adjust levitation wand engraving wording slightly

This commit is contained in:
nhmall
2025-07-13 21:37:35 -04:00
parent e240efa10b
commit 0db013c08e
6 changed files with 29 additions and 18 deletions

View File

@@ -1314,7 +1314,7 @@ use_pick_axe2(struct obj *obj)
/* it must be air -- water checked above */
You("swing %s through thin air.", yobjnam(obj, (char *) 0));
} else if (!can_reach_floor(FALSE)) {
cant_reach_floor(u.ux, u.uy, FALSE, FALSE);
cant_reach_floor(u.ux, u.uy, FALSE, FALSE, FALSE);
} else if (is_pool_or_lava(u.ux, u.uy)) {
/* Monsters which swim also happen not to be able to dig */
You("cannot stay under%s long enough.",
@@ -1324,7 +1324,7 @@ use_pick_axe2(struct obj *obj)
dotrap(trap, FORCEBUNGLE);
/* might escape trap and still be teetering at brink */
if (!u.utrap)
cant_reach_floor(u.ux, u.uy, FALSE, TRUE);
cant_reach_floor(u.ux, u.uy, FALSE, TRUE, FALSE);
} else if (!ispick
/* can only dig down with an axe when doing so will
trigger or disarm a trap here */