Implement the spellbook of chain lightning
Prior to this commit, there was no good way to deal with swarms of weak, good-AC enemies using magic; trying to play a wizard as a pure spellcaster would make bees and ants very difficult to deal with (because they would usually dodge force bolts). This commit adds a new spell designed to be very good against swarms of weak enemies: "chain lightning", which does 2d6 lightning damage to every monster around you. It has an initially short range, but can chain from monster to monster to cover potentially large distances (as long as none of the monsters en route are shock resistant or tame/peaceful; the spell can't chain past shock resistant monsters and avoids peacefuls). Monsters within one space of the visible lightning bolts are affected. Unlike other lightning effects, this one does only 2d6 damage, not enough to blind affected monsters. This commit breaks existing save and bones files (thus the EDITLEVEL increase).
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@@ -17,7 +17,7 @@
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* Incrementing EDITLEVEL can be used to force invalidation of old bones
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* and save files.
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*/
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#define EDITLEVEL 91
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#define EDITLEVEL 92
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/*
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* Development status possibilities.
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