remove STATIC_DCL, STATIC_OVL, STATIC_VAR, STATIC_PTR from core
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+14
-14
@@ -28,19 +28,19 @@
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#include "hack.h"
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STATIC_DCL void FDECL(awaken_monsters, (int));
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STATIC_DCL void FDECL(put_monsters_to_sleep, (int));
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STATIC_DCL void FDECL(charm_snakes, (int));
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STATIC_DCL void FDECL(calm_nymphs, (int));
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STATIC_DCL void FDECL(charm_monsters, (int));
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STATIC_DCL void FDECL(do_earthquake, (int));
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STATIC_DCL int FDECL(do_improvisation, (struct obj *));
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static void FDECL(awaken_monsters, (int));
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static void FDECL(put_monsters_to_sleep, (int));
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static void FDECL(charm_snakes, (int));
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static void FDECL(calm_nymphs, (int));
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static void FDECL(charm_monsters, (int));
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static void FDECL(do_earthquake, (int));
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static int FDECL(do_improvisation, (struct obj *));
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/*
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* Wake every monster in range...
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*/
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STATIC_OVL void
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static void
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awaken_monsters(distance)
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int distance;
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{
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@@ -71,7 +71,7 @@ int distance;
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* Make monsters fall asleep. Note that they may resist the spell.
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*/
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STATIC_OVL void
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static void
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put_monsters_to_sleep(distance)
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int distance;
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{
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@@ -92,7 +92,7 @@ int distance;
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* Charm snakes in range. Note that the snakes are NOT tamed.
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*/
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STATIC_OVL void
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static void
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charm_snakes(distance)
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int distance;
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{
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@@ -127,7 +127,7 @@ int distance;
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* Calm nymphs in range.
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*/
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STATIC_OVL void
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static void
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calm_nymphs(distance)
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int distance;
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{
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@@ -193,7 +193,7 @@ struct monst *bugler; /* monster that played instrument */
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/* Charm monsters in range. Note that they may resist the spell.
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* If swallowed, range is reduced to 0.
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*/
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STATIC_OVL void
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static void
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charm_monsters(distance)
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int distance;
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{
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@@ -219,7 +219,7 @@ int distance;
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/* Generate earthquake :-) of desired force.
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* That is: create random chasms (pits).
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*/
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STATIC_OVL void
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static void
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do_earthquake(force)
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int force;
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{
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@@ -447,7 +447,7 @@ const char *beats[] = {
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/*
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* The player is trying to extract something from his/her instrument.
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*/
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STATIC_OVL int
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static int
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do_improvisation(instr)
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struct obj *instr;
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{
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