update sys win
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+2
-2
@@ -1714,7 +1714,7 @@ update_val(struct X_status_value *attr_rec, long new_value)
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* it's being set to blank (where that item should be reset now instead
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* of showing highlighted blank until the next expiration check).
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*
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* 3.7: highlight non-labelled 'name' items (conditions plus hunger
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* 5.0: highlight non-labelled 'name' items (conditions plus hunger
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* and encumbrance) when they come On. For all conditions going Off,
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* or changing to not-hungry or not-encumbered, there's nothing to
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* highlight because the field becomes blank.
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@@ -2348,7 +2348,7 @@ init_column(
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* indicates the end of the column. The two numbers after that are used
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* to store widths that are calculated at run-time.
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*
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* 3.7: changed so that all 6 columns have 8 rows, but a few entries
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* 5.0: changed so that all 6 columns have 8 rows, but a few entries
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* are left blank <>. Exp-points, Score, and Time are optional depending
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* on run-time settings; Xp-level is replaced by Hit-Dice (and Exp-points
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* suppressed) when the hero is polymorphed. Title and Dungeon-Level span
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