remove STATIC_DCL, STATIC_OVL, STATIC_VAR, STATIC_PTR from core
This commit is contained in:
@@ -8,16 +8,16 @@
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#include "sfproto.h"
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STATIC_DCL void NDECL(stoned_dialogue);
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STATIC_DCL void NDECL(vomiting_dialogue);
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STATIC_DCL void NDECL(choke_dialogue);
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STATIC_DCL void NDECL(levitation_dialogue);
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STATIC_DCL void NDECL(slime_dialogue);
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STATIC_DCL void FDECL(slimed_to_death, (struct kinfo *));
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STATIC_DCL void NDECL(slip_or_trip);
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STATIC_DCL void FDECL(see_lamp_flicker, (struct obj *, const char *));
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STATIC_DCL void FDECL(lantern_message, (struct obj *));
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STATIC_DCL void FDECL(cleanup_burn, (ANY_P *, long));
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static void NDECL(stoned_dialogue);
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static void NDECL(vomiting_dialogue);
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static void NDECL(choke_dialogue);
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static void NDECL(levitation_dialogue);
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static void NDECL(slime_dialogue);
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static void FDECL(slimed_to_death, (struct kinfo *));
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static void NDECL(slip_or_trip);
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static void FDECL(see_lamp_flicker, (struct obj *, const char *));
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static void FDECL(lantern_message, (struct obj *));
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static void FDECL(cleanup_burn, (ANY_P *, long));
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/* used by wizard mode #timeout and #wizintrinsic; order by 'interest'
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for timeout countdown, where most won't occur in normal play */
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@@ -107,7 +107,7 @@ static NEARDATA const char *const stoned_texts[] = {
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"You are a statue." /* 1 */
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};
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STATIC_OVL void
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static void
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stoned_dialogue()
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{
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register long i = (Stoned & TIMEOUT);
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@@ -167,7 +167,7 @@ static NEARDATA const char *const vomiting_texts[] = {
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"are about to vomit." /* 2 */
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};
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STATIC_OVL void
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static void
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vomiting_dialogue()
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{
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const char *txt = 0;
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@@ -248,7 +248,7 @@ static NEARDATA const char *const choke_texts2[] = {
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"You suffocate."
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};
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STATIC_OVL void
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static void
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choke_dialogue()
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{
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register long i = (Strangled & TIMEOUT);
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@@ -273,7 +273,7 @@ static NEARDATA const char *const levi_texts[] = {
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"You wobble unsteadily %s the %s."
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};
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STATIC_OVL void
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static void
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levitation_dialogue()
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{
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/* -1 because the last message comes via float_down() */
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@@ -308,7 +308,7 @@ static NEARDATA const char *const slime_texts[] = {
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"You have become %s." /* 1 */
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};
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STATIC_OVL void
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static void
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slime_dialogue()
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{
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register long i = (Slimed & TIMEOUT) / 2L;
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@@ -368,7 +368,7 @@ burn_away_slime()
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}
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/* countdown timer for turning into green slime has run out; kill our hero */
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STATIC_OVL void
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static void
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slimed_to_death(kptr)
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struct kinfo *kptr;
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{
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@@ -446,7 +446,7 @@ static NEARDATA const char *const phaze_texts[] = {
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"You are feeling rather flabby.",
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};
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STATIC_OVL void
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static void
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phaze_dialogue()
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{
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long i = ((HPasses_walls & TIMEOUT) / 2L);
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@@ -974,7 +974,7 @@ struct obj *figurine;
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}
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/* give a fumble message */
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STATIC_OVL void
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static void
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slip_or_trip()
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{
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struct obj *otmp = vobj_at(u.ux, u.uy), *otmp2;
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@@ -1065,7 +1065,7 @@ slip_or_trip()
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}
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/* Print a lamp flicker message with tailer. */
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STATIC_OVL void
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static void
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see_lamp_flicker(obj, tailer)
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struct obj *obj;
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const char *tailer;
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@@ -1082,7 +1082,7 @@ const char *tailer;
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}
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/* Print a dimming message for brass lanterns. */
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STATIC_OVL void
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static void
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lantern_message(obj)
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struct obj *obj;
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{
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@@ -1662,15 +1662,15 @@ do_storms()
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* Check whether object has a timer of type timer_type.
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*/
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STATIC_DCL const char *FDECL(kind_name, (SHORT_P));
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STATIC_DCL void FDECL(print_queue, (winid, timer_element *));
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STATIC_DCL void FDECL(insert_timer, (timer_element *));
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STATIC_DCL timer_element *FDECL(remove_timer,
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static const char *FDECL(kind_name, (SHORT_P));
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static void FDECL(print_queue, (winid, timer_element *));
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static void FDECL(insert_timer, (timer_element *));
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static timer_element *FDECL(remove_timer,
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(timer_element **, SHORT_P, ANY_P *));
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STATIC_DCL void FDECL(write_timer, (NHFILE *, timer_element *));
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STATIC_DCL boolean FDECL(mon_is_local, (struct monst *));
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STATIC_DCL boolean FDECL(timer_is_local, (timer_element *));
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STATIC_DCL int FDECL(maybe_write_timer, (NHFILE *, int, BOOLEAN_P));
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static void FDECL(write_timer, (NHFILE *, timer_element *));
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static boolean FDECL(mon_is_local, (struct monst *));
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static boolean FDECL(timer_is_local, (timer_element *));
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static int FDECL(maybe_write_timer, (NHFILE *, int, BOOLEAN_P));
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/* If defined, then include names when printing out the timer queue */
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#define VERBOSE_TIMER
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@@ -1703,7 +1703,7 @@ static const ttable timeout_funcs[NUM_TIME_FUNCS] = {
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};
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#undef TTAB
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STATIC_OVL const char *
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static const char *
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kind_name(kind)
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short kind;
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{
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@@ -1720,7 +1720,7 @@ short kind;
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return "unknown";
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}
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STATIC_OVL void
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static void
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print_queue(win, base)
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winid win;
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timer_element *base;
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@@ -2072,7 +2072,7 @@ short func_index;
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}
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/* Insert timer into the global queue */
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STATIC_OVL void
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static void
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insert_timer(gnu)
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timer_element *gnu;
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{
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@@ -2089,7 +2089,7 @@ timer_element *gnu;
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g.timer_base = gnu;
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}
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STATIC_OVL timer_element *
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static timer_element *
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remove_timer(base, func_index, arg)
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timer_element **base;
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short func_index;
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@@ -2111,7 +2111,7 @@ anything *arg;
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return curr;
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}
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STATIC_OVL void
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static void
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write_timer(nhfp, timer)
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NHFILE *nhfp;
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timer_element *timer;
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@@ -2205,7 +2205,7 @@ struct obj *obj;
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* Return TRUE if the given monster will stay on the level when the
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* level is saved.
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*/
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STATIC_OVL boolean
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static boolean
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mon_is_local(mon)
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struct monst *mon;
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{
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@@ -2225,7 +2225,7 @@ struct monst *mon;
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* Return TRUE if the timer is attached to something that will stay on the
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* level when the level is saved.
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*/
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STATIC_OVL boolean
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static boolean
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timer_is_local(timer)
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timer_element *timer;
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{
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@@ -2247,7 +2247,7 @@ timer_element *timer;
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* Part of the save routine. Count up the number of timers that would
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* be written. If write_it is true, actually write the timer.
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*/
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STATIC_OVL int
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static int
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maybe_write_timer(nhfp, range, write_it)
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NHFILE *nhfp;
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int range;
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