use_bell, (struct obj **));
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STATIC_DCL void FDECL(use_candelabrum, (struct obj *));
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STATIC_DCL void FDECL(use_candle, (struct obj **));
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STATIC_DCL void FDECL(use_lamp, (struct obj *));
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STATIC_DCL void FDECL(light_cocktail, (struct obj **));
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STATIC_PTR void FDECL(display_jump_positions, (int));
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STATIC_DCL void FDECL(use_tinning_kit, (struct obj *));
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STATIC_DCL void FDECL(use_figurine, (struct obj **));
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STATIC_DCL void FDECL(use_grease, (struct obj *));
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STATIC_DCL void FDECL(use_trap, (struct obj *));
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STATIC_DCL void FDECL(use_stone, (struct obj *));
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STATIC_PTR int NDECL(set_trap); /* occupation callback */
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STATIC_DCL int FDECL(use_whip, (struct obj *));
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STATIC_PTR void FDECL(display_polearm_positions, (int));
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STATIC_DCL int FDECL(use_pole, (struct obj *));
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STATIC_DCL int FDECL(use_cream_pie, (struct obj *));
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STATIC_DCL int FDECL(use_grapple, (struct obj *));
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STATIC_DCL int FDECL(do_break_wand, (struct obj *));
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STATIC_DCL boolean FDECL(figurine_location_checks, (struct obj *,
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static int FDECL(use_camera, (struct obj *));
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static int FDECL(use_towel, (struct obj *));
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static boolean FDECL(its_dead, (int, int, int *));
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static int FDECL(use_stethoscope, (struct obj *));
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static void FDECL(use_whistle, (struct obj *));
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static void FDECL(use_magic_whistle, (struct obj *));
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static int FDECL(use_leash, (struct obj *));
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static int FDECL(use_mirror, (struct obj *));
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static void FDECL(use_bell, (struct obj **));
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static void FDECL(use_candelabrum, (struct obj *));
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static void FDECL(use_candle, (struct obj **));
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static void FDECL(use_lamp, (struct obj *));
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static void FDECL(light_cocktail, (struct obj **));
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static void FDECL(display_jump_positions, (int));
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static void FDECL(use_tinning_kit, (struct obj *));
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static void FDECL(use_figurine, (struct obj **));
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static void FDECL(use_grease, (struct obj *));
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static void FDECL(use_trap, (struct obj *));
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static void FDECL(use_stone, (struct obj *));
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static int NDECL(set_trap); /* occupation callback */
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static int FDECL(use_whip, (struct obj *));
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static void FDECL(display_polearm_positions, (int));
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static int FDECL(use_pole, (struct obj *));
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static int FDECL(use_cream_pie, (struct obj *));
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static int FDECL(use_grapple, (struct obj *));
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static int FDECL(do_break_wand, (struct obj *));
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static boolean FDECL(figurine_location_checks, (struct obj *,
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coord *, BOOLEAN_P));
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STATIC_DCL void FDECL(add_class, (char *, CHAR_P));
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STATIC_DCL void FDECL(setapplyclasses, (char *));
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STATIC_PTR boolean FDECL(check_jump, (genericptr_t, int, int));
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STATIC_DCL boolean FDECL(is_valid_jump_pos, (int, int, int, BOOLEAN_P));
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STATIC_DCL boolean FDECL(get_valid_jump_position, (int, int));
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STATIC_DCL boolean FDECL(get_valid_polearm_position, (int, int));
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STATIC_DCL boolean FDECL(find_poleable_mon, (coord *, int, int));
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static void FDECL(add_class, (char *, CHAR_P));
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static void FDECL(setapplyclasses, (char *));
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static boolean FDECL(check_jump, (genericptr_t, int, int));
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static boolean FDECL(is_valid_jump_pos, (int, int, int, BOOLEAN_P));
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static boolean FDECL(get_valid_jump_position, (int, int));
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static boolean FDECL(get_valid_polearm_position, (int, int));
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static boolean FDECL(find_poleable_mon, (coord *, int, int));
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static const char no_elbow_room[] =
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"don't have enough elbow-room to maneuver.";
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STATIC_OVL int
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static int
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use_camera(obj)
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struct obj *obj;
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{
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@@ -82,7 +82,7 @@ struct obj *obj;
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return 1;
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}
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STATIC_OVL int
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static int
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use_towel(obj)
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struct obj *obj;
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{
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@@ -168,7 +168,7 @@ struct obj *obj;
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}
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/* maybe give a stethoscope message based on floor objects */
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STATIC_OVL boolean
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static boolean
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its_dead(rx, ry, resp)
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int rx, ry, *resp;
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{
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@@ -290,7 +290,7 @@ static const char hollow_str[] = "a hollow sound. This must be a secret %s!";
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not take any time; however, unless it did, the stethoscope would be
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almost useless. As a compromise, one use per turn is free, another
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uses up the turn; this makes curse status have a tangible effect. */
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STATIC_OVL int
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static int
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use_stethoscope(obj)
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register struct obj *obj;
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{
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@@ -425,7 +425,7 @@ register struct obj *obj;
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static const char whistle_str[] = "produce a %s whistling sound.";
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STATIC_OVL void
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static void
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use_whistle(obj)
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struct obj *obj;
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{
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@@ -445,7 +445,7 @@ struct obj *obj;
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}
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}
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STATIC_OVL void
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static void
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use_magic_whistle(obj)
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struct obj *obj;
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{
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@@ -578,7 +578,7 @@ struct monst *mtmp;
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}
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/* ARGSUSED */
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STATIC_OVL int
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static int
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use_leash(obj)
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struct obj *obj;
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{
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@@ -802,7 +802,7 @@ beautiful()
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static const char look_str[] = "look %s.";
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STATIC_OVL int
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static int
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use_mirror(obj)
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struct obj *obj;
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{
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@@ -982,7 +982,7 @@ struct obj *obj;
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return 1;
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}
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STATIC_OVL void
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static void
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use_bell(optr)
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struct obj **optr;
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{
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@@ -1099,7 +1099,7 @@ struct obj **optr;
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wake_nearby();
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}
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STATIC_OVL void
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static void
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use_candelabrum(obj)
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register struct obj *obj;
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{
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@@ -1152,7 +1152,7 @@ register struct obj *obj;
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begin_burn(obj, FALSE);
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}
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STATIC_OVL void
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static void
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use_candle(optr)
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struct obj **optr;
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{
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@@ -1309,7 +1309,7 @@ struct obj *obj;
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return FALSE;
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}
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STATIC_OVL void
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static void
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use_lamp(obj)
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struct obj *obj;
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{
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@@ -1362,7 +1362,7 @@ struct obj *obj;
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}
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}
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STATIC_OVL void
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static void
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light_cocktail(optr)
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struct obj **optr;
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{
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@@ -1485,7 +1485,7 @@ enum jump_trajectory {
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};
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/* callback routine for walk_path() */
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STATIC_PTR boolean
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static boolean
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check_jump(arg, x, y)
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genericptr arg;
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int x, y;
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@@ -1518,7 +1518,7 @@ int x, y;
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return TRUE;
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}
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STATIC_OVL boolean
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static boolean
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is_valid_jump_pos(x, y, magic, showmsg)
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int x, y, magic;
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boolean showmsg;
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@@ -1586,7 +1586,7 @@ boolean showmsg;
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return TRUE;
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}
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STATIC_OVL boolean
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static boolean
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get_valid_jump_position(x,y)
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int x,y;
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{
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@@ -1595,7 +1595,7 @@ int x,y;
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&& is_valid_jump_pos(x, y, g.jumping_is_magic, FALSE));
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}
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STATIC_OVL void
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static void
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display_jump_positions(state)
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int state;
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{
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@@ -1792,7 +1792,7 @@ struct obj *corpse;
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return 1;
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}
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STATIC_OVL void
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static void
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use_tinning_kit(obj)
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struct obj *obj;
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{
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@@ -2168,7 +2168,7 @@ long timeout;
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newsym(cc.x, cc.y);
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}
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STATIC_OVL boolean
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static boolean
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figurine_location_checks(obj, cc, quietly)
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struct obj *obj;
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coord *cc;
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@@ -2204,7 +2204,7 @@ boolean quietly;
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return TRUE;
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}
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STATIC_OVL void
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static void
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use_figurine(optr)
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struct obj **optr;
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{
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@@ -2246,7 +2246,7 @@ struct obj **optr;
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static NEARDATA const char lubricables[] = { ALL_CLASSES, ALLOW_NONE, 0 };
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STATIC_OVL void
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static void
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use_grease(obj)
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struct obj *obj;
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{
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@@ -2297,7 +2297,7 @@ struct obj *obj;
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}
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/* touchstones - by Ken Arnold */
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STATIC_OVL void
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static void
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use_stone(tstone)
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struct obj *tstone;
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{
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@@ -2433,7 +2433,7 @@ reset_trapset()
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}
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/* Place a landmine/bear trap. Helge Hafting */
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STATIC_OVL void
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static void
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use_trap(otmp)
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struct obj *otmp;
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{
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@@ -2533,8 +2533,7 @@ struct obj *otmp;
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return;
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}
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STATIC_PTR
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int
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static int
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set_trap()
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{
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struct obj *otmp = g.trapinfo.tobj;
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@@ -2575,7 +2574,7 @@ set_trap()
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return 0;
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}
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STATIC_OVL int
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static int
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use_whip(obj)
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struct obj *obj;
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{
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@@ -2848,7 +2847,7 @@ static const char
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cant_reach[] = "can't reach that spot from here.";
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/* find pos of monster in range, if only one monster */
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STATIC_OVL boolean
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static boolean
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find_poleable_mon(pos, min_range, max_range)
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coord *pos;
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int min_range, max_range;
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@@ -2892,7 +2891,7 @@ int min_range, max_range;
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return TRUE;
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}
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STATIC_OVL boolean
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static boolean
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get_valid_polearm_position(x, y)
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int x, y;
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{
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@@ -2901,7 +2900,7 @@ int x, y;
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&& distu(x, y) <= g.polearm_range_max);
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}
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STATIC_OVL void
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static void
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display_polearm_positions(state)
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int state;
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{
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@@ -2924,7 +2923,7 @@ int state;
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}
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/* Distance attacks by pole-weapons */
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STATIC_OVL int
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static int
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use_pole(obj)
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struct obj *obj;
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{
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@@ -3041,7 +3040,7 @@ struct obj *obj;
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return 1;
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}
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STATIC_OVL int
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static int
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use_cream_pie(obj)
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struct obj *obj;
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{
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@@ -3079,7 +3078,7 @@ struct obj *obj;
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return 0;
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}
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STATIC_OVL int
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static int
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use_grapple(obj)
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struct obj *obj;
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{
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@@ -3229,7 +3228,7 @@ struct obj *obj;
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#define BY_OBJECT ((struct monst *) 0)
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/* return 1 if the wand is broken, hence some time elapsed */
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STATIC_OVL int
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static int
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do_break_wand(obj)
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struct obj *obj;
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{
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@@ -3454,7 +3453,7 @@ discard_broken_wand:
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return 1;
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}
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STATIC_OVL void
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static void
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add_class(cl, class)
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char *cl;
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char class;
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@@ -3469,7 +3468,7 @@ char class;
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static const char tools[] = { TOOL_CLASS, WEAPON_CLASS, WAND_CLASS, 0 };
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/* augment tools[] if various items are carried */
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STATIC_OVL void
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static void
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setapplyclasses(class_list)
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char class_list[];
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{
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