Restore monsters.h to its previous order
This causes the difficulties to get out of sequence, but we agreed that this is a less important rule than keeping monster IDs stable. Breaks save and bones files, because it changes monster IDs.
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@@ -17,7 +17,7 @@
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* Incrementing EDITLEVEL can be used to force invalidation of old bones
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* and save files.
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*/
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#define EDITLEVEL 125
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#define EDITLEVEL 126
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/*
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* Development status possibilities.
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