remove STATIC_DCL, STATIC_OVL, STATIC_VAR, STATIC_PTR from core
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+22
-22
@@ -19,24 +19,24 @@
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#include "sfproto.h"
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STATIC_DCL boolean FDECL(isbig, (struct mkroom *));
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STATIC_DCL struct mkroom *FDECL(pick_room, (BOOLEAN_P));
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STATIC_DCL void NDECL(mkshop), FDECL(mkzoo, (int)), NDECL(mkswamp);
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STATIC_DCL void NDECL(mktemple);
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STATIC_DCL coord *FDECL(shrine_pos, (int));
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STATIC_DCL struct permonst *NDECL(morguemon);
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STATIC_DCL struct permonst *NDECL(squadmon);
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static boolean FDECL(isbig, (struct mkroom *));
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static struct mkroom *FDECL(pick_room, (BOOLEAN_P));
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static void NDECL(mkshop), FDECL(mkzoo, (int)), NDECL(mkswamp);
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static void NDECL(mktemple);
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static coord *FDECL(shrine_pos, (int));
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static struct permonst *NDECL(morguemon);
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static struct permonst *NDECL(squadmon);
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/* SAVE2018 */
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/* STATIC_DCL void FDECL(save_room, (int,struct mkroom *)); */
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/* STATIC_DCL void FDECL(rest_room, (int,struct mkroom *)); */
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STATIC_DCL void FDECL(save_room, (NHFILE *, struct mkroom *));
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STATIC_DCL void FDECL(rest_room, (NHFILE *, struct mkroom *));
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/* static void FDECL(save_room, (int,struct mkroom *)); */
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/* static void FDECL(rest_room, (int,struct mkroom *)); */
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static void FDECL(save_room, (NHFILE *, struct mkroom *));
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static void FDECL(rest_room, (NHFILE *, struct mkroom *));
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#define sq(x) ((x) * (x))
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extern const struct shclass shtypes[]; /* defined in shknam.c */
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STATIC_OVL boolean
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static boolean
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isbig(sroom)
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register struct mkroom *sroom;
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{
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@@ -90,7 +90,7 @@ int roomtype;
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}
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}
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STATIC_OVL void
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static void
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mkshop()
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{
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register struct mkroom *sroom;
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@@ -208,7 +208,7 @@ gottype:
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}
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/* pick an unused room, preferably with only one door */
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STATIC_OVL struct mkroom *
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static struct mkroom *
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pick_room(strict)
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register boolean strict;
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{
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@@ -233,7 +233,7 @@ register boolean strict;
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return (struct mkroom *) 0;
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}
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STATIC_OVL void
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static void
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mkzoo(type)
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int type;
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{
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@@ -461,7 +461,7 @@ int mm_flags;
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g.level.flags.graveyard = TRUE; /* reduced chance for undead corpse */
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}
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STATIC_OVL struct permonst *
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static struct permonst *
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morguemon()
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{
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register int i = rn2(100), hd = rn2(level_difficulty());
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@@ -513,7 +513,7 @@ antholemon()
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: &mons[mtyp]);
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}
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STATIC_OVL void
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static void
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mkswamp() /* Michiel Huisjes & Fred de Wilde */
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{
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register struct mkroom *sroom;
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@@ -551,7 +551,7 @@ mkswamp() /* Michiel Huisjes & Fred de Wilde */
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}
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}
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STATIC_OVL coord *
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static coord *
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shrine_pos(roomno)
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int roomno;
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{
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@@ -573,7 +573,7 @@ int roomno;
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return &buf;
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}
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STATIC_OVL void
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static void
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mktemple()
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{
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register struct mkroom *sroom;
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@@ -773,7 +773,7 @@ static const struct {
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{ PM_CAPTAIN, 1 } };
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/* return soldier types. */
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STATIC_OVL struct permonst *
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static struct permonst *
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squadmon()
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{
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int sel_prob, i, cpro, mndx;
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@@ -800,7 +800,7 @@ gotone:
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* save_room : A recursive function that saves a room and its subrooms
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* (if any).
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*/
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STATIC_OVL void
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static void
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save_room(nhfp, r)
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NHFILE *nhfp;
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struct mkroom *r;
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@@ -839,7 +839,7 @@ NHFILE *nhfp;
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save_room(nhfp, &g.rooms[i]);
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}
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STATIC_OVL void
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static void
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rest_room(nhfp, r)
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NHFILE *nhfp;
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struct mkroom *r;
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