more monster intrinsics

Provide more control over message handling for monsters' use
of equipment.  This fixes the statue revival problem (inappropriate
feedback when monster puts on speed boots) mentioned in the earlier
"intrinsics of dead monsters" patch.
This commit is contained in:
nethack.rankin
2002-09-09 09:24:38 +00:00
parent 786ed93751
commit 0ef3240077
11 changed files with 38 additions and 36 deletions

View File

@@ -2271,7 +2271,8 @@ E void FDECL(setworn, (struct obj *,long));
E void FDECL(setnotworn, (struct obj *));
E void FDECL(mon_set_minvis, (struct monst *));
E void FDECL(mon_adjust_speed, (struct monst *,int,struct obj *));
E void FDECL(update_mon_intrinsics, (struct monst *,struct obj *,BOOLEAN_P));
E void FDECL(update_mon_intrinsics,
(struct monst *,struct obj *,BOOLEAN_P,BOOLEAN_P));
E int FDECL(find_mac, (struct monst *));
E void FDECL(m_dowear, (struct monst *,BOOLEAN_P));
E struct obj *FDECL(which_armor, (struct monst *,long));