paranoid_confirm:Trap vs vapor+gas cloud regions
Extend paranoid_confirm:trap to also ask for confirmation when attempting to enter a gas cloud region (scroll of stinking cloud, breath from green dragons or iron golems, steam clouds from boiling water, vapor left by fog cloud movement, no doubt several others). Like with traps, can be overridden for a given move by using the 'm' prefix. Unlike traps, doesn't try to guess whether moving into a region will be harmless. Doesn't affect movement into cloud terrain (Plane of Air). Update the Guidebook to describe the revised behavior of paranoid_confirm:trap and to mention how #terrain deals with regions. 'any_visible_region()' got mixed in with this but isn't used yet. Affects extern.h and region.c.
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 extern.h $NHDT-Date: 1722116044 2024/07/27 21:34:04 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1433 $ */
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/* NetHack 3.7 extern.h $NHDT-Date: 1723410638 2024/08/11 21:10:38 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1434 $ */
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/* Copyright (c) Steve Creps, 1988. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -2574,6 +2574,8 @@ extern boolean in_out_region(coordxy, coordxy);
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extern boolean m_in_out_region(struct monst *, coordxy, coordxy) NONNULLARG1;
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extern void update_player_regions(void);
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extern void update_monster_region(struct monst *) NONNULLARG1;
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extern int reg_damg(NhRegion *) NONNULLARG1;
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extern boolean any_visible_region(void);
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extern NhRegion *visible_region_at(coordxy, coordxy);
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extern void show_region(NhRegion *, coordxy, coordxy) NONNULLARG1;
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extern void save_regions(NHFILE *) NONNULLARG1;
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