remove STATIC_DCL, STATIC_OVL, STATIC_VAR, STATIC_PTR from core

This commit is contained in:
nhmall
2019-07-14 17:24:58 -04:00
parent e3b5e7f95a
commit 0d34f43830
96 changed files with 2339 additions and 2370 deletions

View File

@@ -9,8 +9,8 @@ static NEARDATA const char steeds[] = { S_QUADRUPED, S_UNICORN, S_ANGEL,
S_CENTAUR, S_DRAGON, S_JABBERWOCK,
'\0' };
STATIC_DCL boolean FDECL(landing_spot, (coord *, int, int));
STATIC_DCL void FDECL(maybewakesteed, (struct monst *));
static boolean FDECL(landing_spot, (coord *, int, int));
static void FDECL(maybewakesteed, (struct monst *));
/* caller has decided that hero can't reach something while mounted */
void
@@ -430,7 +430,7 @@ kick_steed()
* room's walls, which is not what we want.
* Adapted from mail daemon code.
*/
STATIC_OVL boolean
static boolean
landing_spot(spot, reason, forceit)
coord *spot; /* landing position (we fill it in) */
int reason;
@@ -689,7 +689,7 @@ int reason; /* Player was thrown off etc. */
/* when attempting to saddle or mount a sleeping steed, try to wake it up
(for the saddling case, it won't be u.usteed yet) */
STATIC_OVL void
static void
maybewakesteed(steed)
struct monst *steed;
{