mextra changes

Note: The CVS repository was tagged with NETHACK_PRE_MEXTRA
prior to application of this patch to allow easy withdrawal if necessary.

Adds a new mextra structure type that has a set
of pointers to various types of monster structures
including:
   mname, egd, epri, eshk, emin, edog

Replaces the mextra bits in the monst structure
with a single pointer called mtmp->mextra of type
(struct mextra *).
The pointer can be null if there are no additional
structures attached. The mextra structure is not
adjacent to the monst structure.

Reduces the in-memory footprint of the monst that
has no other structures attached, at the cost
of adding 6 extra long ints per monster to
the save file

The new mextra structure has the mextra fields
independent of each other, not overlapping as was
the case with previous NetHack versions.
This patch doesn't do anything to capitalize on
that difference however.

Consolidates vault.h, epri.h, eshk.h, emin.h and edog.h
into mextra.h

Adds a macro for checking for whether a monster has
a name:
	has_name(monst)

This fixes the magic trap panic
   expels() -> spoteffects() -> dotrap() ->
	domagictrap() -> tamedog()
because the monst no longer varies in size so no
replacement is required.
This commit is contained in:
nethack.allison
2006-01-06 05:46:03 +00:00
parent cfbc5194ae
commit 0dc071bee8
39 changed files with 1015 additions and 625 deletions

View File

@@ -1,12 +1,33 @@
/* SCCS Id: @(#)dog.c 3.5 2005/03/17 */
/* SCCS Id: @(#)dog.c 3.5 2006/01/03 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
#include "edog.h"
STATIC_DCL int NDECL(pet_type);
void
newedog(mtmp)
struct monst *mtmp;
{
if (!mtmp->mextra) mtmp->mextra = newmextra();
if (!EDOG(mtmp)) {
EDOG(mtmp) = (struct edog *)alloc(sizeof(struct edog));
(void) memset((genericptr_t) EDOG(mtmp), 0, sizeof(struct edog));
}
}
void
free_edog(mtmp)
struct monst *mtmp;
{
if (mtmp->mextra && EDOG(mtmp)) {
free((genericptr_t) EDOG(mtmp));
EDOG(mtmp) = (struct edog *)0;
}
mtmp->mtame = 0;
}
void
initedog(mtmp)
register struct monst *mtmp;
@@ -764,24 +785,27 @@ register struct obj *obj;
}
}
struct monst *
/*
* With the separate mextra structure added in 3.5.x this always
* operates on the original mtmp. It now returns TRUE if the taming
* succeeded.
*/
boolean
tamedog(mtmp, obj)
register struct monst *mtmp;
register struct obj *obj;
{
register struct monst *mtmp2;
/* The Wiz, Medusa and the quest nemeses aren't even made peaceful. */
if (mtmp->iswiz || mtmp->data == &mons[PM_MEDUSA]
|| (mtmp->data->mflags3 & M3_WANTSARTI))
return((struct monst *)0);
return FALSE;
/* worst case, at least it'll be peaceful. */
mtmp->mpeaceful = 1;
set_malign(mtmp);
if(flags.moonphase == FULL_MOON && night() && rn2(6) && obj
&& mtmp->data->mlet == S_DOG)
return((struct monst *)0);
return FALSE;
/* If we cannot tame it, at least it's no longer afraid. */
mtmp->mflee = 0;
@@ -818,9 +842,9 @@ register struct obj *obj;
/* eating might have killed it, but that doesn't matter here;
a non-null result suppresses "miss" message for thrown
food and also implies that the object has been deleted */
return mtmp;
return TRUE;
} else
return (struct monst *)0;
return FALSE;
}
if (mtmp->mtame || !mtmp->mcanmove ||
@@ -828,35 +852,30 @@ register struct obj *obj;
mtmp->isshk || mtmp->isgd || mtmp->ispriest || mtmp->isminion ||
is_covetous(mtmp->data) || is_human(mtmp->data) ||
(is_demon(mtmp->data) && !is_demon(youmonst.data)) ||
(obj && dogfood(mtmp, obj) >= MANFOOD)) return (struct monst *)0;
(obj && dogfood(mtmp, obj) >= MANFOOD)) return FALSE;
if (mtmp->m_id == quest_status.leader_m_id)
return((struct monst *)0);
return FALSE;
/* make a new monster which has the pet extension */
mtmp2 = newmonst(sizeof(struct edog) + mtmp->mnamelth);
*mtmp2 = *mtmp;
mtmp2->mxlth = sizeof(struct edog);
if (mtmp->mnamelth) Strcpy(NAME(mtmp2), NAME(mtmp));
initedog(mtmp2);
replmon(mtmp, mtmp2);
/* `mtmp' is now obsolete */
/* add the pet extension */
newedog(mtmp);
initedog(mtmp);
if (obj) { /* thrown food */
/* defer eating until the edog extension has been set up */
place_object(obj, mtmp2->mx, mtmp2->my); /* put on floor */
place_object(obj, mtmp->mx, mtmp->my); /* put on floor */
/* devour the food (might grow into larger, genocided monster) */
if (dog_eat(mtmp2, obj, mtmp2->mx, mtmp2->my, TRUE) == 2)
return mtmp2; /* oops, it died... */
if (dog_eat(mtmp, obj, mtmp->mx, mtmp->my, TRUE) == 2)
return TRUE; /* oops, it died... */
/* `obj' is now obsolete */
}
newsym(mtmp2->mx, mtmp2->my);
if (attacktype(mtmp2->data, AT_WEAP)) {
mtmp2->weapon_check = NEED_HTH_WEAPON;
(void) mon_wield_item(mtmp2);
newsym(mtmp->mx, mtmp->my);
if (attacktype(mtmp->data, AT_WEAP)) {
mtmp->weapon_check = NEED_HTH_WEAPON;
(void) mon_wield_item(mtmp);
}
return(mtmp2);
return TRUE;
}
/*