From 0ee1f316012e573e3d0093e6d13e50638e9c69e5 Mon Sep 17 00:00:00 2001 From: Pasi Kallinen Date: Fri, 11 Sep 2015 18:41:54 +0300 Subject: [PATCH] Make wand of nothing zap ID harder Just to mess with zap identification, make wands of nothing either ask for direction or not, determined at game start. --- src/allmain.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/allmain.c b/src/allmain.c index a60f2c4ac..cc50d020f 100644 --- a/src/allmain.c +++ b/src/allmain.c @@ -559,6 +559,7 @@ newgame() init_artifacts(); /* before u_init() in case $WIZKIT specifies * any artifacts */ u_init(); + objects[WAN_NOTHING].oc_dir = (ubirthday % 2L) ? NODIR : IMMEDIATE; #ifndef NO_SIGNAL (void) signal(SIGINT, (SIG_RET_TYPE) done1);