follow-up, program_state
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@@ -4908,7 +4908,7 @@ after_shk_move(struct monst *shkp)
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/* reset bill_p, need to re-calc player's occupancy too */
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eshkp->bill_p = &eshkp->bill[0];
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/* only re-check occupancy if game hasn't just ended */
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if (!svp.program_state.gameover)
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if (!program_state.gameover)
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check_special_room(FALSE);
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}
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}
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