remove STATIC_DCL, STATIC_OVL, STATIC_VAR, STATIC_PTR from core

This commit is contained in:
nhmall
2019-07-14 17:24:58 -04:00
parent e3b5e7f95a
commit 0d34f43830
96 changed files with 2339 additions and 2370 deletions

View File

@@ -7,17 +7,17 @@
/* #define DEBUG */ /* uncomment for debugging */
STATIC_DCL void NDECL(maybe_wail);
STATIC_DCL int NDECL(moverock);
STATIC_DCL int FDECL(still_chewing, (XCHAR_P, XCHAR_P));
STATIC_DCL void NDECL(dosinkfall);
STATIC_DCL boolean FDECL(findtravelpath, (int));
STATIC_DCL boolean FDECL(trapmove, (int, int, struct trap *));
STATIC_DCL struct monst *FDECL(monstinroom, (struct permonst *, int));
STATIC_DCL boolean FDECL(doorless_door, (int, int));
STATIC_DCL void FDECL(move_update, (BOOLEAN_P));
STATIC_DCL void FDECL(maybe_smudge_engr, (int, int, int, int));
STATIC_DCL void NDECL(domove_core);
static void NDECL(maybe_wail);
static int NDECL(moverock);
static int FDECL(still_chewing, (XCHAR_P, XCHAR_P));
static void NDECL(dosinkfall);
static boolean FDECL(findtravelpath, (int));
static boolean FDECL(trapmove, (int, int, struct trap *));
static struct monst *FDECL(monstinroom, (struct permonst *, int));
static boolean FDECL(doorless_door, (int, int));
static void FDECL(move_update, (BOOLEAN_P));
static void FDECL(maybe_smudge_engr, (int, int, int, int));
static void NDECL(domove_core);
#define IS_SHOP(x) (g.rooms[x].rtype >= SHOPBASE)
@@ -99,7 +99,7 @@ const char *msg;
return revived;
}
STATIC_OVL int
static int
moverock()
{
register xchar rx, ry, sx, sy;
@@ -366,7 +366,7 @@ moverock()
* Chew on a wall, door, or boulder. [What about statues?]
* Returns TRUE if still eating, FALSE when done.
*/
STATIC_OVL int
static int
still_chewing(x, y)
xchar x, y;
{
@@ -531,7 +531,7 @@ register xchar ox, oy;
static NEARDATA const char fell_on_sink[] = "fell onto a sink";
STATIC_OVL void
static void
dosinkfall()
{
register struct obj *obj;
@@ -908,7 +908,7 @@ int mode;
* inaccessible locations as valid intermediate path points.
* Returns TRUE if a path was found.
*/
STATIC_OVL boolean
static boolean
findtravelpath(mode)
int mode;
{
@@ -1173,7 +1173,7 @@ int x,y;
/* try to escape being stuck in a trapped state by walking out of it;
return true iff moving should continue to intended destination
(all failures and most successful escapes leave hero at original spot) */
STATIC_OVL boolean
static boolean
trapmove(x, y, desttrap)
int x, y; /* targetted destination, <u.ux+u.dx,u.uy+u.dy> */
struct trap *desttrap; /* nonnull if another trap at <x,y> */
@@ -1341,7 +1341,7 @@ domove()
g.domove_attempting = 0L;
}
STATIC_OVL void
static void
domove_core()
{
register struct monst *mtmp;
@@ -1939,7 +1939,7 @@ domove_core()
}
}
STATIC_OVL void
static void
maybe_smudge_engr(x1,y1,x2,y2)
int x1, y1, x2, y2;
{
@@ -2267,7 +2267,7 @@ boolean pick;
}
/* returns first matching monster */
STATIC_OVL struct monst *
static struct monst *
monstinroom(mdat, roomno)
struct permonst *mdat;
int roomno;
@@ -2378,7 +2378,7 @@ register int x, y;
return !has_subrooms;
}
STATIC_OVL void
static void
move_update(newlev)
register boolean newlev;
{
@@ -2810,7 +2810,7 @@ lookaround()
}
/* check for a doorway which lacks its door (NODOOR or BROKEN) */
STATIC_OVL boolean
static boolean
doorless_door(x, y)
int x, y;
{
@@ -2925,7 +2925,7 @@ const char *msg_override;
}
}
STATIC_OVL void
static void
maybe_wail()
{
static short powers[] = { TELEPORT, SEE_INVIS, POISON_RES, COLD_RES,