remove STATIC_DCL, STATIC_OVL, STATIC_VAR, STATIC_PTR from core
This commit is contained in:
30
src/weapon.c
30
src/weapon.c
@@ -10,11 +10,11 @@
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*/
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#include "hack.h"
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STATIC_DCL void FDECL(give_may_advance_msg, (int));
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STATIC_DCL boolean FDECL(could_advance, (int));
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STATIC_DCL boolean FDECL(peaked_skill, (int));
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STATIC_DCL int FDECL(slots_required, (int));
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STATIC_DCL void FDECL(skill_advance, (int));
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static void FDECL(give_may_advance_msg, (int));
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static boolean FDECL(could_advance, (int));
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static boolean FDECL(peaked_skill, (int));
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static int FDECL(slots_required, (int));
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static void FDECL(skill_advance, (int));
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/* Categories whose names don't come from OBJ_NAME(objects[type])
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*/
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@@ -33,7 +33,7 @@ STATIC_DCL void FDECL(skill_advance, (int));
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#define PN_ESCAPE_SPELL (-13)
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#define PN_MATTER_SPELL (-14)
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STATIC_VAR NEARDATA const short skill_names_indices[P_NUM_SKILLS] = {
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static NEARDATA const short skill_names_indices[P_NUM_SKILLS] = {
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0, DAGGER, KNIFE, AXE, PICK_AXE, SHORT_SWORD, BROADSWORD, LONG_SWORD,
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TWO_HANDED_SWORD, SCIMITAR, PN_SABER, CLUB, MACE, MORNING_STAR, FLAIL,
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PN_HAMMER, QUARTERSTAFF, PN_POLEARMS, SPEAR, TRIDENT, LANCE, BOW, SLING,
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@@ -44,14 +44,14 @@ STATIC_VAR NEARDATA const short skill_names_indices[P_NUM_SKILLS] = {
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};
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/* note: entry [0] isn't used */
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STATIC_VAR NEARDATA const char *const odd_skill_names[] = {
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static NEARDATA const char *const odd_skill_names[] = {
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"no skill", "bare hands", /* use barehands_or_martial[] instead */
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"two weapon combat", "riding", "polearms", "saber", "hammer", "whip",
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"attack spells", "healing spells", "divination spells",
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"enchantment spells", "clerical spells", "escape spells", "matter spells",
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};
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/* indexed vis `is_martial() */
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STATIC_VAR NEARDATA const char *const barehands_or_martial[] = {
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static NEARDATA const char *const barehands_or_martial[] = {
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"bare handed combat", "martial arts"
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};
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@@ -65,7 +65,7 @@ STATIC_VAR NEARDATA const char *const barehands_or_martial[] = {
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static NEARDATA const char kebabable[] = { S_XORN, S_DRAGON, S_JABBERWOCK,
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S_NAGA, S_GIANT, '\0' };
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STATIC_OVL void
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static void
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give_may_advance_msg(skill)
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int skill;
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{
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@@ -461,12 +461,12 @@ long silverhit;
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}
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}
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STATIC_DCL struct obj *FDECL(oselect, (struct monst *, int));
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static struct obj *FDECL(oselect, (struct monst *, int));
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#define Oselect(x) \
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if ((otmp = oselect(mtmp, x)) != 0) \
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return otmp;
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STATIC_OVL struct obj *
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static struct obj *
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oselect(mtmp, x)
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struct monst *mtmp;
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int x;
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@@ -1050,7 +1050,7 @@ int skill;
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}
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/* return the # of slots required to advance the skill */
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STATIC_OVL int
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static int
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slots_required(skill)
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int skill;
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{
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@@ -1094,7 +1094,7 @@ boolean speedy;
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}
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/* return true if this skill could be advanced if more slots were available */
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STATIC_OVL boolean
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static boolean
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could_advance(skill)
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int skill;
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{
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@@ -1109,7 +1109,7 @@ int skill;
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/* return true if this skill has reached its maximum and there's been enough
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practice to become eligible for the next step if that had been possible */
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STATIC_OVL boolean
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static boolean
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peaked_skill(skill)
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int skill;
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{
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@@ -1121,7 +1121,7 @@ int skill;
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>= practice_needed_to_advance(P_SKILL(skill))));
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}
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STATIC_OVL void
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static void
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skill_advance(skill)
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int skill;
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{
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