follow-up, program_state
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@@ -507,7 +507,7 @@ waterbody_name(coordxy x, coordxy y)
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{
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static char pooltype[40];
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schar ltyp;
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boolean hallucinate = Hallucination && !svp.program_state.gameover;
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boolean hallucinate = Hallucination && !program_state.gameover;
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if (!isok(x, y))
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return "drink"; /* should never happen */
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@@ -1203,7 +1203,7 @@ do_screen_description(
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skipped_venom = 0, found = 0; /* count of matching syms found */
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boolean hit_trap, need_to_look = FALSE,
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submerged = (Underwater && !Is_waterlevel(&u.uz)),
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hallucinate = (Hallucination && !svp.program_state.gameover);
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hallucinate = (Hallucination && !program_state.gameover);
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const char *x_str;
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nhsym tmpsym;
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glyph_info glyphinfo = nul_glyphinfo;
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