adjust levitation wand engraving wording slightly
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@@ -1314,7 +1314,7 @@ use_pick_axe2(struct obj *obj)
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/* it must be air -- water checked above */
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You("swing %s through thin air.", yobjnam(obj, (char *) 0));
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} else if (!can_reach_floor(FALSE)) {
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cant_reach_floor(u.ux, u.uy, FALSE, FALSE);
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cant_reach_floor(u.ux, u.uy, FALSE, FALSE, FALSE);
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} else if (is_pool_or_lava(u.ux, u.uy)) {
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/* Monsters which swim also happen not to be able to dig */
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You("cannot stay under%s long enough.",
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@@ -1324,7 +1324,7 @@ use_pick_axe2(struct obj *obj)
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dotrap(trap, FORCEBUNGLE);
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/* might escape trap and still be teetering at brink */
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if (!u.utrap)
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cant_reach_floor(u.ux, u.uy, FALSE, TRUE);
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cant_reach_floor(u.ux, u.uy, FALSE, TRUE, FALSE);
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} else if (!ispick
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/* can only dig down with an axe when doing so will
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trigger or disarm a trap here */
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