Restore monsters.h to its previous order

This causes the difficulties to get out of sequence, but we agreed
that this is a less important rule than keeping monster IDs stable.

Breaks save and bones files, because it changes monster IDs.
This commit is contained in:
Alex Smith
2025-05-29 19:14:10 +01:00
parent 2bf00395f1
commit 0e50adcc1e
2 changed files with 13 additions and 11 deletions

View File

@@ -17,7 +17,7 @@
* Incrementing EDITLEVEL can be used to force invalidation of old bones
* and save files.
*/
#define EDITLEVEL 125
#define EDITLEVEL 126
/*
* Development status possibilities.