remove STATIC_DCL, STATIC_OVL, STATIC_VAR, STATIC_PTR from core
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@@ -9,8 +9,8 @@ static NEARDATA const char steeds[] = { S_QUADRUPED, S_UNICORN, S_ANGEL,
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S_CENTAUR, S_DRAGON, S_JABBERWOCK,
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'\0' };
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STATIC_DCL boolean FDECL(landing_spot, (coord *, int, int));
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STATIC_DCL void FDECL(maybewakesteed, (struct monst *));
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static boolean FDECL(landing_spot, (coord *, int, int));
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static void FDECL(maybewakesteed, (struct monst *));
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/* caller has decided that hero can't reach something while mounted */
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void
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@@ -430,7 +430,7 @@ kick_steed()
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* room's walls, which is not what we want.
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* Adapted from mail daemon code.
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*/
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STATIC_OVL boolean
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static boolean
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landing_spot(spot, reason, forceit)
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coord *spot; /* landing position (we fill it in) */
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int reason;
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@@ -689,7 +689,7 @@ int reason; /* Player was thrown off etc. */
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/* when attempting to saddle or mount a sleeping steed, try to wake it up
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(for the saddling case, it won't be u.usteed yet) */
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STATIC_OVL void
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static void
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maybewakesteed(steed)
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struct monst *steed;
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{
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