fix #K2617 - metallivores eating iron bars

Monsters with rust attacks (rust monster) and corrosion attacks
(black pudding, gray ooze) can eat or otherwise destroy iron bars
but xorns could only move through the iron bars spot without being
able to eat the metal there.  Change xorn to eat bars instead of
phazing through them.  Lets rock moles eat bars too.

Hero polymorphed into a rust monster would eat bars if trying to
move to their location but couldn't do so if already there (maybe
was in xorn form and now in rust monster form).  Xorns could pass
through them but not eat them.  Allow hero metallivores to eat
bars at the current location via 'e', similar to eating food off
the floor.  Hero as rock mole behaves like rust monster.
This commit is contained in:
PatR
2020-10-23 19:43:10 -07:00
parent aeb0ea65e3
commit 0e713dc4e9
6 changed files with 94 additions and 22 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.7 hack.c $NHDT-Date: 1600469617 2020/09/18 22:53:37 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.268 $ */
/* NetHack 3.7 hack.c $NHDT-Date: 1603507385 2020/10/24 02:43:05 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.269 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Derek S. Ray, 2015. */
/* NetHack may be freely redistributed. See license for details. */
@@ -9,7 +9,6 @@
static void NDECL(maybe_wail);
static int NDECL(moverock);
static int FDECL(still_chewing, (XCHAR_P, XCHAR_P));
static void NDECL(dosinkfall);
static boolean FDECL(findtravelpath, (int));
static boolean FDECL(trapmove, (int, int, struct trap *));
@@ -394,7 +393,7 @@ moverock()
* Chew on a wall, door, or boulder. [What about statues?]
* Returns TRUE if still eating, FALSE when done.
*/
static int
int
still_chewing(x, y)
xchar x, y;
{
@@ -418,7 +417,15 @@ xchar x, y;
: "hard stone");
nomul(0);
return 1;
} else if (g.context.digging.pos.x != x || g.context.digging.pos.y != y
} else if (lev->typ == IRONBARS
&& metallivorous(g.youmonst.data) && u.uhunger > 1500) {
/* finishing eating via 'morehungry()' doesn't handle choking */
You("are too full to eat the bars.");
nomul(0);
return 1;
} else if (!g.context.digging.chew
|| g.context.digging.pos.x != x
|| g.context.digging.pos.y != y
|| !on_level(&g.context.digging.level, &u.uz)) {
g.context.digging.down = FALSE;
g.context.digging.chew = TRUE;
@@ -504,7 +511,20 @@ xchar x, y;
digtxt = "chew through the tree.";
lev->typ = ROOM;
} else if (lev->typ == IRONBARS) {
digtxt = "eat through the bars.";
if (metallivorous(g.youmonst.data)) { /* should always be True here */
/* arbitrary amount; unlike proper eating, nutrition is
bestowed in a lump sum at the end */
int nut = (int) objects[HEAVY_IRON_BALL].oc_weight;
/* lesshungry() requires that victual be set up, so skip it;
morehungry() of a negative amount will increase nutrition
without any possibility of choking to death on the meal;
updates hunger state and requests status update if changed */
morehungry(-nut);
}
digtxt = (x == u.ux && y == u.uy)
? "devour the iron bars."
: "eat through the bars.";
dissolve_bars(x, y);
} else if (lev->typ == SDOOR) {
if (lev->doormask & D_TRAPPED) {
@@ -745,8 +765,10 @@ int mode;
pline("There is an obstacle there.");
return FALSE;
} else if (tmpr->typ == IRONBARS) {
if ((dmgtype(g.youmonst.data, AD_RUST)
|| dmgtype(g.youmonst.data, AD_CORR)) && mode == DO_MOVE
if (mode == DO_MOVE
&& (dmgtype(g.youmonst.data, AD_RUST)
|| dmgtype(g.youmonst.data, AD_CORR)
|| metallivorous(g.youmonst.data))
&& still_chewing(x, y)) {
return FALSE;
}