mextra changes

Note: The CVS repository was tagged with NETHACK_PRE_MEXTRA
prior to application of this patch to allow easy withdrawal if necessary.

Adds a new mextra structure type that has a set
of pointers to various types of monster structures
including:
   mname, egd, epri, eshk, emin, edog

Replaces the mextra bits in the monst structure
with a single pointer called mtmp->mextra of type
(struct mextra *).
The pointer can be null if there are no additional
structures attached. The mextra structure is not
adjacent to the monst structure.

Reduces the in-memory footprint of the monst that
has no other structures attached, at the cost
of adding 6 extra long ints per monster to
the save file

The new mextra structure has the mextra fields
independent of each other, not overlapping as was
the case with previous NetHack versions.
This patch doesn't do anything to capitalize on
that difference however.

Consolidates vault.h, epri.h, eshk.h, emin.h and edog.h
into mextra.h

Adds a macro for checking for whether a monster has
a name:
	has_name(monst)

This fixes the magic trap panic
   expels() -> spoteffects() -> dotrap() ->
	domagictrap() -> tamedog()
because the monst no longer varies in size so no
replacement is required.
This commit is contained in:
nethack.allison
2006-01-06 05:46:03 +00:00
parent cfbc5194ae
commit 0dc071bee8
39 changed files with 1015 additions and 625 deletions

View File

@@ -3,14 +3,13 @@
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
#include "epri.h"
#include "emin.h"
#include "edog.h"
#ifdef REINCARNATION
#include <ctype.h>
#endif
STATIC_VAR NEARDATA struct monst zeromonst;
STATIC_VAR NEARDATA struct mextra zeromextra;
/* this assumes that a human quest leader or nemesis is an archetype
of the corresponding role; that isn't so for some roles (tourist
@@ -683,8 +682,9 @@ xchar x, y; /* clone's preferred location or 0 (near mon) */
return (struct monst *)0;
}
}
m2 = newmonst(0);
m2 = newmonst();
*m2 = *mon; /* copy condition of old monster */
m2->mextra = (struct mextra *)0;
m2->nmon = fmon;
fmon = m2;
m2->m_id = context.ident++;
@@ -714,16 +714,14 @@ xchar x, y; /* clone's preferred location or 0 (near mon) */
if (mon->isshk) m2->isshk = FALSE;
if (mon->isgd) m2->isgd = FALSE;
if (mon->ispriest) m2->ispriest = FALSE;
m2->mxlth = 0;
place_monster(m2, m2->mx, m2->my);
if (emits_light(m2->data))
new_light_source(m2->mx, m2->my, emits_light(m2->data),
LS_MONSTER, (genericptr_t)m2);
if (m2->mnamelth) {
m2->mnamelth = 0; /* or it won't get allocated */
m2 = christen_monst(m2, NAME(mon));
if (has_name(mon)) {
m2 = christen_monst(m2, MNAME(mon));
} else if (mon->isshk) {
m2 = christen_monst(m2, shkname(mon));
m2 = christen_monst(m2, shkname(mon));
}
/* not all clones caused by player are tame or peaceful */
@@ -736,24 +734,17 @@ xchar x, y; /* clone's preferred location or 0 (near mon) */
newsym(m2->mx,m2->my); /* display the new monster */
if (m2->mtame) {
struct monst *m3;
if (mon->isminion) {
m3 = newmonst(sizeof(struct epri) + mon->mnamelth);
*m3 = *m2;
m3->mxlth = sizeof(struct epri);
if (m2->mnamelth) Strcpy(NAME(m3), NAME(m2));
*(EPRI(m3)) = *(EPRI(mon));
replmon(m2, m3);
m2 = m3;
newemin(m2);
if (EMIN(mon)) *(EMIN(m2)) = *(EMIN(mon));
if (EPRI(mon)) *(EPRI(m2)) = *(EPRI(mon));
} else {
/* because m2 is a copy of mon it is tame but not init'ed.
* however, tamedog will not re-tame a tame dog, so m2
* must be made non-tame to get initialized properly.
*/
m2->mtame = 0;
if ((m3 = tamedog(m2, (struct obj *)0)) != 0) {
m2 = m3;
if (tamedog(m2, (struct obj *)0)) {
*(EDOG(m2)) = *(EDOG(mon));
}
}
@@ -877,7 +868,7 @@ register int x, y;
register int mmflags;
{
register struct monst *mtmp;
int mndx, mcham, ct, mitem, xlth;
int mndx, mcham, ct, mitem;
boolean anymon = (!ptr);
boolean byyou = (x == u.ux && y == u.uy);
boolean allow_minvent = ((mmflags & NO_MINVENT) == 0);
@@ -948,12 +939,15 @@ register int mmflags;
mndx = monsndx(ptr);
}
(void) propagate(mndx, countbirth, FALSE);
xlth = ptr->pxlth;
if (mmflags & MM_EDOG) xlth += sizeof(struct edog);
else if (mmflags & MM_EMIN) xlth += sizeof(struct emin);
mtmp = newmonst(xlth);
mtmp = newmonst();
*mtmp = zeromonst; /* clear all entries in structure */
(void)memset((genericptr_t)mtmp->mextra, 0, xlth);
if (mmflags & MM_EGD) newegd(mtmp);
if (mmflags & MM_EPRI) newepri(mtmp);
if (mmflags & MM_ESHK) neweshk(mtmp);
if (mmflags & MM_EMIN) newemin(mtmp);
if (mmflags & MM_EDOG) newedog(mtmp);
mtmp->nmon = fmon;
fmon = mtmp;
mtmp->m_id = context.ident++;
@@ -962,7 +956,6 @@ register int mmflags;
if (mtmp->data->msound == MS_LEADER &&
quest_info(MS_LEADER) == mndx)
quest_status.leader_m_id = mtmp->m_id;
mtmp->mxlth = xlth;
mtmp->mnum = mndx;
/* set up level and hit points */
@@ -1102,7 +1095,9 @@ register int mmflags;
types; make sure their extended data is initialized to
something sensible (caller can override these settings) */
if (mndx == PM_ALIGNED_PRIEST || (mndx == PM_ANGEL && !rn2(3))) {
struct emin *eminp = EMIN(mtmp);
struct emin *eminp;
newemin(mtmp);
eminp = EMIN(mtmp);
mtmp->isminion = 1; /* make priest be a roamer */
eminp->min_align = rn2(3) - 1; /* no A_NONE */
@@ -1640,9 +1635,9 @@ struct monst *mtmp;
if (mtmp->ispriest || mtmp->isminion) {
/* some monsters have individual alignments; check them */
if (mtmp->ispriest)
if (mtmp->ispriest && EPRI(mtmp))
mal = EPRI(mtmp)->shralign;
else if (mtmp->isminion)
else if (mtmp->isminion && EMIN(mtmp))
mal = EMIN(mtmp)->min_align;
/* unless alignment is none, set mal to -5,0,5 */
/* (see align.h for valid aligntyp values) */