more monster intrinsics
Provide more control over message handling for monsters' use of equipment. This fixes the statue revival problem (inappropriate feedback when monster puts on speed boots) mentioned in the earlier "intrinsics of dead monsters" patch.
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@@ -2271,7 +2271,8 @@ E void FDECL(setworn, (struct obj *,long));
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E void FDECL(setnotworn, (struct obj *));
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E void FDECL(mon_set_minvis, (struct monst *));
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E void FDECL(mon_adjust_speed, (struct monst *,int,struct obj *));
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E void FDECL(update_mon_intrinsics, (struct monst *,struct obj *,BOOLEAN_P));
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E void FDECL(update_mon_intrinsics,
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(struct monst *,struct obj *,BOOLEAN_P,BOOLEAN_P));
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E int FDECL(find_mac, (struct monst *));
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E void FDECL(m_dowear, (struct monst *,BOOLEAN_P));
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E struct obj *FDECL(which_armor, (struct monst *,long));
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