remove STATIC_DCL, STATIC_OVL, STATIC_VAR, STATIC_PTR from core
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@@ -7,18 +7,18 @@
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#include "hack.h"
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STATIC_DCL int FDECL(throw_obj, (struct obj *, int));
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STATIC_DCL boolean FDECL(ok_to_throw, (int *));
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STATIC_DCL void NDECL(autoquiver);
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STATIC_DCL int FDECL(gem_accept, (struct monst *, struct obj *));
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STATIC_DCL void FDECL(tmiss, (struct obj *, struct monst *, BOOLEAN_P));
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STATIC_DCL int FDECL(throw_gold, (struct obj *));
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STATIC_DCL void FDECL(check_shop_obj, (struct obj *, XCHAR_P, XCHAR_P,
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static int FDECL(throw_obj, (struct obj *, int));
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static boolean FDECL(ok_to_throw, (int *));
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static void NDECL(autoquiver);
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static int FDECL(gem_accept, (struct monst *, struct obj *));
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static void FDECL(tmiss, (struct obj *, struct monst *, BOOLEAN_P));
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static int FDECL(throw_gold, (struct obj *));
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static void FDECL(check_shop_obj, (struct obj *, XCHAR_P, XCHAR_P,
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BOOLEAN_P));
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STATIC_DCL void FDECL(breakmsg, (struct obj *, BOOLEAN_P));
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STATIC_DCL boolean FDECL(toss_up, (struct obj *, BOOLEAN_P));
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STATIC_DCL void FDECL(sho_obj_return_to_u, (struct obj * obj));
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STATIC_DCL boolean FDECL(mhurtle_step, (genericptr_t, int, int));
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static void FDECL(breakmsg, (struct obj *, BOOLEAN_P));
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static boolean FDECL(toss_up, (struct obj *, BOOLEAN_P));
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static void FDECL(sho_obj_return_to_u, (struct obj * obj));
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static boolean FDECL(mhurtle_step, (genericptr_t, int, int));
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static NEARDATA const char toss_objs[] = { ALLOW_COUNT, COIN_CLASS,
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ALL_CLASSES, WEAPON_CLASS, 0 };
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@@ -29,7 +29,7 @@ static NEARDATA const char bullets[] = { ALLOW_COUNT, COIN_CLASS, ALL_CLASSES,
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/* g.thrownobj (decl.c) tracks an object until it lands */
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/* Throw the selected object, asking for direction */
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STATIC_OVL int
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static int
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throw_obj(obj, shotlimit)
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struct obj *obj;
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int shotlimit;
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@@ -232,7 +232,7 @@ int shotlimit;
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}
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/* common to dothrow() and dofire() */
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STATIC_OVL boolean
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static boolean
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ok_to_throw(shotlimit_p)
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int *shotlimit_p; /* (see dothrow()) */
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{
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@@ -767,7 +767,7 @@ int x, y;
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return TRUE;
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}
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STATIC_OVL boolean
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static boolean
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mhurtle_step(arg, x, y)
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genericptr_t arg;
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int x, y;
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@@ -888,7 +888,7 @@ int dx, dy, range;
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return;
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}
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STATIC_OVL void
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static void
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check_shop_obj(obj, x, y, broken)
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struct obj *obj;
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xchar x, y;
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@@ -927,7 +927,7 @@ boolean broken;
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*
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* Returns FALSE if the object is gone.
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*/
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STATIC_OVL boolean
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static boolean
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toss_up(obj, hitsroof)
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struct obj *obj;
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boolean hitsroof;
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@@ -1069,7 +1069,7 @@ struct obj *obj;
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}
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/* the currently thrown object is returning to you (not for boomerangs) */
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STATIC_OVL void
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static void
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sho_obj_return_to_u(obj)
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struct obj *obj;
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{
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@@ -1475,7 +1475,7 @@ boolean mon_notices;
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}
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/* thrown object misses target monster */
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STATIC_OVL void
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static void
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tmiss(obj, mon, maybe_wakeup)
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struct obj *obj;
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struct monst *mon;
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@@ -1786,7 +1786,7 @@ register struct obj *obj; /* g.thrownobj or g.kickedobj or uwep */
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return 0;
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}
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STATIC_OVL int
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static int
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gem_accept(mon, obj)
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register struct monst *mon;
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register struct obj *obj;
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@@ -2061,7 +2061,7 @@ struct obj *obj;
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}
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}
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STATIC_OVL void
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static void
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breakmsg(obj, in_view)
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struct obj *obj;
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boolean in_view;
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@@ -2103,7 +2103,7 @@ boolean in_view;
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}
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}
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STATIC_OVL int
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static int
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throw_gold(obj)
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struct obj *obj;
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{
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