remove STATIC_DCL, STATIC_OVL, STATIC_VAR, STATIC_PTR from core
This commit is contained in:
@@ -12,20 +12,20 @@
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*/
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#define MAGIC_COOKIE 1000
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STATIC_DCL void FDECL(polyuse, (struct obj *, int, int));
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STATIC_DCL void FDECL(create_polymon, (struct obj *, int));
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STATIC_DCL int FDECL(stone_to_flesh_obj, (struct obj *));
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STATIC_DCL boolean FDECL(zap_updown, (struct obj *));
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STATIC_DCL void FDECL(zhitu, (int, int, const char *, XCHAR_P, XCHAR_P));
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STATIC_DCL void FDECL(revive_egg, (struct obj *));
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STATIC_DCL boolean FDECL(zap_steed, (struct obj *));
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STATIC_DCL void FDECL(skiprange, (int, int *, int *));
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STATIC_DCL int FDECL(zap_hit, (int, int));
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STATIC_OVL void FDECL(disintegrate_mon, (struct monst *, int, const char *));
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STATIC_DCL void FDECL(backfire, (struct obj *));
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STATIC_DCL int FDECL(spell_hit_bonus, (int));
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STATIC_DCL void FDECL(destroy_one_item, (struct obj *, int, int));
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STATIC_DCL void FDECL(wishcmdassist, (int));
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static void FDECL(polyuse, (struct obj *, int, int));
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static void FDECL(create_polymon, (struct obj *, int));
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static int FDECL(stone_to_flesh_obj, (struct obj *));
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static boolean FDECL(zap_updown, (struct obj *));
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static void FDECL(zhitu, (int, int, const char *, XCHAR_P, XCHAR_P));
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static void FDECL(revive_egg, (struct obj *));
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static boolean FDECL(zap_steed, (struct obj *));
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static void FDECL(skiprange, (int, int *, int *));
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static int FDECL(zap_hit, (int, int));
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static void FDECL(disintegrate_mon, (struct monst *, int, const char *));
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static void FDECL(backfire, (struct obj *));
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static int FDECL(spell_hit_bonus, (int));
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static void FDECL(destroy_one_item, (struct obj *, int, int));
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static void FDECL(wishcmdassist, (int));
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#define ZT_MAGIC_MISSILE (AD_MAGM - 1)
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#define ZT_FIRE (AD_FIRE - 1)
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@@ -46,7 +46,7 @@ STATIC_DCL void FDECL(wishcmdassist, (int));
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#define M_IN_WATER(ptr) \
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((ptr)->mlet == S_EEL || amphibious(ptr) || is_swimmer(ptr))
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STATIC_VAR const char are_blinded_by_the_flash[] =
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static const char are_blinded_by_the_flash[] =
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"are blinded by the flash!";
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const char *const flash_types[] = /* also used in buzzmu(mcastu.c) */
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@@ -935,7 +935,7 @@ boolean by_hero;
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return mtmp;
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}
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STATIC_OVL void
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static void
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revive_egg(obj)
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struct obj *obj;
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{
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@@ -1216,7 +1216,7 @@ struct obj *obj;
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* there's a random factor here to keep from always using the stuff
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* at the top of the pile.
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*/
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STATIC_OVL void
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static void
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polyuse(objhdr, mat, minwt)
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struct obj *objhdr;
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int mat, minwt;
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@@ -1259,7 +1259,7 @@ int mat, minwt;
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* Polymorph some of the stuff in this pile into a monster, preferably
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* a golem of the kind okind.
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*/
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STATIC_OVL void
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static void
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create_polymon(obj, okind)
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struct obj *obj;
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int okind;
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@@ -1680,7 +1680,7 @@ int id;
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}
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/* stone-to-flesh spell hits and maybe transforms or animates obj */
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STATIC_OVL int
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static int
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stone_to_flesh_obj(obj)
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struct obj *obj;
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{
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@@ -2190,7 +2190,7 @@ register struct obj *obj;
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}
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}
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STATIC_OVL void
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static void
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backfire(otmp)
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struct obj *otmp;
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{
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@@ -2654,7 +2654,7 @@ long duration;
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* Return TRUE if the steed was hit by the wand.
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* Return FALSE if the steed was not hit by the wand.
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*/
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STATIC_OVL boolean
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static boolean
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zap_steed(obj)
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struct obj *obj; /* wand or spell */
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{
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@@ -2798,7 +2798,7 @@ boolean youattack, allow_cancel_kill, self_cancel;
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}
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/* you've zapped an immediate type wand up or down */
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STATIC_OVL boolean
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static boolean
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zap_updown(obj)
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struct obj *obj; /* wand or spell */
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{
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@@ -3097,7 +3097,7 @@ int dmg; /* base amount to be adjusted by bonus or penalty */
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* Generate the to hit bonus for a spell. Based on the hero's skill in
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* spell class and dexterity.
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*/
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STATIC_OVL int
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static int
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spell_hit_bonus(skill)
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int skill;
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{
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@@ -3172,7 +3172,7 @@ register struct monst *mtmp;
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: "it");
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}
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STATIC_OVL void
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static void
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skiprange(range, skipstart, skipend)
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int range, *skipstart, *skipend;
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{
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@@ -3745,7 +3745,7 @@ struct obj **ootmp; /* to return worn armor for caller to disintegrate */
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return tmp;
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}
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STATIC_OVL void
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static void
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zhitu(type, nd, fltxt, sx, sy)
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int type, nd;
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const char *fltxt;
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@@ -3944,7 +3944,7 @@ boolean u_caused;
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}
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/* will zap/spell/breath attack score a hit against armor class `ac'? */
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STATIC_OVL int
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static int
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zap_hit(ac, type)
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int ac;
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int type; /* either hero cast spell type or 0 */
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@@ -3962,7 +3962,7 @@ int type; /* either hero cast spell type or 0 */
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return (3 - chance < ac + spell_bonus);
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}
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STATIC_OVL void
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static void
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disintegrate_mon(mon, type, fltxt)
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struct monst *mon;
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int type; /* hero vs other */
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@@ -4787,7 +4787,7 @@ const char *const destroy_strings[][3] = {
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/* guts of destroy_item(), which ought to be called maybe_destroy_items();
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caller must decide whether obj is eligible */
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STATIC_OVL void
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static void
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destroy_one_item(obj, osym, dmgtyp)
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struct obj *obj;
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int osym, dmgtyp;
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@@ -5204,7 +5204,7 @@ int damage, tell;
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#define MAXWISHTRY 5
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STATIC_OVL void
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static void
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wishcmdassist(triesleft)
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int triesleft;
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{
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