fix #Q211 - inappropriate vault feedback
From a bug report, you'd get the message "the corridor disappears" whenever a vault guard was killed, even if the temporary vault corridor was already gone due to leaving its vicinity. This fix seems to work ok, but I don't pretend to understand how the convoluted vault code actually works.
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@@ -151,6 +151,7 @@ some messages which referred to "mirror" ought to have used "looking glass"
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incubi react to mirrors
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alignment of Angels was handled inconsistently
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pets capable of digging could pass through walls and stone on the Rogue level
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avoid inappropriate "the corridor disappears" when vault guard gets killed
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Platform- and/or Interface-Specific Fixes
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