remove STATIC_DCL, STATIC_OVL, STATIC_VAR, STATIC_PTR from core
This commit is contained in:
+34
-34
@@ -9,22 +9,22 @@
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#include "sfproto.h"
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STATIC_DCL int FDECL(iswall, (int, int));
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STATIC_DCL int FDECL(iswall_or_stone, (int, int));
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STATIC_DCL boolean FDECL(is_solid, (int, int));
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STATIC_DCL int FDECL(extend_spine, (int[3][3], int, int, int));
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STATIC_DCL boolean FDECL(okay, (int, int, int));
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STATIC_DCL void FDECL(maze0xy, (coord *));
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STATIC_DCL boolean FDECL(put_lregion_here, (XCHAR_P, XCHAR_P, XCHAR_P,
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static int FDECL(iswall, (int, int));
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static int FDECL(iswall_or_stone, (int, int));
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static boolean FDECL(is_solid, (int, int));
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static int FDECL(extend_spine, (int[3][3], int, int, int));
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static boolean FDECL(okay, (int, int, int));
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static void FDECL(maze0xy, (coord *));
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static boolean FDECL(put_lregion_here, (XCHAR_P, XCHAR_P, XCHAR_P,
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XCHAR_P, XCHAR_P, XCHAR_P,
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XCHAR_P, BOOLEAN_P, d_level *));
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STATIC_DCL void NDECL(baalz_fixup);
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STATIC_DCL void NDECL(setup_waterlevel);
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STATIC_DCL void NDECL(unsetup_waterlevel);
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STATIC_DCL void FDECL(check_ransacked, (char *));
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STATIC_DCL void FDECL(migr_booty_item, (int, const char *));
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STATIC_DCL void FDECL(migrate_orc, (struct monst *, unsigned long));
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STATIC_DCL void NDECL(stolen_booty);
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static void NDECL(baalz_fixup);
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static void NDECL(setup_waterlevel);
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static void NDECL(unsetup_waterlevel);
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static void FDECL(check_ransacked, (char *));
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static void FDECL(migr_booty_item, (int, const char *));
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static void FDECL(migrate_orc, (struct monst *, unsigned long));
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static void NDECL(stolen_booty);
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/* adjust a coordinate one step in the specified direction */
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#define mz_move(X, Y, dir) \
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@@ -38,7 +38,7 @@ STATIC_DCL void NDECL(stolen_booty);
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} \
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} while (0)
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STATIC_OVL int
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static int
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iswall(x, y)
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int x, y;
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{
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@@ -51,7 +51,7 @@ int x, y;
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|| type == SDOOR || type == IRONBARS);
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}
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STATIC_OVL int
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static int
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iswall_or_stone(x, y)
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int x, y;
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{
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@@ -63,7 +63,7 @@ int x, y;
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}
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/* return TRUE if out of bounds, wall or rock */
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STATIC_OVL boolean
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static boolean
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is_solid(x, y)
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int x, y;
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{
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@@ -88,7 +88,7 @@ int x, y;
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* W x W This would extend a spine from x down.
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* . W W
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*/
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STATIC_OVL int
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static int
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extend_spine(locale, wall_there, dx, dy)
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int locale[3][3];
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int wall_there, dx, dy;
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@@ -224,7 +224,7 @@ int x1, y1, x2, y2;
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fix_wall_spines(x1, y1, x2, y2);
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}
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STATIC_OVL boolean
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static boolean
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okay(x, y, dir)
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int x, y;
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int dir;
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@@ -238,7 +238,7 @@ int dir;
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}
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/* find random starting point for maze generation */
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STATIC_OVL void
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static void
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maze0xy(cc)
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coord *cc;
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{
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@@ -314,7 +314,7 @@ d_level *lev;
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impossible("Couldn't place lregion type %d!", rtype);
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}
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STATIC_OVL boolean
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static boolean
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put_lregion_here(x, y, nlx, nly, nhx, nhy, rtype, oneshot, lev)
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xchar x, y;
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xchar nlx, nly, nhx, nhy;
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@@ -371,7 +371,7 @@ d_level *lev;
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/* fix up Baalzebub's lair, which depicts a level-sized beetle;
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its legs are walls within solid rock--regular wallification
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classifies them as superfluous and gets rid of them */
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STATIC_OVL void
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static void
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baalz_fixup()
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{
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struct monst *mtmp;
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@@ -615,7 +615,7 @@ fixup_special()
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g.num_lregions = 0;
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}
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STATIC_OVL void
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static void
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check_ransacked(s)
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char *s;
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{
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@@ -626,7 +626,7 @@ char *s;
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#define ORC_LEADER 1
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static const char *orcfruit[] = { "paddle cactus", "dwarven root" };
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STATIC_OVL void
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static void
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migrate_orc(mtmp, mflags)
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struct monst *mtmp;
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unsigned long mflags;
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@@ -691,7 +691,7 @@ struct monst *mtmp;
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add_to_minv(mtmp, otmp);
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}
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}
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STATIC_OVL void
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static void
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migr_booty_item(otyp, gang)
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int otyp;
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const char *gang;
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@@ -712,7 +712,7 @@ const char *gang;
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}
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}
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STATIC_OVL void
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static void
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stolen_booty(VOID_ARGS)
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{
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char *gang, gang_name[BUFSZ];
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@@ -1377,9 +1377,9 @@ fumaroles()
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#define gbxmax (g.xmax - 1)
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#define gbymax (g.ymax - 1)
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STATIC_DCL void NDECL(set_wportal);
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STATIC_DCL void FDECL(mk_bubble, (int, int, int));
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STATIC_DCL void FDECL(mv_bubble, (struct bubble *, int, int, BOOLEAN_P));
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static void NDECL(set_wportal);
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static void FDECL(mk_bubble, (int, int, int));
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static void FDECL(mv_bubble, (struct bubble *, int, int, BOOLEAN_P));
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void
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movebubbles()
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@@ -1680,7 +1680,7 @@ xchar x, y;
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return hliquid("water");
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}
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STATIC_OVL void
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static void
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set_wportal()
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{
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/* there better be only one magic portal on water level... */
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@@ -1690,7 +1690,7 @@ set_wportal()
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impossible("set_wportal(): no portal!");
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}
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STATIC_OVL void
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static void
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setup_waterlevel()
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{
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int x, y, xskip, yskip, typ, glyph;
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@@ -1737,7 +1737,7 @@ setup_waterlevel()
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mk_bubble(x, y, rn2(7));
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}
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STATIC_OVL void
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static void
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unsetup_waterlevel()
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{
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struct bubble *b, *bb;
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@@ -1750,7 +1750,7 @@ unsetup_waterlevel()
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g.bbubbles = g.ebubbles = (struct bubble *) 0;
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}
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STATIC_OVL void
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static void
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mk_bubble(x, y, n)
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int x, y, n;
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{
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@@ -1814,7 +1814,7 @@ int x, y, n;
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* in the immediate neighborhood of one, he/she may get sucked inside.
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* This property also makes leaving a bubble slightly difficult.
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*/
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STATIC_OVL void
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static void
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mv_bubble(b, dx, dy, ini)
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struct bubble *b;
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int dx, dy;
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